Public-domain Software
Public-domain software is software that has been placed in the public domain, in other words, software for which there is absolutely no ownership such as copyright, trademark, or patent. Software in the public domain can be modified, distributed, or sold even without any attribution by anyone; this is unlike the common case of software under exclusive copyright, where licenses grant limited usage rights. Under the Berne Convention, which most countries have signed, an author automatically obtains the exclusive copyright to anything they have written, and local law may similarly grant copyright, patent, or trademark rights by default. The Convention also covers programs, and they are therefore automatically subject to copyright. If a program is to be placed in the public domain, the author must explicitly disclaim the copyright and other rights on it in some way, e.g. by a waiver statement. In some jurisdictions, some rights (in particular moral rights) cannot be disclaimed: for ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
![]() |
Common Law
Common law (also known as judicial precedent, judge-made law, or case law) is the body of law primarily developed through judicial decisions rather than statutes. Although common law may incorporate certain statutes, it is largely based on precedent—judicial rulings made in previous similar cases. The presiding judge determines which precedents to apply in deciding each new case. Common law is deeply rooted in Precedent, ''stare decisis'' ("to stand by things decided"), where courts follow precedents established by previous decisions. When a similar case has been resolved, courts typically align their reasoning with the precedent set in that decision. However, in a "case of first impression" with no precedent or clear legislative guidance, judges are empowered to resolve the issue and establish new precedent. The common law, so named because it was common to all the king's courts across England, originated in the practices of the courts of the English kings in the centuries fo ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. In its 1980s heyday, ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was '' Compute!'s Gazette'', which catered to VIC-20, Commodore 64, and later the Commodore 128 computer users. Compute! printed type-in programs for games, utilties, and applications, usually in BASIC. Often there were multiple versions for different computers. Sometimes programs were provided as lists of numbers representing a machine language program, to be typed in a utility called MLX. History ''Compute!'' original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979. ABC Publi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
SoftSide
''SoftSide'' is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire. History Dedicated to personal computer programming, ''SoftSide'' was a unique publication with articles and line-by-line program listings that users manually keyed in. The TRS-80 edition was first, launched in 1978. An Apple II specific version began in January 1980, followed by more individual versions supporting the Atari 8-bit computers and IBM-PC, as well as one for BASIC language programmers, ''Prog80''. The platform-specific versions were combined into a single monthly edition in August 1980. In the first few years of publication, users often had problems with the legibility of the dot-matrix program listings. By the time the printout was photographed and printed in the magazine, it had become a bit illegible. One reader commented, "after a short while of typing, you felt like you needed some of the 'coke bottle bottom ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Creative Computing (magazine)
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being '' BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published software on cassette and floppy disk for t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Computer Magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming tutorials, reviews of the latest technologies, and advertisements. History 1940s–1950s Sources:. *''Mathematics of Computation'' established in 1943, articles about computers began to appear from 1946 (Volume 2, Number 15) to the end of 1954.In 1955, the "Automatic Computing Machinery" column was removed, but the full-length articles about computers still continued to appear with varying frequency. Scientific journal. *''Digital Computer Newsletter'', (1949–1968), founded by Albert Eugene Smith. *''Computers and People'', (1951–1988), was arguably the first computer magazine. It began as ''Roster of Organizations in the Field of Automatic Computing Machinery'' (1951–1952),Alternative title: ''Roster of Organizations in the Computing Machinery Field''. and then ''The Computing Machinery Field'' ( ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal or ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
BASIC
Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film * Basic, one of the Galactic Basic, languages in ''Star Wars'' Music * Basic (Glen Campbell album), ''Basic'' (Glen Campbell album), 1978 * Basic (Robert Quine and Fred Maher album), ''Basic'' (Robert Quine and Fred Maher album), 1984 * B.A.S.I.C. (Alpinestars album), ''B.A.S.I.C.'' (Alpinestars album), 2000 * Basic (Brown Eyed Girls album), ''Basic'' (Brown Eyed Girls album), 2015 * B.A.S.I.C. (The Basics album), ''B.A.S.I.C.'' (The Basics album), 2019 Places * Basic, Mississippi, a community in the US * BASIC countries, Brazil, South Africa, India and China in climate change negotiations Organizations * BASIC Bank Limited, government owned bank in Bangladesh * Basic Books, an American publisher Other uses * Basic (cigarette), a brand ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister publications include '' Macworld'' and '' PC World''. ''InfoWorld'' is based in San Francisco, with contributors and supporting staff based across the U.S. Since its founding, ''InfoWorld''s readership has largely consisted of IT and business professionals. ''InfoWorld'' focuses on how-to, analysis, and editorial content from a mixture of experienced technology journalists and working technology practitioners. The site averages 4.6 million monthly page views and 1.1 million monthly unique visitors. History The magazine was founded by Jim Warren in 1978 as ''The Intelligent Machines Journal'' (IMJ). It was sold to IDG in late 1979. On 18 February 1980, the magazine name was changed to ''InfoWorld''. In 1986, the Robert X. Cringely colum ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
Hacker Culture
The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed ''hacking''. However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but how it is done and whether it is exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and therefore the term "hacks" came about, with early examples including pranks at MIT done by students to demonstrate their technical aptitude and cleverness. The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
|
![]() |
Hobbyist
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements or avocations. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society. For example, stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication; , video games became more popular following technological advances. The advancing production, technology, and labour movements of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. There are various types of hobbies, w ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |