Pseudolocalization
Pseudolocalization (or pseudo-localization) is a software testing method used for testing internationalization aspects of software. Instead of translating the text of the software into a foreign language, as in the process of localization, the textual elements of an application are replaced with an altered version of the original language. For example, instead of "Account Settings", the text may be altered to display as "!!! Àççôûñţ Šéţţîñĝš !!!". These specific alterations make the original words appear readable, but include the most problematic characteristics of the world's languages: varying length of text or characters, language direction, fit into the interface and so on. Localization process Traditionally, localization of software is independent of the software development process. In a typical scenario, software would be built and tested in one base language (such as English), with any ''localizable'' elements being extracted into external resources. Tho ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Testing
Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the Quality (business), quality of software and the risk of its failure to a User (computing), user or sponsor. Software testing can determine the Correctness (computer science), correctness of software for specific Scenario (computing), scenarios but cannot determine correctness for all scenarios. It cannot find all software bug, bugs. Based on the criteria for measuring correctness from an test oracle, oracle, software testing employs principles and mechanisms that might recognize a problem. Examples of oracles include specifications, Design by Contract, contracts, comparable products, past versions of the same product, inferences about intended or expected purpose, user or customer expectations, relevant standards, and applicable laws. Software testing is often dynamic in nature; running the software to verify actual output ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internationalization And Localization
In computing, internationalization and localization (American English, American) or internationalisation and localisation (British English, British), often abbreviated i18n and l10n respectively, are means of adapting to different languages, regional peculiarities and technical requirements of a target locale (computer software), locale. Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by translating text and adding locale-specific components. Localization (which is potentially performed multiple times, for different locales) uses the infrastructure or flexibility provided by internationalization (which is ideally performed only once before localization, or as an integral part of ongoing development). Naming The terms are frequently abbreviated to the numeronyms ''i18n ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Language Localisation
Language localisation (or language localization) is the process of adapting a product's translation to a specific country or region. It is the second phase of a larger process of product translation and cultural adaptation (for specific countries, regions, cultures or groups) to account for differences in distinct markets, a process known as internationalization and localization, internationalisation and localisation. Language localisation differs from Translation, translation activity because it involves a comprehensive study of the target culture in order to correctly adapt the product to local needs. Localisation can be referred to by the numeronym L10N (as in: "L", followed by the number 10, and then "N"). The localisation process is most generally related to the cultural adaptation and translation of software localization, software, video game localization, video games, websites, and technical communication, as well as audio/voiceover, video, writing system, Script typeface, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Diacritic
A diacritic (also diacritical mark, diacritical point, diacritical sign, or accent) is a glyph added to a letter or to a basic glyph. The term derives from the Ancient Greek (, "distinguishing"), from (, "to distinguish"). The word ''diacritic'' is a noun, though it is sometimes used in an attributive sense, whereas ''diacritical'' is only an adjective. Some diacritics, such as the acute , grave , and circumflex (all shown above an 'o'), are often called ''accents''. Diacritics may appear above or below a letter or in some other position such as within the letter or between two letters. The main use of diacritics in Latin script is to change the sound-values of the letters to which they are added. Historically, English has used the diaeresis diacritic to indicate the correct pronunciation of ambiguous words, such as "coöperate", without which the letter sequence could be misinterpreted to be pronounced . Other examples are the acute and grave accents, which can indica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Writing System
A writing system comprises a set of symbols, called a ''script'', as well as the rules by which the script represents a particular language. The earliest writing appeared during the late 4th millennium BC. Throughout history, each independently invented writing system gradually emerged from a system of proto-writing, where a small number of ideographs were used in a manner incapable of fully encoding language, and thus lacking the ability to express a broad range of ideas. Writing systems are generally classified according to how its symbols, called ''graphemes'', relate to units of language. Phonetic writing systemswhich include alphabets and syllabariesuse graphemes that correspond to sounds in the corresponding spoken language. Alphabets use graphemes called ''letter (alphabet), letters'' that generally correspond to spoken phonemes. They are typically divided into three sub-types: ''Pure alphabets'' use letters to represent both consonant and vowel sounds, ''abjads'' gene ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HTML
Hypertext Markup Language (HTML) is the standard markup language for documents designed to be displayed in a web browser. It defines the content and structure of web content. It is often assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript, a programming language. Web browsers receive HTML documents from a web server or from local storage and browser engine, render the documents into multimedia web pages. HTML describes the structure of a web page Semantic Web, semantically and originally included cues for its appearance. HTML elements are the building blocks of HTML pages. With HTML constructs, HTML element#Images and objects, images and other objects such as Fieldset, interactive forms may be embedded into the rendered page. HTML provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, Hyperlink, links, quotes, and other items. HTML elements are delineated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft Windows. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on November 8, 2006, and over the following two months, it was released in stages to business customers, original equipment manufacturers (OEMs), and retail channels. On January 30, 2007, it was released internationally and was made available for purchase and download from the Windows Marketplace; it is the first release of Windows to be made available through a digital distribution platform. Development of Windows Vista began in 2001 under the codename "Longhorn"; originally envisioned as a minor successor to Windows XP, it feature creep, gradually included numerous new features from the then-next major release of Windows codenamed "Blackc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fuzz Testing
In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions such as crashes, failing built-in code assertions, or potential memory leaks. Typically, fuzzers are used to test programs that take structured inputs. This structure is specified, such as in a file format or protocol and distinguishes valid from invalid input. An effective fuzzer generates semi-valid inputs that are "valid enough" in that they are not directly rejected by the parser, but do create unexpected behaviors deeper in the program and are "invalid enough" to expose corner cases that have not been properly dealt with. For the purpose of security, input that crosses a trust boundary is often the most useful. For example, it is more important to fuzz code that handles a file uploaded by any user than it is to fuzz the code th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |