Product Family Engineering
Product-family engineering (PFE), also known as product-line engineering, is based on the ideas of " domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry. Produ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Domain Engineering
Domain engineering is the entire process of reusing domain knowledge in the production of new software systems. It is a key concept in systematic software reuse and product line engineering. A key idea in systematic software reuse is the domain. Most organizations work in only a few domains. They repeatedly build similar systems within a given domain with variations to meet different customer needs. Rather than building each new system variant from scratch, significant savings may be achieved by reusing portions of previous systems in the domain to build new ones. The process of identifying domains, bounding them, and discovering commonalities and variabilities among the systems in the domain is called domain analysis. This information is captured in models that are used in the domain implementation phase to create artifacts such as reusable components, a domain-specific language, or application generators that can be used to build new systems in the domain. In product line engi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Product Roadmaps
A technology roadmap is a flexible planning schedule to support strategic and long-range planning, by matching short-term and long-term goals with specific technology solutions. It is a plan that applies to a new product or process and may include using technology forecasting or technology scouting to identify suitable emerging technologies. It is a known technique to help manage the fuzzy front-end of innovation. It is also expected that roadmapping techniques may help companies to survive in turbulent environments and help them to plan in a more holistic way to include non-financial goals and drive towards a more sustainable development. Here roadmaps can be combined with other corporate foresight methods to facilitate systemic change. Developing a roadmap has three major uses.Garcia, M.L. and Bray, O.H. (1997). "Fundamentals of Technology Roadmapping". Strategic Business Development Department, Sandia National Laboratories/ref> It helps reach a consensus about a set of needs an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Emergent Coding
Emergent Coding is a decentralized software development paradigm employing a type of software component that cannot be copied or reused with the objective of achieving both workable developer specialization, and a practical software components market. Description Emergent Coding is a decentralized software development paradigm employing a new type of software component that cannot be copied or reused. The method ensures developers can safely list their software components for public sale without endangering prospects for repeat business, a feature essential for both workable developer specialization, and realizing Douglas McIlroy's 1968 vision of a software components market. The change is a reversal of integration responsibility such that instead of fetching a component in a traditional sense, a developer provides a project construction-site to the supplier with that supplier now integrating their component into the project. The reversal switches the view of components from a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Feature-oriented Programming
In computer programming, feature-oriented programming (FOP) or feature-oriented software development (FOSD) is a programming paradigm for program generation in software product lines (SPLs) and for incremental development of programs. History FOSD arose out of layer-based designs and levels of abstraction in network protocols and extensible database systems in the late-1980s. A program was a stack of layers. Each layer added functionality to previously composed layers and different compositions of layers produced different programs. Not surprisingly, there was a need for a compact language to express such designs. Elementary algebra fit the bill: each layer was a function (a program transformation) that added new code to an existing program to produce a new program, and a program's design was modeled by an expression, i.e., a composition of transformations (layers). The figure to the left illustrates the stacking of layers i, j, and h (where h is on the bottom and i is on th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Domain Analysis
In software engineering, domain analysis, or product line analysis, is the process of analyzing related software systems in a domain to find their common and variable parts. It is a model of wider business context for the system. The term was coined in the early 1980s by James Neighbors. Domain analysis is the first phase of domain engineering. It is a key method for realizing systematic software reuse. Domain analysis produces domain models using methodologies such as domain specific languages, ''feature tables'', ''facet tables'', ''facet templates'', and ''generic architectures'', which describe all of the systems in a domain. Several methodologies for domain analysis have been proposed. The products, or "artifacts", of a domain analysis are sometimes object-oriented models (e.g. represented with the Unified Modeling Language (UML)) or data models represented with entity-relationship diagrams (ERD). Software developers can use these models as a basis for the implementation of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Automatic Programming
In computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program, to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time. David Parnas, tracing the history of "automatic programming" in published research, noted that in the 1940s it described automation of the manual process of punching paper tape. Later it referred to translation of high-level programming languages like Fortran and ALGOL. In fact, one of the earliest programs identifiable as a compiler was called Autocode. David Parnas, Parnas concluded that "automatic programming has always been a euphemism for programming in a higher-level language than was then available to the programmer." Program synthesis is one type of automatic programming where a procedure is created from scratch, based on mathematical req ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Product Engineering
Product may refer to: Business * Product (business), an item that can be offered to a market to satisfy the desire or need of a customer. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap prod ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Product Management
Product management is the business process of planning, developing, launching, and managing a product or service. It includes the entire lifecycle of a product, from ideation to development to go to market. Product managers are responsible for ensuring that a product meets the needs of its target market and contributes to the business strategy, while managing a product or products at all stages of the product lifecycle. Software product management adapts the fundamentals of product management for digital products. History The concept of product management originates from a 1931 memo by Procter & Gamble President Neil H. McElroy. McElroy, requesting additional employees focused on brand management, needed "Brand Men" who would take on the role of managing products, packaging, positioning, distribution, and sales performance. The memo defined a brand man's work as: * Study carefully the shipments of his brands by units. * Where brand development is heavy ... examine care ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Product Line
Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. The Carnegie Mellon Software Engineering Institute defines a ''software product line'' as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." Description Manufacturers have long employed analogous engineering techniques to create a product line of similar products using a common factory that assembles and configures parts designed to be reused across the product line. For example, automotive manufacturers can create unique variations of one car model using a single pool of carefully designed parts and a factory specifically designed to configure an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mobile Phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America. Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB). Mobile phones also support a variety of multimedia capabilities, such as digital photography, video recordin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Consumer Electronics
Consumer electronics, also known as home electronics, are electronic devices intended for everyday household use. Consumer electronics include those used for entertainment, Communication, communications, and recreation. Historically, these products were referred to as "black goods" in American English due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods", which are meant for housekeeping tasks, such as Washing machine, washing machines and Refrigerator, refrigerators. In British English, they are often called "brown goods" by producers and sellers. Since the 2010s, this distinction has been absent in Big-box store, big box Consumer electronics store, consumer electronics stores, whose inventories include entertainment, communication, and home office devices, as well as home appliances. Radio broadcasting in the early 20th century brought the first major consumer product, the radio receiver, broadcast receiver. Later ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |