Probabilistic Logic Network
A probabilistic logic network (PLN) is a conceptual, mathematical and computational approach to uncertain inference. It was inspired by logic programming and it uses probabilities in place of crisp (true/false) truth values, and fractional uncertainty in place of crisp known/unknown values. In order to carry out effective reasoning in real-world circumstances, artificial intelligence software handles uncertainty. Previous approaches to uncertain inference do not have the breadth of scope required to provide an integrated treatment of the disparate forms of cognitively critical uncertainty as they manifest themselves within the various forms of pragmatic inference. Going beyond prior probabilistic approaches to uncertain inference, PLN encompasses uncertain logic with such ideas as induction, abduction, analogy, fuzziness and speculation, and reasoning about time and causality. PLN was developed by Ben Goertzel, Matt Ikle, Izabela Lyon Freire Goertzel, and Ari Heljakka for use ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Uncertain Inference
Uncertain inference was first described by C. J. van Rijsbergen as a way to formally define a query and document relationship in Information retrieval. This formalization is a logical implication with an attached measure of uncertainty. Definitions Rijsbergen proposes that the measure of uncertainty of a document ''d'' to a query ''q'' be the probability of its logical implication, i.e.: :P(d \to q) A user's query can be interpreted as a set of assertions about the desired document. It is the system's task to infer, given a particular document, if the query assertions are true. If they are, the document is retrieved. In many cases the contents of documents are not sufficient to assert the queries. A knowledge base of facts and rules is needed, but some of them may be uncertain because there may be a probability associated to using them for inference. Therefore, we can also refer to this as ''plausible inference''. The plausibility of an inference d \to q is a function of the pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bayesian Networks
A Bayesian network (also known as a Bayes network, Bayes net, belief network, or decision network) is a probabilistic graphical model that represents a set of variables and their Conditional dependence, conditional dependencies via a directed acyclic graph (DAG). While it is one of several forms of causal notation, causal networks are special cases of Bayesian networks. Bayesian networks are ideal for taking an event that occurred and predicting the likelihood that any one of several possible known causes was the contributing factor. For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms can perform inference and machine learning, learning in Bayesian networks. Bayesian networks that model sequences of variables (''e.g.'' speech recognition, speech signals or peptide sequence, protein sequences) ar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Probabilistic Arguments
Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th ed., (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', vol. 1, 3rd ed., (1968), Wiley, . This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%). These concepts have been given an axiomatic mathematical formaliza ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Probabilistic Logic
Probabilistic logic (also probability logic and probabilistic reasoning) involves the use of probability and logic to deal with uncertain situations. Probabilistic logic extends traditional logic truth tables with probabilistic expressions. A difficulty of probabilistic logics is their tendency to multiply the computational complexities of their probabilistic and logical components. Other difficulties include the possibility of counter-intuitive results, such as in case of belief fusion in Dempster–Shafer theory. Source trust and epistemic uncertainty about the probabilities they provide, such as defined in subjective logic, are additional elements to consider. The need to deal with a broad variety of contexts and issues has led to many different proposals. Logical background There are numerous proposals for probabilistic logics. Very roughly, they can be categorized into two different classes: those logics that attempt to make a probabilistic extension to logical entailment, s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Markov Logic Network
A Markov logic network (MLN) is a probabilistic logic which applies the ideas of a Markov network to first-order logic, defining probability distributions on possible worlds on any given domain. History In 2002, Ben Taskar, Pieter Abbeel and Daphne Koller introduced relational Markov networks as templates to specify Markov networks abstractly and without reference to a specific domain. Work on Markov logic networks began in 2003 by Pedro Domingos and Matt Richardson. Markov logic networks is a popular formalism for statistical relational learning. Syntax A Markov logic network consists of a collection of formulas from first-order logic, to each of which is assigned a real number, the weight. The underlying idea is that an interpretation is more likely if it satisfies formulas with positive weights and less likely if it satisfies formulas with negative weights. For instance, the following Markov logic network codifies how smokers are more likely to be friends with other sm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Reinforcement Learning
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input-output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead, the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge) with the goal of maximizing the cumulative reward (the feedback of which might be incomplete or delayed). The search for this balance is known as the exploration–exploitation dilemma. The environment is typically stated in the form of a Markov decision process (MDP), as many reinforcement learning algorithms use dyn ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Narrow AI
Weak artificial intelligence (weak AI) is artificial intelligence that implements a limited part of the mind, or, as narrow AI, is focused on one narrow task. Weak AI is contrasted with strong AI, which can be interpreted in various ways: * Artificial general intelligence (AGI): a machine with the ability to apply intelligence to any problem, rather than just one specific problem. * Artificial super intelligence (ASI): a machine with a vastly superior intelligence to the average human being. * Artificial consciousness: a machine that has consciousness, sentience and mind (John Searle uses "strong AI" in this sense). Narrow AI can be classified as being "limited to a single, narrowly defined task. Most modern AI systems would be classified in this category." Artificial general intelligence is conversely the opposite. Applications and risks Some examples of narrow AI are AlphaGo, self-driving cars, robot systems used in the medical field, and diagnostic doctors. Narrow AI syst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Imprecise Probability
Imprecise probability generalizes probability theory to allow for partial probability specifications, and is applicable when information is scarce, vague, or conflicting, in which case a unique probability distribution may be hard to identify. Thereby, the theory aims to represent the available knowledge more accurately. Imprecision is useful for dealing with expert elicitation, because: * People have a limited ability to determine their own subjective probabilities and might find that they can only provide an interval. * As an interval is compatible with a range of opinions, the analysis ought to be more convincing to a range of different people. Introduction Uncertainty is traditionally modelled by a probability theory, probability distribution, as developed by Andrey Kolmogorov, Kolmogorov, Pierre-Simon Laplace, Laplace, Bruno de Finetti, de Finetti, Frank P. Ramsey, Ramsey, Richard Threlkeld Cox, Cox, Dennis Lindley, Lindley, and many others. However, this has not been unani ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Truth Value
In logic and mathematics, a truth value, sometimes called a logical value, is a value indicating the relation of a proposition to truth, which in classical logic has only two possible values ('' true'' or '' false''). Truth values are used in computing as well as various types of logic. Computing In some programming languages, any expression can be evaluated in a context that expects a Boolean data type. Typically (though this varies by programming language) expressions like the number zero, the empty string, empty lists, and null are treated as false, and strings with content (like "abc"), other numbers, and objects evaluate to true. Sometimes these classes of expressions are called falsy and truthy. For example, in Lisp, nil, the empty list, is treated as false, and all other values are treated as true. In C, the number 0 or 0.0 is false, and all other values are treated as true. In JavaScript, the empty string (""), null, undefined, NaN, +0, −0 and false are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Combinatory Logic
Combinatory logic is a notation to eliminate the need for quantified variables in mathematical logic. It was introduced by Moses Schönfinkel and Haskell Curry, and has more recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages. It is based on combinators, which were introduced by Schönfinkel in 1920 with the idea of providing an analogous way to build up functions—and to remove any mention of variables—particularly in predicate logic. A combinator is a higher-order function that uses only function application and earlier defined combinators to define a result from its arguments. In mathematics Combinatory logic was originally intended as a 'pre-logic' that would clarify the role of quantified variables in logic, essentially by eliminating them. Another way of eliminating quantified variables is Quine's predicate functor logic. While the expressive power of combinatory log ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Probabilistic Logic
Probabilistic logic (also probability logic and probabilistic reasoning) involves the use of probability and logic to deal with uncertain situations. Probabilistic logic extends traditional logic truth tables with probabilistic expressions. A difficulty of probabilistic logics is their tendency to multiply the computational complexities of their probabilistic and logical components. Other difficulties include the possibility of counter-intuitive results, such as in case of belief fusion in Dempster–Shafer theory. Source trust and epistemic uncertainty about the probabilities they provide, such as defined in subjective logic, are additional elements to consider. The need to deal with a broad variety of contexts and issues has led to many different proposals. Logical background There are numerous proposals for probabilistic logics. Very roughly, they can be categorized into two different classes: those logics that attempt to make a probabilistic extension to logical entailment, s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |