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Postdigitalism
Postdigital, in artistic practice, is a term that describes works of art and theory that are more concerned with being human than with being digital, similar to the concept of "undigital" introduced in 1995, where technology and society advances beyond digital limitations to achieve a totally fluid multimediated reality that is free from artefacts of digital computation (quantization noise, pixelation, etc.). The postdigital is concerned with our rapidly changed and changing relationships with digital technologies and art forms. Theory According to Giorgio Agamben (2002), the postdigital is a paradigm that (as with post-humanism) does not aim to describe a life ''after'' digital, but rather, attempts to describe the present-day opportunity to explore the consequences of the digital and of the computer age. While the computer age has enhanced human capacity with inviting and uncanny prosthetics, the postdigital provides a paradigm with which it is possible to examine and understan ...
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Giorgio Agamben
Giorgio Agamben ( ; ; born 22 April 1942) is an Italian philosopher best known for his work investigating the concepts of the state of exception, form-of-life (borrowed from Ludwig Wittgenstein) and '' homo sacer''. The concept of biopolitics (carried forth from the work of Michel Foucault) informs many of his writings. Biography Agamben was educated at the University of Rome, where in 1965 he wrote an unpublished laurea thesis on the political thought of Simone Weil. Agamben participated in Martin Heidegger's Le Thor seminars (on Heraclitus and Hegel) in 1966 and 1968. In the 1970s, he worked primarily on linguistics, philology, poetics, and topics in medieval culture. During this period, Agamben began to elaborate his primary concerns, although their political bearings were not yet made explicit. In 1974–1975 he was a fellow at the Warburg Institute, University of London, due to the courtesy of Frances Yates, whom he met through Italo Calvino. During this fellow ...
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Digital Art
Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art. Digital art includes pieces stored on physical media, such as with digital painting, and galleries on websites. This extenuates to the field known as Visual computing, Visual Computation. History In the early 1960s, John Whitney (animator), John Whitney developed the first computer-generated art using mathematical operations. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Between 1974 and 1977, Salvador Dalí created two big canvases of ''Gala Contemplating the Mediterranean Sea which at a distance of 20 meters is transformed into the portrait of ...
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Computer Art
Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. Origin of the term On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Computer Art ...
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Digital Electronics
Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. It deals with the relationship between Binary number, binary inputs and outputs by passing electrical signals through Logic gate, logical gates, Resistor, resistors, Capacitor, capacitors, Amplifier, amplifiers, and other Electronic component, electrical components. The field of digital electronics is in contrast to analog electronics which work primarily with analog signals (signals with varying degrees of intensity as opposed to on/off two state binary signals). Despite the name, digital electronics designs include important analog design considerations. Large assemblies of logic gates, used to represent more complex ideas, are often packaged into integrated circuits. Complex devices may have simple electronic representations of Boolean logic#Digital electronic circuit design, Boolean logic functions. History The binary number system was ...
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Digital Art
Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art. Digital art includes pieces stored on physical media, such as with digital painting, and galleries on websites. This extenuates to the field known as Visual computing, Visual Computation. History In the early 1960s, John Whitney (animator), John Whitney developed the first computer-generated art using mathematical operations. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Between 1974 and 1977, Salvador Dalí created two big canvases of ''Gala Contemplating the Mediterranean Sea which at a distance of 20 meters is transformed into the portrait of ...
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Maurizio Bolognini
Maurizio Bolognini (born July 27, 1952) is a post-conceptual media artist. His installations are mainly concerned with the aesthetics of machines, and are based on the minimal and abstract activation of technological processes that are beyond the artist's control, at the intersection of generative art, public art and e-democracy. Background Maurizio Bolognini was born in Brescia, Italy. Before working as a media artist, he received degrees in Urban studies and Social science from the University of Birmingham, UK, and the Università Iuav di Venezia. He worked extensively as a researcher in the field of structured communication techniques (such as the real-time Delphi method), and electronic democracy, which he later used in some interactive installations. His research interests and a wide range of artworks have focused on three main dimensions of digital technologies: — the possibility of delegating his artistic action to the infinite time of the machine, such as in his ''P ...
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Daniel Birnbaum
Daniel Birnbaum is a Swedish art curator and an art critic. Since 2019, he has been director and curator of Acute Art in London, UK. Early life and education Birnbaum studied at Stockholm University, Freie Universität Berlin in Germany and Columbia University Columbia University in the City of New York, commonly referred to as Columbia University, is a Private university, private Ivy League research university in New York City. Established in 1754 as King's College on the grounds of Trinity Churc ... in New York. In 1998, he completed his doctorate in philosophy at Stockholm University.Natalia Rachlin (June 12, 2012)In Stockholm, Stretching a Museum's Boundaries''The New York Times''. Career Early beginnings Birnbaum has been the curator of institutions and exhibitions in many countries, for which he has produced catalogue entries. In 1998, he became director of Sweden's International Artists Studio Program (IASPIS), a position he held until 2000. During that time, he w ...
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New Media Art
New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture. New media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged in ...
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New Aesthetic
The New Aesthetic is a term coined by James Bridle used to refer to the increasing appearance of digital technology and the Internet in the physical world, and the blending of virtual and physical. The phenomenon has been around for a long time, but James Bridle articulated the notion through a series of talks and observations. The term gained wider attention following a panel at the SXSW conference in 2012. History Developing from a series of collections of digital objects that have become located in the physical, the movement circulates around a blog named "The New Aesthetic" which has defined the broad contours of the movement without a manifesto. The New Aesthetic as a concept was introduced at South By South West (SXSW) on March 12, 2012, at a panel organized by James Bridle and included Aaron Cope, Ben Terrett, Joanne McNeil and Russell Davies.Berry, David M. (2012) Computationality and the New Aesthetic, Imperica, http://www.imperica.com/en/david-m-berry-computationality- ...
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Glitch
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code". The word itself is sometimes humorously described as being short for "gremlins lurking in the computer hardware". Etymology Some reference books, including ''Random House's American Slang'', state that the term comes from the German word as ...
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Databending
Databending (or data bending) is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art. Process and techniques The term ''databending'' is derived from circuit bending, in which objects such as children's toys, effects pedals and electronic keyboards are deliberately short circuited by bending the circuit board to produce erratic and spontaneous sounds. Like circuit bending, databending involves the (often unpredictable) alteration of its target's behavior. Databending achieves this alteration by manipulating the information within a media file of a certain format, using software designed to edit files of a different format; distortions in the medium typically occur as a result. Many techniques exist, including the use of hex editors to manipulate certain components of a compression algorithm, to comparative ...
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