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Parallel Rendering
Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization, medical visualization, CAD applications, and virtual reality. Recent research has also suggested that parallel rendering can be applied to mobile gaming to decrease power consumption and increase graphical fidelity. Rendering is an embarrassingly parallel workload in multiple domains (e.g., pixels, objects, frames) and thus has been the subject of much research. Workload distribution There are two, often competing, reasons for using parallel rendering. Performance scaling allows frames to be rendered more quickly while data scaling allows larger data sets to be visualized. Different methods of distributing the workload tend to favor one type of scaling over the other. There can also be other advantages and disadvantages su ...
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Parallel Programming
Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance inc ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Electric Sheep
Electric Sheep is a volunteer computing project for animating and evolving fractal flames, which are in turn distributed to the networked computers, which display them as a screensaver. Process The process is transparent to the casual user, who can simply install the software as a screensaver. Alternatively, the user may become more involved with the project, manually creating a fractal flame file for upload to the server where it is rendered into a video file of the animated fractal flame. As the screensaver entertains the user, their computer is also used for rendering commercial projects, sales of which keep the servers and developers running. There are about 500,000 active users (monthly uniques). According to Mitchell Whitelaw in his ''Metacreation: Art and Artificial Life'', "On the screen they are luminous, twisting, elastic shapes, abstract tangles and loops of glowing filaments." The name "Electric Sheep" is taken from the title of Philip K. Dick's novel '' Do A ...
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Big And Ugly Rendering Project
Big and Ugly Rendering Project (BURP) is a non-commercial volunteer computing project using the BOINC framework for the rendering of 3D graphics that has been in hibernation as of 2020. The project website currently shows the status as "extended maintenance" until 2027. BURP utilizes the volunteer and grid computing software BOINC, to distribute computing tasks to volunteer computers. BURP is free software distributed under the GNU General Public License V3. Because BURP is used to refer to both the BOINC project and BURP back-end software, some confusion can arise when talking about other services running the BURP software. History The main BURP website went online on 17 June 2004. At that time the only supported renderer was YafaRay (Yet Another Free Raytracer). That August it became clear that YafaRay was not the best choice, and focus was shifted towards Blender, a renderer with more features and a compact file format. By the end of October enough tests had been done to ...
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Render Farm
A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. A render farm is different from a render wall, which is a networked, tiled display used for real-time rendering. The rendering of images is a highly parallelizable activity, as frames and sometimes tiles can be calculated independently of the others, with the main communication between processors being the upload of the initial source material, such as models and textures, and the download of the finished images. Render capacity Over the decades, advances in computer capability have allowed an image to take less time to render. However, the increased computation is appropriated to meet demands to achieve state-of-the-art image quality. While simple images can be produced rapidly, more realistic and complicated higher-resolution images can now be produced in more reasonable amounts of time. The time ...
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Server Farm
A server farm or server cluster is a collection of Server (computing), computer servers, usually maintained by an organization to supply server functionality far beyond the capability of a single machine. They often consist of thousands of computers which require a large amount of power to run and to keep cool. At the optimum performance level, a server farm has enormous financial and environmental costs. They often include backup servers that can take over the functions of primary servers that may fail. Server farms are typically collocated with the network switches and/or router (computing), routers that enable communication between different parts of the cluster and the cluster's users. Server "farmers" typically mount computers, routers, power supplies and related electronics on 19-inch racks in a server room or data center. Applications Server farms are commonly used for cluster computing. Many modern supercomputers comprise giant server farms of high-speed Processor (comput ...
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Blender (software)
Blender is a Free and open-source software, free and open-source 3D computer graphics software tool set that runs on Microsoft Windows, Windows, macOS, BSD, Haiku (operating system), Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D printing, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. Blender was used to produce the Academy Awards, Academy Award-winning film ''Flow (2024 film), Flow'' (2024). History Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the Neo Geo, video game brand), and was officially launched on January 2, 1994. Version 1.00 was released in January 1995, with the primary author being the company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album ''Baby (Yello album), Baby'', which NeoGeo used ...
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Parallel Computing
Parallel computing is a type of computing, computation in which many calculations or Process (computing), processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: Bit-level parallelism, bit-level, Instruction-level parallelism, instruction-level, Data parallelism, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance inc ...
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Decentralized Application
A decentralised application (DApp, dApp, Dapp, or dapp) is an Application software, application that can operate autonomously, typically through the use of smart contracts, that run on a decentralized computing, blockchain or other distributed ledger system. Like traditional applications, DApps provide some function or utility to its users. However, unlike traditional applications, DApps operate without human intervention and are not owned by any one entity, rather DApps distribute Cryptocurrency#Crypto token, tokens that represent ownership. These tokens are distributed according to a programmed algorithm to the users of the system, diluting ownership and control of the DApp. Without any one entity controlling the system, the application is therefore Decentralization, decentralised. Decentralised applications have been popularised by Distributed ledger, distributed ledger technologies (DLT), such as the Ethereum or Cardano (blockchain platform), Cardano blockchain, on which DApps ...
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Scene Graph
A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes and objects into a compound object that can then be manipulated as easily as a single object. Scene graphs in graphics editing tools In vector-based graphics editing, each leaf node in a scene graph represents some ...
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OpenSG
OpenSG is a scene graph system to create real-time graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles, LGPL licensed, and can be used freely. It runs on Windows, Linux, Solaris and OS X and is based on OpenGL. Its main features are advanced multithreading and clustering support (with sort-first and sort-last rendering, amongst other techniques), although it is perfectly usable in a single-threaded single-system application as well. It is not part of Khronos Group. History It was started, just like many other systems, at the end of the scenegraph extinction in 1999 when Microsoft and SGI's Fahrenheit graphics API project died. Given that there was no other scene graph system on the market nor on the horizon with the features the authors wanted, they decided to start their own. OpenSG should not be confused with OpenSceneGraph which is entirely different scene graph API, somewhat similar to OpenGL Performer. Developmen ...
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