Packet Classifier
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Packet Classifier
Traffic classification is an automated process which categorises computer network traffic according to various parameters (for example, based on port number or protocol) into a number of ''traffic classes''. Each resulting traffic class can be treated differently in order to differentiate the service implied for the data generator or consumer. Typical uses Packets are classified to be processed differently by the network scheduler. Upon classifying a traffic flow using a particular protocol, a predetermined policy can be applied to it and other flows to either guarantee a certain quality (as with VoIP or media streaming service) or to provide best-effort delivery. This may be applied at the ingress point (the point at which traffic enters the network, typically an edge device) with a granularity that allows traffic management mechanisms to separate traffic into individual flows and queue, police and shape them differently. Classification methods Classification is achieved by var ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Video Conferencing
Videotelephony (also known as videoconferencing or video calling) is the use of audio signal, audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. ''Videophones'' are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. ''Videoconferencing'' implies group communication.Mulbach et al, 1995. pg. 291. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room. The concept of videotelephony was conceived in the late 19th century, and versions were available to the public starting in the 1930s. Early demonstrations were installed at booths in post offices and shown at various world expositions. In 1970, AT&T launched the first commercial personal videotelephone system. In addition to videoph ...
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BitTorrent Protocol Encryption
Protocol encryption (PE), message stream encryption (MSE) or protocol header encrypt (PHE) are related features of some peer-to-peer file-sharing clients, including BitTorrent clients. They attempt to enhance privacy and confidentiality. In addition, they attempt to make traffic harder to identify by third parties including internet service providers (ISPs). However, encryption will not protect one from DMCA notices from sharing illegal content, as one is still uploading material and the monitoring firms can merely connect to the swarm. MSE/PE is implemented in BitComet, BitTornado, Deluge, Flashget, KTorrent, libtorrent (used by various BitTorrent clients, including qBittorrent), Mainline, μTorrent, qBittorrent, rTorrent, Transmission, Tixati and Vuze. PHE was implemented in old versions of BitComet. Similar protocol obfuscation is supported in up-to-date versions of some other (non-BitTorrent) systems including eMule. Purpose As of January 2005, BitTorrent traf ...
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The Register
''The Register'' (often also called El Reg) is a British Technology journalism, technology news website co-founded in 1994 by Mike Magee (journalist), Mike Magee and John Lettice. The online newspaper's Nameplate_(publishing), masthead Logo, sublogo is "''Biting the hand that feeds IT''." The publication's primary focus is information technology news and opinions. Situation Publishing Ltd is the site's publisher. Drew Cullen is an owner and Linus Birtles is the managing director. Andrew Orlowski was the executive editor before leaving the website in May 2019. History ''The Register'' was founded in London as an email newsletter called ''Chip Connection''. In 1998 ''The Register'' became a daily online news source. Magee left in 2001 to start competing publications ''The Inquirer'', and later the ''IT Examiner'' and ''TechEye''. In 2002, ''The Register'' expanded to have a presence in London and San Francisco, creating ''The Register USA'' at theregus.com through a joint ventu ...
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Sandvine
Sandvine Incorporated is an application and network intelligence company based in Waterloo, Ontario. Sandvine markets network policy control products that are designed to implement broad network policies, including Internet censorship, congestion management, and security. Sandvine's products target Tier 1 and Tier 2 networks for consumers, including cable, DSL, and mobile. Operation Sandvine classifies application traffic across mobile and local networks by user, device, network type, location and other parameters. The company then applies machine learning-based analytics to real-time data and makes technical policy changes. As of 2021, Sandvine has over 500 customers globally. Company history Sandvine was formed in August, 2001 in Waterloo, Ontario, by a team of approximately 30 people from PixStream, a then-recently closed company acquired by Cisco. An initial round of VC funding launched the company with $20 million CDN. A subsequent round of financing of $19 millio ...
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HTTP
HTTP (Hypertext Transfer Protocol) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a Computer mouse, mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP version, named 0.9. That version was subsequently developed, eventually becoming the public 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later in a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to the IETF. HTTP/1 was finalized and fully documented (as version 1.0) in 1996 ...
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ICMP
The Internet Control Message Protocol (ICMP) is a supporting protocol in the Internet protocol suite. It is used by network devices, including routers, to send error messages and operational information indicating success or failure when communicating with another IP address. For example, an error is indicated when a requested service is not available or that a host or router could not be reached. ICMP differs from transport protocols such as TCP and UDP in that it is not typically used to exchange data between systems, nor is it regularly employed by end-user network applications (with the exception of some diagnostic tools like ping and traceroute). A separate Internet Control Message Protocol (called ICMPv6) is used with IPv6. Technical details ICMP is part of the Internet protocol suite as defined in RFC 792. ICMP messages are typically used for diagnostic or control purposes or generated in response to errors in IP operations (as specified in RFC 1122). ICMP err ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorpor ...
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Quality Of Service
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc. In the field of computer networking and other packet-switched telecommunication networks, quality of service refers to traffic prioritization and resource reservation control mechanisms rather than the achieved service quality. Quality of service is the ability to provide different priorities to different applications, users, or data Traffic flow (computer networking), flows, or to guarantee a certain level of performance to a data flow. Quality of service is particularly important for the transport of traffic with special requirements. In particula ...
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Peer-to-peer File Sharing
Peer-to-peer file sharing is the distribution and sharing of digital media using peer-to-peer (P2P) networking technology. P2P file sharing allows users to access media files such as books, music, movies, and games using a P2P software program that searches for other connected computers on a P2P network to locate the desired content. The nodes (peers) of such networks are end-user computers and distribution servers (not required). The early days of file-sharing were done predominantly by client-server transfers from web pages, FTP and IRC before Napster popularised a Windows application that allowed users to both upload and download with a freemium style service. Record companies and artists called for its shutdown and FBI raids followed. Napster had been incredibly popular at its peak, spawning a grass-roots movement following from the mixtape scene of the 80's and left a significant gap in music availability with its followers. After much discussion on forums and in chat rooms ...
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Email
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence ''wikt:e-#Etymology 2, e- + mail''). Email is a ubiquitous and very widely used communication medium; in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. Email operates across computer networks, primarily the Internet access, Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email Server (computing), servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, ty ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of Node (networking), nodes. In addition, a personal area network (PAN) is also in nature a type of Decentralized computing, decentralized peer-to-peer network typically between two devices. Peers make a portion of their resources, such as processing power, disk storage, or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the Internet file sharing system Napster, originally released in ...
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