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Object–relational Database
An object–relational database (ORD), or object–relational database management system (ORDBMS), is a database management system (DBMS) similar to a relational database, but with an object-oriented database model: objects, classes and inheritance are directly supported in database schemas and in the query language. Also, as with pure relational systems, it supports extension of the data model with custom data types and methods. An object–relational database can be said to provide a middle ground between relational databases and object-oriented databases. In object–relational databases, the approach is essentially that of relational databases: the data resides in the database and is manipulated collectively with queries in a query language; at the other extreme are OODBMSes in which the database is essentially a persistent object store for software written in an object-oriented programming language, with an application programming interface API for storing and retrievi ...
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Database Management System
In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an application associated with the database. Before digital storage and retrieval of data have become widespread, index cards were used for data storage in a wide range of applications and environments: in the home to record and store recipes, shopping lists, contact information and other organizational data; in business to record presentation notes, project research and notes, and contact information; in schools as flash ca ...
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Object–relational Mapping
Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language. This creates, in effect, a virtual object database that can be used from within the programming language. In object-oriented programming, data-management tasks act on objects that combine scalar values into objects. For example, consider an address book entry that represents a single person along with zero or more phone numbers and zero or more addresses. This could be modeled in an object-oriented implementation by a "Person object" with an attribute/field to hold each data item that the entry comprises: the person's name, a list of phone numbers, and a list of addresses. The list of phone numbers would itself contain "PhoneNumber objects" and so on. Each such address-book entry is treated as a single object by the programming language ( ...
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Illustra
Illustra was a commercialized version of the Postgres object-relational database management system (DBMS) sold by Illustra Information Technologies, a company founded in 1992 and formed by Michael Stonebraker, Gary Morgenthaler and several of Michael Stonebraker's current and former students including: Wei Hong, Jeff Meredith, Michael Olson, Paula Hawthorn, Jeff Anton, Cimarron Taylor and Michael Ubell. The technology's extensibility model centered on DataBlade modules that defined types and associated index methods, operators, and functions for purposes and data domains that included Web publishing, search and manipulation of text, and management of geospatial information. It enabled all kinds of structured and unstructured multimedia data types to be stored as true objects in existing databases, and not just as parcels of data with object wrappers a la Oracle Corp. In 1995, NASA decided Illustra would be the right tool to store and manipulate millions of satellite photographs. ...
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Predicate Logic
First-order logic, also called predicate logic, predicate calculus, or quantificational logic, is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over non-logical objects, and allows the use of sentences that contain variables. Rather than propositions such as "all humans are mortal", in first-order logic one can have expressions in the form "for all ''x'', if ''x'' is a human, then ''x'' is mortal", where "for all ''x"'' is a quantifier, ''x'' is a variable, and "... ''is a human''" and "... ''is mortal''" are predicates. This distinguishes it from propositional logic, which does not use quantifiers or relations; in this sense, propositional logic is the foundation of first-order logic. A theory about a topic, such as set theory, a theory for groups,A. Tarski, ''Undecidable Theories'' (1953), p. 77. Studies in Logic and the Foundation of Mathematics, North-Holland or a formal theory ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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Access Modifiers
Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. In C++, there are only three access modifiers. C# extends the number of them to six, while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier. When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied. The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a clas ...
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Encapsulation (object-oriented Programming)
In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation allows developers to present a consistent interface that is independent of its internal implementation. As one example, encapsulation can be used to hide the values or state of a structured data object inside a class. This prevents clients from directly accessing this information in a way that could expose hidden implementation details or violate state invariance maintained by the methods. Encapsulation also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages decoupling ...
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Polymorphism (computer Science)
In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." In object-oriented programming, polymorphism is the provision of one Interface (object-oriented programming), interface to entities of different data types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major forms of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest ...
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Method Signature
In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method. A type signature includes the number, types, and order of the function's arguments. One important use of a type signature is for function overload resolution, where one particular definition of a function to be called is selected among many overloaded forms. Examples C/C++ In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature would be called as: char c; double d; int retVal = (*fPtr)(c, d); Erlang In Erlang, type signatures may be optionally declared, as: -spec function_name(type1(), type2(), ...) -> out_type(). For example: -spec is_even(number()) -> boolean(). Haskell A type signature in Haskell generally takes the following form: functionName :: arg1Type -> arg2Type -> ... -> argNType Noti ...
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Object Identifier
In computing, object identifiers or OIDs are an identifier mechanism standardized by the International Telecommunication Union (ITU) and ISO/IEC for naming any object, concept, or "thing" with a globally unambiguous persistent name. Syntax and lexicon An OID corresponds to a node in the "OID tree" or hierarchy, which is formally defined using the ITU's OID standard, X.660. The root of the tree contains the following three arcs: * 0: ITU-T * 1: ISO * 2: joint-iso-itu-t Each node in the tree is represented by a series of integers separated by periods, corresponding to the path from the root through the series of ancestor nodes, to the node. Thus, an OID denoting Intel Corporation appears as follows, :1.3.6.1.4.1.343 and corresponds to the following path through the OID tree: * 1 ISO * 1.3 identified-organization ( ISO/IEC 6523), * 1.3.6 DoD, * 1.3.6.1 internet, * 1.3.6.1.4 private, * 1.3.6.1.4.1 IANA enterprise numbers, * 1.3.6.1.4.1.343 Intel Corporation A textual repre ...
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Persistent Object
Persistent may refer to: * Persistent data * Persistent data structure * Persistent identifier * Persistent memory * Persistent organic pollutant * Persistent Systems, a technology company * USS ''Persistent'', three United States Navy ships See also * The Persistence of Memory (other) * Persistence (other) Persistence or Persist may refer to: Math and computers * Image persistence, in LCD monitors * Persistence (computer science), the characteristic of data that outlives the execution of the program that created it * Persistence of a number, a ma ... * Stereotypes {{disambig ...
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