Message Delay
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Message Delay
End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured. Measurement The ping utility measures the RTT, that is, the time to go and come back to a host. Half the RTT is often used as an approximation of OWD but this assumes that the forward and back paths are the same in terms of congestion, number of hops, or quality of service (QoS). This is not always a good assumption. To avoid such problems, the OWD may be measured directly. Direct OWDs may be measured between two points ''A'' and ''B'' of an IP network through the use of synchronized clocks; ''A'' records a timestamp on the packet and sends it to ''B'', which notes the receiving time and calculates the OWD as their difference. The transmitted packets need to be identified at source ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of Data (computing), data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''Payload (computing), payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet Header (computing), headers and Trailer (computing), trailers. In packet switching, the Bandwidth (computing), bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A ...
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Probability Mass Function
In probability and statistics, a probability mass function (sometimes called ''probability function'' or ''frequency function'') is a function that gives the probability that a discrete random variable is exactly equal to some value. Sometimes it is also known as the discrete probability density function. The probability mass function is often the primary means of defining a discrete probability distribution, and such functions exist for either scalar or multivariate random variables whose domain is discrete. A probability mass function differs from a continuous probability density function (PDF) in that the latter is associated with continuous rather than discrete random variables. A continuous PDF must be integrated over an interval to yield a probability. The value of the random variable having the largest probability mass is called the mode. Formal definition Probability mass function is the probability distribution of a discrete random variable, and provides the p ...
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Network Delay
Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints. Engineers usually report both the maximum and average delay, and they divide the delay into several parts: * Processing delay time it takes a router to process the packet header * Queuing delay time the packet spends in routing queues * Transmission delay time it takes to push the packet's bits onto the link * Propagation delay time for a signal to propagate through the media A certain minimum level of delay is experienced by signals due to the time it takes to transmit a packet serially through a link. This delay is extended by more variable levels of delay due to network congestion. IP network delays c ...
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Age Of Information
The Information Age is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. The onset of the Information Age has been linked to the development of the transistor in 1947. This technological advance has had a significant impact on the way information is processed and transmitted. According to the United Nations Public Administration Network, the Information Age was formed by capitalizing on computer miniaturization advances, which led to modernized information systems and internet communications as the driving force of social evolution. There is ongoing debate concerning whether the Third Industrial Revolution has already ended, and if the Fourth Industrial Revolution has already begun due to the recent breakthroughs in areas such as artificial intelligence and biotechnology. This next transition has been t ...
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Queuing Delay
In telecommunications and computer engineering, the queuing delay is the time a job waits in a queue until it can be executed. It is a key component of network delay. In a switched network, queuing delay is the time between the completion of signaling by the call originator and the arrival of a ringing signal at the call receiver. Queuing delay may be caused by delays at the originating switch, intermediate switches, or the call receiver servicing switch. In a data network, queuing delay is the sum of the delays between the request for service and the establishment of a circuit to the called data terminal equipment (DTE). In a packet-switched network, queuing delay is the sum of the delays encountered by a packet between the time of insertion into the network and the time of delivery to the address. Router processing This term is most often used in reference to routers. When packets arrive at a router, they have to be processed and transmitted. A router can only process one p ...
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Processing Delay
In a network based on packet switching, processing delay is the time it takes routers to process the packet header. Processing delay is a key component in network delay. During processing of a packet, routers may check for bit-level errors in the packet that occurred during transmission as well as determining where the packet's next destination is. Processing delays in high-speed routers are typically on the order of microseconds or less. After this nodal processing, the router directs the packet to the queue where further delay can happen (queuing delay). In the past, the processing delay has been ignored as insignificant compared to the other forms of network delay. However, in some systems, the processing delay can be quite large especially where routers are performing complex encryption algorithms and examining or modifying packet content. Deep packet inspection done by some networks examine packet content for security, legal, or other reasons, which can cause very large del ...
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Propagation Delay
Propagation delay is the time duration taken for a signal to reach its destination, for example in the electromagnetic field, a wire, speed of sound, gas, fluid or seismic wave, solid body. Physics * An electromagnetic wave travelling through a medium has a propagation delay determined by the speed of light in that particular medium, or ca. 1 nanosecond per in a vacuum. * An electric signal travelling through a wire has an propagation delay of ca. 1 nanosecond per . See also radio propagation, velocity factor, signal velocity and mechanical wave. Electronics Logic gates can have a gate delay ranging from picoseconds to more than 10 nanoseconds, depending on the technology being used. It is the time between the gate input becoming stable and the gate output becoming stable. Manufacturers often refer to the time from the input changing to 50% of its final input level, to the output reaching 50% of its final output level; this may depend on the direction of the level cha ...
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Transmission Delay
In a network based on packet switching, transmission delay (or store-and-forward delay, also known as packetization delay or serialization delay) is the amount of time required to push all the packet's bits into the wire. In other words, this is the delay caused by the data-rate of the link. Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits. It is given by the following formula: :D_T = N/R seconds where: :D_T is the transmission delay in seconds; :N is the number of bits; :R is the rate of transmission (say, in bits per second). Most packet switched networks use store-and-forward transmission at the input of the link. A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward pac ...
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Minimum-Pairs Protocol
The minimum-pairs (or MP) is an active measurement protocol to estimate in real-time the smaller of the forward and reverse End-to-end delay, one-way network delays (OWDs). It is designed to work in hostile environments, where a set of three network nodes can estimate an upper-bound OWD between themselves and a fourth untrusted node. All four nodes must cooperate, though honest cooperation from the fourth node is not required. The objective is to conduct such estimates without involving the untrusted nodes in clock synchronization, and in a manner more accurate than simply half the Round-trip delay time, round-trip time (RTT). The MP protocol can be used in delay-sensitive applications (such as placing content delivery network replicas) or for secure Geolocation software, Internet geolocation. Methodology The MP protocol requires the three trusted network nodes to synchronize their clocks, and securely have access to their public keys, which could be achieved through a closed p ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Packet Loss
Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion.Kurose, J.F. & Ross, K.W. (2010). ''Computer Networking: A Top-Down Approach''. New York: Addison-Wesley. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging. Packet loss in a TCP connection is also used to avoid congestion and thus produces an intentionally reduced throughput for the connection. In real-time applications like streaming media or online games, packet loss can affect a user's quality of experience (QoE). Causes The Internet Protocol (IP) is designed according to the end-to-end principle as a best-effort delivery service, with the intention of keeping the logic routers ...
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IP Network
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides End-to-end principle, end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to highest, the laye ...
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