Interactive Music
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Interactive Music
In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game. History Adaptive music was first used in the video game ''Frogger'' by Konami (1981), where the music would abruptly change once the player reached a safe point in the game. After this, its next uses in major video games were ''Wing Commander'', '' Monkey Island 2: LeChuck's Revenge'' and '' Ultima Underworld: The Stygian Abyss''. It has since been used in such games as '' Mushroom Men'', ''Skies of Arcadia'', ''Guitar Hero'' and '' The Last Remnant''. Many of LucasArts' games used the iMUSE dynamic music system, from ''Monkey Island 2'' onwards and including games like '' Dark Forces'', '' Star Wars: TIE Fighter'', '' Full Throttle'' and ''Grim Fandango''. The iMUSE system is notable in that it segues seamlessly between different pieces of music rather than having an abrupt cut. Later games which made n ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, ...
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