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Incremental Heuristic Search
Incremental heuristic search algorithms combine both incremental and heuristic search to speed up searches of sequences of similar search problems, which is important in domains that are only incompletely known or change dynamically. Incremental search has been studied at least since the late 1960s. Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. Similarly, heuristic search has also been studied at least since the late 1960s. Heuristic search algorithms, often based on A*, use heuristic knowledge in the form of approximations of the goal distances to focus the search and solve search problems potentially much faster than uninformed search algorithms. The resulting search problems, sometimes called dynamic path planning problems, are graph search problems where paths have to be found repeatedly because the topology of the graph, its edge ...
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Narsingh Deo
Narsingh Deo (January 2, 1936 – January 13, 2023) was an Indian-American computer scientist. He served as a professor and the Charles N. Millican Endowed Chair of the Department of Computer Science, University of Central Florida. Deo received his Ph.D. for his dissertation 'Topological Analysis of Active Networks and Generalization of Hamiltonian tree' from Northwestern University, IL., in 1965; S. L. Hakimi was his adviser. He was professor at the Indian Institute of Technology, Kanpur. Deo died in Winter Park, Florida Winter Park is a city in Orange County, Florida, United States. The population was 29,795 according to the 2020 census. It is part of the Greater Orlando, Orlando–Kissimmee–Sanford, Florida Metropolitan Statistical Area. Winter Park was foun ... on January 13, 2023, at the age of 87. Books * Graph Theory with Application to Engineering and Computer Science, Prentice-Hall, Englewood Cliffs, N.J., 1974, 480 pages. * Combinatorial Algorithms: Theory and ...
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A* Search Algorithm
A* (pronounced "A-star") is a graph traversal and pathfinding algorithm that is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from source to goal. One major practical drawback is its O(b^d) space complexity where is the depth of the shallowest solution (the length of the shortest path from the source node to any given goal node) and is the branching factor (the maximum number of successors for any given state), as it stores all generated nodes in memory. Thus, in practical travel-routing systems, it is generally outperformed by algorithms that can pre-process the graph to attain better performance, as well as by memory-bounded approaches; however, A* is still the best solution in many cases. Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) ...
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Topology
Topology (from the Greek language, Greek words , and ) is the branch of mathematics concerned with the properties of a Mathematical object, geometric object that are preserved under Continuous function, continuous Deformation theory, deformations, such as Stretch factor, stretching, Torsion (mechanics), twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself. A topological space is a Set (mathematics), set endowed with a structure, called a ''Topology (structure), topology'', which allows defining continuous deformation of subspaces, and, more generally, all kinds of List of continuity-related mathematical topics, continuity. Euclidean spaces, and, more generally, metric spaces are examples of topological spaces, as any distance or metric defines a topology. The deformations that are considered in topology are homeomorphisms and Homotopy, homotopies. A property that is invariant under such deformations is a to ...
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Vertex (graph Theory)
In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another. From the point of view of graph theory, vertices are treated as featureless and indivisible objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects. The two vertices forming an edge are said to be the endpoints of this edge, and the edge is said to be incident to the vertices. A vertex ''w'' is said to be ...
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Lifelong Planning A*
LPA* or Lifelong Planning A* is an incremental heuristic search algorithm based on A*. It was first described by Sven Koenig and Maxim Likhachev in 2001. Description LPA* is an incremental version of A*, which can adapt to changes in the graph without recalculating the entire graph, by updating the g-values (distance from start) from the previous search during the current search to correct them when necessary. Like A*, LPA* uses a heuristic, which is a lower boundary for the cost of the path from a given node to the goal. A heuristic is admissible if it is guaranteed to be non-negative (zero being admissible) and never greater than the cost of the cheapest path to the goal. Predecessors and successors With the exception of the start and goal node, each node has ''predecessors'' and ''successors'': * Any node from which an edge leads towards is a predecessor of . * Any node to which an edge leads from is a successor of . In the following description, these two terms refer o ...
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Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms. Other disciplines contributing to robotics include electrical engineering, electrical, control engineering, control, software engineering, software, Information engineering (field), information, electronics, electronic, telecommunications engineering, telecommunication, computer engineering, computer, mechatronic, and materials engineering, materials engineering. The goal of most robotics is to design machines that can help and assist humans. Many robots are built to do jobs that are hazardous to people, such as finding survivors in unstable ruins, and exploring space, mines and shipwrecks. Others replace people in jobs that are boring, repetitive, or unpleasant, such as cleaning, ...
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Search Algorithms
In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data. Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. Search algorithms can be classified based on their mechanism of searching into three types of algorithms: linear, binary, and hashing. Linear search algorithms check every record for the one associated with a target key in a linear fashion. Binary, or half-interval, searches repeatedly target ...
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Robot Control
Robotic control is the system that contributes to the movement of robots. This involves the mechanical aspects and programmable systems that makes it possible to control robots. Robotics can be controlled by various means including manual, wireless, semi-autonomous (a mix of fully automatic and wireless control), and fully autonomous (using artificial intelligence). Modern robots (2000-present) Medical and surgical In the medical field, robots are used to make precise movements that are difficult for humans. Robotic surgery involves the use of less-invasive surgical methods, which are “procedures performed through tiny incisions”. Robots use the Da Vinci Surgical System, da Vinci surgical method, which involves the robotic arm (which holds onto surgical instruments) and a camera. The surgeon sits on a console where he controls the robot wirelessly. The feed from the camera is projected on a monitor, allowing the surgeon to see the incisions. The system is built to mimic t ...
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