Image-based Lighting
Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses high-dynamic-range imaging for greater realism, though this is not universal. According to Fxguide, "Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary." Motion picture production makes use of image-based lighting, and it can be seen in movies like ''Monsters University'', ''The Great Gatsby'', and ''Iron Man 2''. One reference capture technique, sometime ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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3D Rendering
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photorealistic rendering, or real-time rendering. Real-time Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Ambient Occlusion
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one goes. Ambient occlusion can be seen as an accessibility value that is calculated for each surface point. In scenes with open sky, this is done by estimating the amount of visible sky for each point, while in indoor environments, only objects within a certain radius are taken into account and the walls are assumed to be the origin of the ambient light. The result is a diffuse, non-directional shading effect that casts no clear shadows, but that darkens enclosed and sheltered areas and can affect the rendered image's overall tone. It is often used as a post-processing effect. Unlike local methods such as Phong shading, ambient occlusio ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Develop (magazine)
''Develop'' was a monthly UK trade magazine for the video game industry. Its online portal, complete with a digital version of the print publication, was active since July 2007. Develop 100 was an annual rating system for game developers produced by ''Develop''. It was a ranking of the world's games development studios based on a variety of criteria including sales data, critical success and industry standing. The Develop Industry Excellence Awards, also annually, honoured the development of video games and award studios across a range of categories. In November 2017, NewBay Media, the owner of ''Develop'' at the time, announced that the websites, magazines and events of ''Develop'' and sister magazine ''Esports Pro Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...'' would be ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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CryEngine
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in '' Far Cry'', and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including '' Sniper: Ghost Warrior 2'' and ''SNOW''. Warhorse Studios uses a modified version of the engine for their medieval RPG '' Kingdom Come: Deliverance''. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original ''Far Cry'' called the Dunia Engine, which is used in their later iterations of the ''Far Cry'' series. According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million. Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard. Features Versions CryEngine 1 CryE ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Crytek
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the '' Far Cry'' series (subsequent sequels and spin-offs being developed by Ubisoft Montreal) and the ''Crysis'' series, and the open world nature of their games which showcase the company's CryEngine. History 1999–2004: CryEngine and ''Far Cry'' Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. One of their first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased their game engine technology that allowed for larger viewing distances than othe ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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SuperTuxKart
''SuperTuxKart'' (''STK'') is a free and open-source kart racing game, distributed under the terms of the GNU General Public License, version 3. It features mascots of various open-source projects. ''SuperTuxKart'' is cross-platform, running on Linux, macOS, Windows, iOS (beta), Android systems and Nintendo Switch (homebrew). ''SuperTuxKart'' started as a fork of TuxKart, originally developed by Steve and Oliver Baker in 2000. When TuxKart's development ended around March 2004, a fork as ''SuperTuxKart'' was conducted by other developers in 2006. ''SuperTuxKart'' is under active development by the game's community. Gameplay ''SuperTuxKart'' gameplay is similar to that of the ''Mario Kart'' series, but also has distinct elements, such as collecting and using cans of Nitro. The game features the mascots of several open source projects. For example, Mozilla Thunderbird plays the referee, flagging the start of the race and saving players when they drive off the course ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Into The Stars (video Game)
''Into the Stars'' is a space simulator video game developed by Fugitive Games, a development team made up of former EA DICE and Spark Unlimited developers, and published by Iceberg Interactive. Following a successful Kickstarter crowdfunding campaign, the game was greenlit and went into the Steam Early Access program. The goal of the ''Into the Stars'' is to reach the planet of Titus Nova, with one large "capital" spaceship and a limited amount of supplies. In order to achieve this the player must visit other planets to gather resources, negotiate with alien species, and attempt to escape the pursuit of an enemy threat known as the Skorn. Fugitive Games cited '' The Oregon Trail'' and '' FTL: Faster Than Light'' among their inspirations for the game. Reception On Metacritic, ''Into the Stars'' received "mixed or average reviews". Don Saas of ''GameSpot'' rated it 6/10 stars. Saas praised the game's graphics, resource management, and the detailed character backgrounds, but ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Rise Of The Tomb Raider
''Rise of the Tomb Raider'' is a 2015 action-adventure video game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix's European subsidiary. The game is the eleventh main entry in the ''Tomb Raider'' series, the sequel to the 2013's ''Tomb Raider'', and is the second instalment in the ''Survivor'' trilogy. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials. Development of ''Rise of the Tomb Raider'' closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Forza Motorsport 4
''Forza Motorsport 4'' is a 2011 racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox 360. It is the fourth installment in the ''Forza'' series. It is the first title in the series to support the Kinect sensor alongside the traditional controller-based gameplay. It is the last ''Forza Motorsport'' released for Xbox 360; 2012's ''Forza Horizon'' and its 2014 sequel were the last two ''Forza'' games for the platform, while 2013's ''Forza Motorsport 5'' was released as an Xbox One exclusive. A new feature in the series is Autovista, a game mode in which players can view precise details such as engine parts and interior gauges on a select number of cars. It features a partnership with BBC's ''Top Gear'' as well as its American counterpart. Jeremy Clarkson, then-presenter for ''Top Gear'', provided commentary in the game's Autovista mode. Other partnerships include a two-year agreement with the American Le Mans Series (ALMS). Over 500 c ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |