Human–machine System
Human–machine system is a system in which the functions of a human operator (or a group of operators) and a machine are integrated. This term can also be used to emphasize the view of such a system as a single entity that interacts with external environment. A manual system consists of hand tools and other aids which are coupled by a human operator who controls the operation. Operators of such systems use their own physical energy as the power source. The system could range from a person with a hammer to a person with a super-strength giving exoskeleton. Human machine system engineering is different from the more general and well known fields like human–computer interaction and sociotechnical engineering in that it focuses on complex, dynamic control systems that often are partially automated (such as flying an airplane). It also studies human problem-solving in naturalistic settings or in high-fidelity simulation environments. Human–machine choreography The area of human–m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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System
A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its open system (systems theory), environment, is described by its boundaries, structure and purpose and is expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek language, Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα" , Henry George Liddell, Robert Scott, ''A Greek–English Lexicon'', on Pers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Powered Exoskeleton
An exoskeleton is a wearable device that augments, enables, assists, or enhances motion, posture, or physical activity through mechanical interaction with and force applied to the user’s body. Other common names for a wearable exoskeleton include exo, exo technology, assistive exoskeleton, and human augmentation exoskeleton. The term exosuit is sometimes used, but typically this refers specifically to a subset of exoskeletons composed largely of soft materials. The term wearable robot is also sometimes used to refer to an exoskeleton, and this does encompass a subset of exoskeletons; however, not all exoskeletons are robotic in nature. Similarly, some but not all exoskeletons can be categorized as Bionics, bionic devices. Exoskeletons are also related to Orthotics, orthoses (also called orthotics). Orthotics, Orthoses are devices such as braces and splints that provide physical support to an injured body part, such as a hand, arm, leg, or foot. The definition of exoskeleton a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human–computer Interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. These include visual, auditory, and tactile (haptic) feedback systems, which serve as channels for interaction in both traditional interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Hum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cyborgs
A cyborg (, a portmanteau of ''cybernetic'' and ''organism'') is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.Cyborgs and Space in ''Astronautics'' (September 1960), by Manfred E. Clynes and American scientist and researcher Nathan S. Kline. In contrast to biorobots and androids, the term cyborg applies to a living organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on feedback. Description and definition Alternative names for a cyborg include ...[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Terminator
''The Terminator'' is a 1984 American science fiction action film directed by James Cameron, written by Cameron and Gale Anne Hurd and produced by Hurd. It stars Arnold Schwarzenegger as the Terminator, a cybernetic assassin sent back in time from 2029 to 1984 to assassinate Sarah Connor (Linda Hamilton), whose unborn son will one day save mankind from extinction by Skynet, a hostile artificial intelligence, in a post-apocalyptic future. Kyle Reese ( Michael Biehn) is a soldier sent back in time to protect Sarah. The screenplay is credited to Cameron and Hurd, while co-writer William Wisher Jr. received an "additional dialogue" credit. Cameron devised the premise of the film from a fever dream he experienced during the release of his first film, '' Piranha II: The Spawning'' (1982), in Rome, and developed the concept in collaboration with Wisher. He sold the rights to the project to fellow New World Pictures alumna Hurd on the condition that she would produce the film ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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RoboCop
''RoboCop'' is a 1987 American Science fiction film, science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen (actress), Nancy Allen, Dan O'Herlihy, Daniel O'Herlihy, Ronny Cox, Kurtwood Smith, and Miguel Ferrer. Set in a crime-ridden Detroit in the near future, ''RoboCop'' centers on police officer Alex Murphy (Weller) who is murdered by a gang of criminals and revived by the megacorporation RoboCop (franchise)#Omni Consumer Products, Omni Consumer Products as the cyborg law enforcer RoboCop (character), RoboCop. Unaware of his former life, RoboCop executes a campaign against crime while coming to terms with the lingering fragments of his humanity. The film was conceived by Neumeier while working on the set of ''Blade Runner'' (1982), and he developed the idea with Miner. Their script was purchased in early 1985 by producer Jon Davison (film producer), Jon Davison on behalf of Orion Pictu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ergonomics
Ergonomics, also known as human factors or human factors engineering (HFE), is the application of Psychology, psychological and Physiology, physiological principles to the engineering and design of products, processes, and systems. Primary goals of human factors engineering are to reduce human error, increase productivity and system availability, and enhance safety, health and comfort with a specific focus on the interaction between the human and equipment. The field is a combination of numerous disciplines, such as psychology, sociology, engineering, biomechanics, industrial design, physiology, anthropometry, interaction design, visual design, user experience, and user interface design. Human factors research employs methods and approaches from these and other knowledge disciplines to study human behavior and generate data relevant to previously stated goals. In studying and sharing learning on the design of equipment, devices, and processes that fit the human body and its Cog ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human–computer Interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. These include visual, auditory, and tactile (haptic) feedback systems, which serve as channels for interaction in both traditional interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Hum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human–machine Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Future Human Evolution
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to see into the fu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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International Federation Of Automatic Control
The International Federation of Automatic Control (IFAC), founded in September 1957 in France, is a multinational federation of 49 national member organizations (NMO), each one representing the engineering and scientific societies concerned with automatic control in its own country. The aim of the Federation is to promote the science and technology of control in the broadest sense in all systems, whether, for example, engineering, physical, biological, social or economic, in both theory and application. IFAC is also concerned with the impact of control technology on society. IFAC pursues its purpose by organizing technical meetings, by publications, and by any other means consistent with its constitution and which will enhance the interchange and circulation of information on automatic control activities. International World Congresses are held every three years. Between congresses, IFAC sponsors many symposia, conferences and workshops covering particular aspects of automatic c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Human Communication
Human communication, or anthroposemiotics, is a field of study dedicated to understanding how humans Communication, communicate. Humans' ability to communicate with one another would not be possible without an understanding of what we are referencing or thinking about. Because humans are unable to fully understand one another's perspective, there needs to be a creation of commonality through a shared mindset or viewpoint. The field of communication is very diverse, as there are multiple layers of what communication is and how we use its different features as human beings. Humans have communicatory abilities other animals do not. For example, humans are able to communicate about time and place as though they are solid objects. Humans communicate to request help, inform others, and share attitudes for bonding. Communication is a joint activity largely dependent on the ability to maintain common attention. We share relevant background knowledge and joint experience in order to commu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |