Greebling
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Greebling
Greebles, also called greeblies (singular: greebly) or nurnies, are small relief details used to give visual complexity to a model. The act of decorating a model with greebles is known as greebling. While greebling originated as a technique in filmmaking, it is commonly used in model-making, toy design, and kitbashing. The term "greeblies" was coined by George Lucas in the 1970s to describe details on model ships used in the production of ''Star Wars''. Ron Thornton is credited with coining the term "nurnies" to refer to CGI technical detail that his company Foundation Imaging produced for the ''Babylon 5'' series, while the model-making team of '' 2001: A Space Odyssey'' referred to them as "wiggets". In science-fiction model design, greebles are used to imply mechanical function without necessarily having any real purpose. They may also serve to create an illusion of scale. In the production of ''Star Wars'', many ship models began as simple shapes that were given visual comp ...
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Bump Mapping
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.Blinn, James F"Simulation of Wrinkled Surfaces" Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) Normal mapping is the most common variation of bump mapping used. Principles Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been displaced. The modified surface normal is then used for li ...
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Science Fiction Terminology
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which study the physical world, and the social sciences, which study individuals and societies. While referred to as the formal sciences, the study of logic, mathematics, and theoretical computer science are typically regarded as separate because they rely on deductive reasoning instead of the scientific method as their main methodology. Meanwhile, applied sciences are disciplines that use scientific knowledge for practical purposes, such as engineering and medicine. The history of science spans the majority of the historical record, with the earliest identifiable predecessors to modern science dating to the Bronze Age in Ancient Egypt, Egypt and Mesopotamia (). Their contributions to mathematics, astronomy, and medicine entered and shaped the Gree ...
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1970s Neologisms
Year 197 ( CXCVII) was a common year starting on Saturday of the Julian calendar. At the time, it was known as the Year of the Consulship of Magius and Rufinus (or, less frequently, year 950 ''Ab urbe condita''). The denomination 197 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * February 19 – Battle of Lugdunum: Emperor Septimius Severus defeats the self-proclaimed emperor Clodius Albinus at Lugdunum (modern Lyon). Albinus commits suicide; legionaries sack the town. * Septimius Severus returns to Rome and has about 30 of Albinus's supporters in the Senate executed. After his victory he declares himself the adopted son of the late Marcus Aurelius. * Septimius Severus forms new naval units, manning all the triremes in Italy with heavily armed troops for war in the East. His soldiers embark on an artificial canal between the Tigris a ...
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Special Effects
Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the fictional events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to ''sound effects''. Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital filmmaking a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects. Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanised props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, making a car appear to drive by i ...
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Scale Modeling
A scale model is a physical model that is geometrically similar to an object (known as the ''prototype''). Scale models are generally smaller than large prototypes such as vehicles, buildings, or people; but may be larger than small prototypes such as anatomical structures or subatomic particles. Models built to the same scale as the prototype are called ''mockups''. Scale models are used as tools in engineering design and testing, promotion and sales, filmmaking special effects, military strategy, and hobbies such as rail transport modeling, wargaming and racing; and as toys. Model building is also pursued as a hobby for the sake of artisanship. Scale models are constructed of plastic, wood, or metal. They are usually painted with enamel, lacquer, or acrylics. Model prototypes include all types of vehicles (railroad trains, cars, trucks, military vehicles, aircraft, and spacecraft), buildings, people, and science fiction themes (spaceships and robots). Methods Mod ...
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Film And Video Technology
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. Etymology and alternative terms The name "film" originally referred to the thin layer of photochemical emulsion on the celluloid strip that used to be the actual medium for recording and displaying motion pictures. Many other terms exist for an individual motion-picture, including "picture", "picture show", "moving picture", "photoplay", and "flick". The most common term in the United States is "movie", while in Europe, "film" is preferred. Archaic terms include "animated pictures" and "animated photography". "Flick" is, in general a slang term, first recorded in 1926. It originates in the verb flicker, owing to the flickering appearance of early films. ...
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Computer Graphic Techniques
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as ''programs'', which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computer ...
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Horror Vacui (art)
In visual art, ; ; ), or , is a phenomenon in which the entire surface of a space or an artwork is filled with detail and content, leaving as little perceived emptiness as possible. It relates to the antiquated physical idea, ''Horror vacui (physics), horror vacui'', proposed by Aristotle who held that "nature abhors an empty space". Origins Italian art critic and scholar Mario Praz used this term to describe the excessive use of ornament in design during the Victorian age. Other examples of horror vacui can be seen in the densely decorated carpet pages of Insular art, Insular illuminated manuscripts, where intricate patterns and interwoven symbols may have served "''Apotropaic magic, apotropaic'' as well as decorative functions." The interest in meticulously filling empty spaces is also reflected in Arabesque (Islamic art), Arabesque decoration in Islamic art from ancient times to present. The art historian Ernst Gombrich theorized that such highly ornamented patterns can funct ...
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Fractal Art
Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and Algorithmic composition, media. Fractal art developed from the mid-1980s onwards. It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at the intersection of generative art and computer art. They combine to produce a type of abstract art. Fractal art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product. In some cases, other graphics software, graphics programs are used to further modify the images produced. This is called post-processing. Non-fractal imagery may also be integrated into the artwork. Th ...
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Diapering
Diaper is any of a wide range of decorative patterns used in a variety of works of art, such as stained glass, heraldic shields, architecture, and silverwork. Its chief use is in the enlivening of plain surfaces. Etymology For the full etymology, see "". The Oxford dictionary gives the Greek ''dia'' for "cross" as in "diamond" or "diagonal"; and ''aspros'', Greek for "white". A white diamond or white cloth is used on the diagonal, hence the diagonal lattice or reticulation in patterning. In art In architecture and other decorative arts, diaper is applied as a decorative treatment of a surface with a repeat pattern of squares ( check (pattern), chequers), rectangles, or lozenges. Diaper was particularly used in medieval stained glass to increase the vividness of a coloured pane, for example the field in a shield of arms. A stone wall may be decorated with such a pattern sculpted in relief; in brickwork the effect may be achieved by using bricks of different colours, or by all ...
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Technology In Star Wars
The space-opera blockbuster, ''Star Wars'' franchise has borrowed many real-life scientific and technological concepts in its settings. In turn, ''Star Wars'' has depicted, inspired, and influenced several futuristic technologies, some of which are in existence and others under development. In the introduction of the Return of the Jedi (novel), ''Return of the Jedi'' novelization, George Lucas wrote: "''Star Wars'' is also very much concerned with the tension between humanity and technology, an issue which, for me, dates back even to my first films. In ''Jedi'', the theme remains the same, as the simplest of natural forces brought down the seemingly invincible weapons of the evil Empire." While many of these technologies are in existence and in use today, they are not nearly as complex as seen in ''Star Wars.'' Some of these technologies are not considered possible at present. Nevertheless, many of the technologies depicted by ''Star Wars'' parallel modern real-life technologies ...
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