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GeoDefense
''geoDefense'' is a 2008 tower defense game created for iOS devices developed by American studio Critical Thought Games. A sequel, ''geoDefense Swarm'', was released on September 14, 2009, and was listed by ''Time'' magazine as one of the best games of the year. An Xbox Live enabled version was released for Windows Phone on June 8, 2011. As of the release of iPhone iOS 11, the game was removed from the App Store because of incompatibility. Gameplay geoDefense follows the gameplay structure of typical tower defense games. Enemies (called Creeps) move towards the player's lives and towers must be placed around the map to appropriately prevent and destroy their progress. Gameplay takes place on a vector display-like field with a preset path leading from where the Creeps enter the field to the player's lives. Levels are in the form of these paths with varying limits on tower prices, enemy occurrences and lives. Notes {{reflist References Destructoid review: geoDefense (iPhone)at D ...
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GeoDefense Swarm
''geoDefense Swarm'' is a tower defense game by American studio Critical Thought Games available for the iOS and Windows Phone devices. Released on September 14, 2009, it is a sequel to '' geoDefense'', released by Critical Thought Games in 2008. Gameplay Over 7 defense tower types can be purchased by dragging and dropping them onto the map. Amount of dollars earned are dependent on which enemies are destroyed. Later levels include the new addition of vortex towers that can be linked to defense towers that increase damage. Stages The game has three difficulty settings with 10 levels each. Each level consists of several waves of enemies attempting to make it across each map. Maps vary across stages and include preset obstacles and pathways that can either impede or increase enemies speed. Downloadable content levels were released that include 5 new medium levels and 6 new hard levels. Production and updates The game has evolved from the original and is available on the iPhone a ...
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Critical Thought Games
David Whatley (born 1966) is the president and CEO of Simutronics Corporation, a multiplayer game company in St. Charles, Missouri. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the ''GemStone'' series, ''DragonRealms'', ''Modus Operandi'', ''Alliance of Heroes'', and '' CyberStrike'', which won the Online Game of the Year award from ''Computer Gaming World'' magazine in 1993. Early years Whatley was born August 10, 1966, in St. Louis, Missouri, the youngest of three children to Oscie Whatley, a day lily hybridizer, and Dorothy Whatley, who ran a miniatures store. Whatley attended McCluer North High School, graduating in 1984, and was involved in the early BBS culture, writing the FRPBBS software for his privately owned company, Deep Pan Software. He briefly attended the University of Missouri, St. Louis, in 1985, majoring in communications, but left early to found his own software company. Simutronics A pa ...
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David Whatley
David Whatley (born 1966) is the president and CEO of Simutronics Corporation, a multiplayer game company in St. Charles, Missouri. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the '' GemStone'' series, ''DragonRealms'', ''Modus Operandi'', ''Alliance of Heroes'', and ''CyberStrike'', which won the Online Game of the Year award from ''Computer Gaming World'' magazine in 1993. Early years Whatley was born August 10, 1966, in St. Louis, Missouri, the youngest of three children to Oscie Whatley, a day lily hybridizer, and Dorothy Whatley, who ran a miniatures store. Whatley attended McCluer North High School, graduating in 1984, and was involved in the early BBS culture, writing the FRPBBS software for his privately owned company, Deep Pan Software. He briefly attended the University of Missouri, St. Louis, in 1985, majoring in communications, but left early to found his own software company. Simutronics A p ...
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Tower Defense
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack."Best Tower Defense Games of All Time. Damon Reece. April 27, 2015 This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre. History Precursors The tower defense genre can trace its lineage back to the golden age of arcade video games in the 1980s. The object of the arcade game '' Space Invaders,'' released in 1978, was to defend the player's ...
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Windows Phone
Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design language. Unlike Windows Mobile, it was primarily aimed at the consumer market rather than the enterprise software, enterprise market. It was first launched in October 2010 with Windows Phone 7. Windows Phone 8 succeeded it in 2012, replacing the Windows CE-based kernel of Windows Phone 7 with the Windows NT kernel used by the PC versions of Microsoft Windows, Windows (and, in particular, a large amount of internal components from Windows 8). Due to these changes, the OS was incompatible with all existing Windows Phone 7 devices, although it still supported apps originally developed for Windows Phone 7. In 2014, Microsoft released the Windows Phone 8.1 update, which introduced the Cortana (virtual assistant), Cortana virtual assistant, and Wi ...
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Tower Defense
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack."Best Tower Defense Games of All Time. Damon Reece. April 27, 2015 This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre. History Precursors The tower defense genre can trace its lineage back to the golden age o