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Gaming Chair
A gaming chair is a type of chair marketed towards gamers. They differ from most Office chair, office chairs in having high backrest designed to support the upper back and shoulders. Like many office chairs, they are customizable: the armrests, back, lumbar support and headrest can all be adjusted for comfort and efficiency. However, there are criticisms of gaming chairs. For example, they tend to be designed and marketed primarily for aesthetics at the expense of having worse ergonomics than modern office chairs. History The first ergonomic gaming chairs were produced by DXRacer around 2006, a company that was originally known for producing high-end seats for luxury cars. However, the company began to experience difficulties with Chrysler discontinuing multiple lines of cars, leading to DXRacer repurposing their stockpile of bucket seats into standalone chairs, marketed towards gamers. In 2008, more companies began to produce gaming chairs. The gaming chair market grew rapidly ...
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Lumbar
In tetrapod anatomy, lumbar is an adjective that means of or pertaining to the abdominal segment of the torso, between the diaphragm (anatomy), diaphragm and the sacrum. Naming and location The lumbar region is sometimes referred to as the lower vertebral column, spine, or as an area of the back in its proximity. In human anatomy the five lumbar vertebrae (vertebrae in the lumbar region of the back) are the largest and strongest in the movable part of the spinal column, and can be distinguished by the absence of a foramen transversarium, foramen in the transverse process, and by the absence of facets on the sides of the body. In most mammals, the lumbar region of the spine curves outward. Description The actual spinal cord terminates between vertebrae one and two of this series, called L1 and L2. The central nervous system, nervous tissue that extends below this point are individual strands that collectively form the cauda equina. In between each lumbar vertebra a nerve root exi ...
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Vox Media
Vox Media, Inc. is an American mass media company founded in Washington, D.C. with operational headquarters in Lower Manhattan, New York City. The company was established in November 2011 by CEO Jim Bankoff and Trei Brundrett to encompass ''SB Nation'' (a sports blog network founded in 2003 by Tyler Bleszinski, Markos Moulitsas, and Jerome Armstrong) and '' The Verge'' (a technology news website launched alongside Vox Media). Bankoff had been the CEO for ''SB Nation'' since 2009. Vox Media owns numerous editorial brands, most prominently '' New York'', '' The Verge'', '' Vox'', ''SB Nation'', and '' Eater''. ''New York'' further incorporates the websites ''Intelligencer'', '' The Cut'', ''Vulture'', ''The Strategist'', '' Curbed'', and ''Grub Street''. '' Recode'' was integrated into ''Vox'', while ''Racked'' was shut down. Vox Media's brands are built on Concert, a marketplace for advertising, and WordPress. The company's lines of business include Concert, Vox Creative, ...
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New York (magazine)
''New York'' is an American biweekly magazine concerned with life, culture, politics, and style generally, with a particular emphasis on New York City. Founded by Clay Felker and Milton Glaser in 1968 as a competitor to ''The New Yorker'' and ''The New York Times Magazine'', it was brasher in voice and more connected to contemporary city life and commerce, and became a cradle of New Journalism. Over time, it became more national in scope, publishing many noteworthy articles about American culture by writers such as Tom Wolfe, Jimmy Breslin, Nora Ephron, Pete Hamill, Jacob Weisberg, Michael Wolff (journalist), Michael Wolff, John Heilemann, Frank Rich, and Rebecca Traister. It was among the first "lifestyle magazines" meant to appeal to both male and female audiences, and its format and style have been emulated by many American regional and city publications. ''New York'' in its earliest days focused almost entirely on coverage of its namesake city, but beginning in the 1970s, ...
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Simulation Cockpit
A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article. For more information on commercial flight simulators please see Flight Simulator. Aircraft simpits By their very nature, aircraft cockpits tend to have complex controls, instrumentation, and radios not present in other types of simulation. Recreating these present specific additional challenges to anyone building a cockpit. Aircraft components are often expensive to purchase, and access to real aircraft cockpits is likely to be restricted due to security concerns, especially in the wake of the 9/11 attacks or if the builder has chosen a current military aircraft. A way to avoid a lot of the pitfalls is to not replicate a specific aircraft, simply a cl ...
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Sim Racing
Sim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed series. Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel and pedals for the throttle and brakes for the immersion. While usi ...
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Motion Simulator
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicl ...
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Gaming Computer
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards, a high core-count central processing unit, CPU with higher raw Computer performance, performance and higher-performance Random-access memory, RAM. Gaming PCs are also used for other demanding tasks such as video editing. While often in Desktop computer, desktop form, gaming PCs may also be laptops or Handheld PC, handhelds. History Early history The Nimrod (computer), Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enj ...
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Recliner
A recliner is an armchair or sofa that reclines when the occupant lowers the chair's back and raises its front. It has a backrest that can be tilted back, and often a footrest that may be extended by means of a lever on the side of the chair, or may extend automatically when the back is reclined. A recliner is also known as a ''reclining chair'', ''lounger'' and an ''armchair''. Modern recliners often feature an adjustable headrest, lumbar support and an independent footstool that adjusts with the weight and angle of the user's legs to maximize comfort. Additional features include heat, massage and vibration. Some models are wheelchair accessible. Recliners can also accommodate a near supine position for sleeping (making them multifunctional furniture), and are common in airplanes and trains, as well as in homes. Etymology The word "recline" was first used in the 1660s, derived ultimately from the Latin word reclinare . This Latin term itself combines the prefix re-, meani ...
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Armrest
An armrest (or arm-rest) is a part of a chair, where a person can rest their arms on. Armrests are built into a large variety of chairs such as automotive chairs, armchairs, airline seats, sofas, and more. Adjustable armrests are commonly found in ergonomic office chairs and gaming chairs. In automobiles Armrest is also a feature found in most modern automobiles on which the occupants can rest their arms. Armrests are commonly placed between the front car seats on the driver and passenger side of the vehicle. Sometimes one or two armrests may also be attached to each individual seat, a feature commonly found in minivans (MPVs) and some SUVs. Many larger cars also have a broad arm-rest between the back seats, which may be folded out when the central (third) seating place is not required. In some designs where occupant safety is emphasised, including some Volvo models, the armrest doubles as a child seat, complete with specially adjustable seatbelt. Armrests in some veh ...
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Headrest
Head restraints (also called headrests) are an automotive safety feature, attached or integrated into the top of each seat to limit the rearward movement of the adult occupant's head, relative to the torso, in a collision—to prevent or mitigate whiplash or injury to the cervical vertebrae. Since their mandatory introduction in some countries beginning in the late 1960s, head restraints have prevented or mitigated thousands of serious injuries. A patent for an automobile "headrest" was granted to Benjamin Katz, a resident of Oakland, California, in 1921. Additional patents for such devices were issued in 1930 and in 1950, and subsequently. The major British supplier of head restraints, Karobes, filed patents in the late 1950s and was still competitive in 1973 when British tests evaluated the quality of these devices. Optional head restraints began appearing on North American cars in the mid-1960s, and were mandated by the U.S. National Highway Traffic Safety Administration ( ...
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Gamer
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards. In some countries, such as the US, UK, and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, such as through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when the town laws of Walsall, England, referred to "any dice ...
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