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Game.com
The Game.com is a fifth-generation handheld game console developed and released by Tiger Electronics on September 12, 1997. Designed as a multimedia device for older audiences, it aimed to combine gaming with early digital functions such as touchscreen input and limited Internet connectivity. The original model features a monochrome touchscreen, dual cartridge slots, and could be connected to a 14.4 kbit/s modem for access to e-mail and basic web functions via a proprietary interface. Its name is a reference to the .com top-level domain, reflecting its Internet-related features. It was the first game console to include a touchscreen and the first handheld to offer Internet connectivity, positioning it as an early forerunner in multifunctional handheld gaming devices. Despite its innovations, the system struggled commercially due to a small game library and technical limitations, prompting a redesign. The Game.com Pocket Pro, a smaller version that lacked Internet capabilities ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercially successful handheld console was Merlin (console), Merlin from 1978, which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979 ...
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Tiger Electronics
Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) is an American toy manufacturer best known for its handheld electronic games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as '' Brain Warp'' and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998. History Gerald Rissman, Randy Rissman and Arnold Rissman founded the company in June 1978. It started with low-tech items like phonographs, then began developing handheld electronic games and educational toys. Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like ''Electronic Bowling'' and titles based on licenses, such as '' RoboCop'', '' Terminator'', and ''Spider-Man''. An early 1990s hit ...
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Fifth Generation Of Video Game Consoles
The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered computer animation ...
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R-Zone
The R-Zone is a portable game console (originally head-worn, later Handheld game console, handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995, and was released later that year. The R-Zone was panned by critics, and was also a commercial disaster, with its lifespan lasting only two years before being discontinued in 1997. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market. The original R-Zone unit consists of a headset and a separate controller containing batteries. Each game cartridge has its own transparent LCD display screen which is projected onto a mirrored surface held in front of the player's eye. It is thought that this original design, including the red color scheme, was designed to capitalize on popular buzz for the Nintendo Virtual Boy at the time. However, Tiger h ...
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Lights Out (game)
''Lights Out'' is an electronic game released by Tiger Electronics in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights. The goal of the puzzle is to switch all the lights off, preferably with as few button presses as possible.'Beyond Tetris' - Lights Out
Tony Delgado, ''GameSetWatch'', January 29, 2007. Accessed on line October 18, 2007.

Jaap's Puzzle Page. Accessed on line October 18, 2007.
''Merlin (game), Merlin'', a similar electronic game, was released by Parker Brothers in the 1970s with similar rules on a 3 by 3 ...
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Gamer
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved into a profession for some, with some gamers routinely competing in games for money, prizes, or awards. In some countries, such as the US, UK, and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, such as through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when the town laws of Walsall, England, referred to "any dice ...
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Patience (game)
Patience (Europe), card solitaire, or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are varieties for two or more players. Genre names 'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word derives from the games being seen as an exercise in patience.Parlett (1991), pp. 157–161. Although the name solitaire became common in North America for this type of game during the 20th century, British games scholar David Parlett argues that there are good reasons for preferring the name 'patience'. Firstly, ''patience'' refers specifically to card games, whereas ''solitaire'' may also refer to games played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Tiger Game Com Logo
The tiger (''Panthera tigris'') is a large Felidae, cat and a member of the genus ''Panthera'' native to Asia. It has a powerful, muscular body with a large head and paws, a long tail and orange fur with black, mostly vertical stripes. It is traditionally classified into nine Holocene, recent subspecies, though some recognise only two subspecies, mainland Asian tigers and the island tigers of the Sunda Islands. Throughout the tiger's range, it inhabits mainly forests, from coniferous and temperate broadleaf and mixed forests in the Russian Far East and Northeast China to tropical and subtropical moist broadleaf forests on the Indian subcontinent and Southeast Asia. The tiger is an apex predator and preys mainly on ungulates, which it takes by ambush. It lives a mostly solitary life and occupies home ranges, defending these from individuals of the same sex. The range of a male tiger overlaps with that of multiple females with whom he mates. Females give birth to usually two or ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day, including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Today, they also publish "best games" lists segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game development. ...
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