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Escalation Archetype
The escalation archetype is one of possible types of system behaviour that are known as System Archetypes, system archetypes. The escalation archetype is common for situations of non-cooperative games where each player can make own decisions and these decisions lead to the outcome for the player. However, when both players try to maximize their output (at the expense of the other one) they can get into a loop where each player will try harder and harder to surpass the opponent. While it can have favourable consequences it can also lead to self-destructive behaviour. Structure Elements of archetype Escalation archetype system can be described using causal loop diagrams which may consist of balancing and reinforcing loops. Balancing loop Balancing loop is a structure representing negative feedback process. In such a structure, a change in system leads to actions that usually eliminate the effect of that change which means that the system tends to remain stable in time. Rei ...
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System Archetypes
A system archetype is a pattern of behavior of a system. Systems expressed by circles of causality have therefore similar structure. Identifying a system archetype and finding the leverage enables efficient changes in a system. The basic system archetypes and possible solutions of the problems are mentioned in the ''Examples'' section. A fundamental property of nature is that no cause can affect the past. System archetypes do not imply that current causes affect past effects. Causality The basic idea of system thinking is that every action triggers a reaction. In system dynamics this reaction is called feedback. There are two types of feedback – reinforcing feedback and balancing feedback. Sometimes a feedback (or a reaction) does not occur immediately – the process contains delays. Any system can be drawn as a diagram set up with circles of causality – including actions, feedbacks and delays. Reinforcing feedback (or amplifying feedback) accelerates the given trend ...
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Cold War
The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 until the dissolution of the Soviet Union in 1991. The term ''Cold war (term), cold war'' is used because there was no direct fighting between the two superpowers, though each supported opposing sides in regional conflicts known as proxy wars. In addition to the struggle for ideological and economic influence and an arms race in both conventional and Nuclear arms race, nuclear weapons, the Cold War was expressed through technological rivalries such as the Space Race, espionage, propaganda campaigns, Economic sanctions, embargoes, and sports diplomacy. After the end of World War II in 1945, during which the US and USSR had been allies, the USSR installed satellite state, satellite governments in its occupied territories in Eastern Europe and N ...
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Causality
Causality is an influence by which one Event (philosophy), event, process, state, or Object (philosophy), object (''a'' ''cause'') contributes to the production of another event, process, state, or object (an ''effect'') where the cause is at least partly responsible for the effect, and the effect is at least partly dependent on the cause. The cause of something may also be described as the reason for the event or process. In general, a process can have multiple causes,Compare: which are also said to be ''causal factors'' for it, and all lie in its past. An effect can in turn be a cause of, or causal factor for, many other effects, which all lie in its future. Some writers have held that causality is metaphysics , metaphysically prior to notions of time and space. Causality is an abstraction that indicates how the world progresses. As such it is a basic concept; it is more apt to be an explanation of other concepts of progression than something to be explained by other more fun ...
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Limits To Growth
''The Limits to Growth'' (''LTG'') is a 1972 report that discussed the possibility of exponential economic and population growth with finite supply of resources, studied by computer simulation. The study used the World3 computer model to simulate the consequence of interactions between the Earth and human systems. Commissioned by the Club of Rome, the study saw its findings first presented at international gatherings in Moscow and Rio de Janeiro in the summer of 1971. The report's authors are Donella H. Meadows, Dennis L. Meadows, Jørgen Randers, and William W. Behrens III, representing a team of 17 researchers. The model was based on the work of Jay Forrester of MIT, as described in his book ''World Dynamics''. The report's findings suggest that, in the absence of significant alterations in resource utilization and environmental destruction, it is highly likely that there will be an abrupt and unmanageable decrease in both population and industrial capacity. Although it ...
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Growth And Underinvestment
The growth and underinvestment archetype is one of the common system archetype patterns defined as part of the system dynamics discipline. System dynamics is an approach which strives to understand, describe and optimize nonlinear behaviors of complex systems over time, using tools such as feedback loops in order to find leverage pointof the system. As part of this discipline, several commonly found patterns of system behavior were found, named and described in detail. The Growth and Underinvestment Archetype is one of such patterns. Elements The system described in the Growth and Underinvestment Archetype consists of three feedback loops. Each feedback loop can be one of two types: ;Reinforcing loop: A reinforcing loop is a type of a feedback loop, where a positive increase of variable A causes an ''increase'' in variable B, which then in turn causes a positive increase in variable A. The behavior of such system in time is an exponential increase in both variables A and B. As ...
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Fixes That Fail
Fixes that fail is a system archetype that in system dynamics is used to describe and analyze a situation, where a fix effective in the short-term creates unintended consequence, side effects for the long-term behaviour of the system and may result in the need of even more fixes.Senge, Peter M., "The Fifth Discipline" (1990). . This archetype may be also known as fixes that backfireFixes that backfire
Isee systems, 2006. Retrieved 2011-11-01
or corrective actions that fail.Flood, Robert L., "Rethinking The Fifth Discipline: learning within the unknowable" (1999). p. 19 It resembles the System Archetypes#Shifting the burden, Shifting the burden archetype.


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In a "fixes that fail" scenario the encounter of a problem is faced by a correct ...
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Attractiveness Principle
The Attractiveness Principle is an archetype in system dynamics. System archetypes describe common patterns of behavior in dynamic complex systems. The attractiveness principle is a variation of the Limits to Growth (LtG) archetype, with restrictions caused by multiple limits. The limiting factors here are each of different character and usually cannot be dealt with the same way and/or (and very likely) they cannot be all addressed. The term attractiveness principle was first used by inventor of system dynamics Jay W. Forrester.Forrester, J. W. (1975). Collected Papers of Jay W. Forrester. Cambridge, Massachusetts: Wright-Allen Press. http://dieoff.org/page23.htm According to Forrester, the only way to control growth is to control ''attractiveness''. Other references on this topic can be found in ''The Systems Thinker'' and in ''The Fifth Discipline Fieldbook'' in articles and parts by Michael Goodman and Art Kleiner. In business In business, the attractiveness principle incorpora ...
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Cooperative Game Theory
In game theory, a cooperative game (or coalitional game) is a game with groups of players who form binding “coalitions” with external enforcement of cooperative behavior (e.g. through contract law). This is different from non-cooperative games in which there is either no possibility to forge alliances or all agreements need to be self-enforcing (e.g. through credible threats). Cooperative games are analysed by focusing on coalitions that can be formed, and the joint actions that groups can take and the resulting collective payoffs. Mathematical definition A cooperative game is given by specifying a value for every coalition. Formally, the coalitional game consists of a finite set of players N , called the ''grand coalition'', and a ''characteristic function'' v : 2^N \to \mathbb from the set of all possible coalitions of players to a set of payments that satisfies v( \emptyset ) = 0 . The function describes how much collective payoff a set of players can gain by ...
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Clinical Depression
Major depressive disorder (MDD), also known as clinical depression, is a mental disorder characterized by at least two weeks of pervasive low mood, low self-esteem, and loss of interest or pleasure in normally enjoyable activities. Introduced by a group of US clinicians in the mid-1970s, the term was adopted by the American Psychiatric Association for this symptom cluster under mood disorders in the 1980 version of the ''Diagnostic and Statistical Manual of Mental Disorders'' (DSM-III), and has become widely used since. The disorder causes the second-most years lived with disability, after lower back pain. The diagnosis of major depressive disorder is based on the person's reported experiences, behavior reported by family or friends, and a mental status examination. There is no laboratory test for the disorder, but testing may be done to rule out physical conditions that can cause similar symptoms. The most common time of onset is in a person's 20s, with females affe ...
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Performance Enhancing Drug
A performance is an act or process of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Performance has evolved globally, from ancient rituals to modern artistic expressions. Expanding the article with historical and cultural perspectives would improve its scope. Ancient & Classical Theater: Rooted in rituals (Egyptian passion plays, Indigenous storytelling), early performances led to Greek tragedy, Sanskrit drama, and Chinese opera. Medieval & Early Modern Performance: Includes mystery plays in Europe, Commedia dell’arte in Italy, and Kabuki & Noh in Japan. Contemporary & Political Performance: Modern forms include agitprop theater, Forum Theater, and performance art as activism. By highlighting global traditions, the article would better reflect performance as a universal human expression shaped by history and culture. Management science In the ...
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Pallet
A pallet (also called a skid) is a flat transport structure, which supports goods in a stable fashion while being lifted by a forklift, a pallet jack, a Loader (equipment), front loader, a Jack (mechanical), jacking device, or an erect crane. Many pallets can handle a load of . While most pallets are wooden, pallets can also be made of plastic, metal, paper, and recycled materials. A pallet is the structural foundation of a unit load, which allows handling and storage efficiencies. Goods in shipping containers are often placed on a pallet secured with strapping, stretch wrap or shrink wrap and shipped. In addition, pallet collars can be used to support and protect items shipped and stored on pallets. Containerization for transport has spurred the use of pallets because shipping containers have the smooth, level surfaces needed for easy pallet movement. Since its invention in the twentieth century, its use has dramatically supplanted older forms of crating like the wooden b ...
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Soviet Union
The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet Union, it dissolved in 1991. During its existence, it was the list of countries and dependencies by area, largest country by area, extending across Time in Russia, eleven time zones and sharing Geography of the Soviet Union#Borders and neighbors, borders with twelve countries, and the List of countries and dependencies by population, third-most populous country. An overall successor to the Russian Empire, it was nominally organized as a federal union of Republics of the Soviet Union, national republics, the largest and most populous of which was the Russian SFSR. In practice, Government of the Soviet Union, its government and Economy of the Soviet Union, economy were Soviet-type economic planning, highly centralized. As a one-party state go ...
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