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Dmenu
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other desktop environments—a clock, syste ...
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Dwm Dual Monitor
dwm is a minimalism (computing), minimalist dynamic window manager for the X Window System developed by suckless.org, Suckless that has influenced the development of several other X window managers, including xmonad and Awesome (window manager), awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C (programming language), C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 Source lines of code, SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their Standard streams#Standard input (stdin), stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by inde ...
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Dmenu
dwm is a minimalist dynamic window manager for the X Window System developed by Suckless that has influenced the development of several other X window managers, including xmonad and awesome. It is externally similar to wmii, but internally much simpler. dwm is written purely in C for performance and lacks any configuration interface besides editing the source code. One of the project's guidelines is that the source code is intended never to exceed 2000 SLOC, and options meant to be user-configurable are all contained in a single header file. Features dwm supports multiple workspaces and, unlike ratpoison, allows moving and resizing windows with the mouse. Older versions of dwm displayed their stdin in a status bar, along the edge of the screen. Recent versions instead display the root window's name, which can be set by independent processes. This is often used to show information that would appear in the notification area of other desktop environments—a clock, syste ...
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Wmii
In computing, a tiling window manager is a window manager with the organization of the screen often dependant on mathematical formulas to organise the windows into a non-overlapping frame. This is opposed to the more common approach used by stacking window managers, which allow the user to drag windows around, instead of windows snapping into a position. This allows for a different style of organization, although it departs from the traditional desktop metaphor. History Xerox PARC The first Xerox Star system (released in 1981) tiled application windows, but allowed dialog boxes and property windows to overlap. Later, Xerox PARC also developed CEDAR (released in 1982), the first windowing system using a tiled window manager. Various vendors Next in 1983 came Andrew Project, Andrew WM, a complete tiled windowing system later replaced by X11. Microsoft's Windows 1.0 (released in 1985) also used tiling (see sections below). In 1986 came Digital Research's Graphics Environment Manag ...
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Suckless
suckless.org is a free software community of programmers working on projects with a focus on minimalism, simplicity, clarity, and frugality. The group developed the dwm and wmii window managers, surf, tabbed, and other programs that are said to adhere strictly to the Unix philosophy of "doing one thing and doing it well". The development team follows the "Worse is better" principle and adheres to the KISS principle ("Keep it simple, stupid"). History The suckless community was founded by Anselm R. Garbe in 2006. He became a vocal proponent of the suckless philosophy, saying that "a lot f whatwent wrong in the IT industry recently ..be recognized in order to rethink the common practice, and perhaps to think about the time when Moore's law stops being a valid assumption." The suckless manifesto deplores the common tendency for "complex, error-prone and slow software hatseems to be prevalent in the present-day software industry", and argues that a programmer's performance should ...
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Standard Streams
In computer programming, standard streams are preconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. When a program is run as a daemon, its stan ...
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Root Window
In the X Window System, a window is the region of the screen where drawing can occur. The root window covers the entire screen surface. Every window created is contained within it, forming a hierarchy with the root window at the very top. All other windows are either children or descendants of it. Since every window covers the part of its parent it is staying on, all other windows appear to be above the root window. As a result, the root window is visible as the part of the screen that is behind all other windows. In other words, the root window forms the background of the screen. An image can be used as the wallpaper of the screen by setting it as the background image of the root window. This can be done for example using the xsetroot or the xv programs. The direct children of the root window are called ''top-level windows''. These windows are usually drawn with a decorative frame and a title bar (which are actually added by the window manager). The top-level windows are, inf ...
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Notification Area
The taskbar is a graphical user interface element that has been part of Microsoft Windows since Windows 95, displaying and facilitating switching between running programs. The taskbar and the associated Start Menu were created and named in 1993 by Daniel Oran, a program manager at Microsoft who had previously collaborated on great ape language research with the behavioral psychologist B.F. Skinner at Harvard. The taskbar is an exemplar of a category of always-visible graphical user interface elements that provide access to fundamental operating system functions and information. At the time of its introduction in 1995, the taskbar was unique among such elements because it provided the user with a means of switching between running programs through a single click of the pointing device. Since the introduction of Windows 95, other operating systems have incorporated graphical user interface elements that closely resemble the taskbar or have similar features. The designs vary, but ...
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Desktop Environments
A desktop traditionally refers to: * The surface of a desk (often to distinguish office appliances that fit on a desk, such as photocopiers and printers, from larger equipment covering its own area on the floor) Desktop may refer to various computer terms: * Desktop computer, a personal computer designed to fit on a desk * Desktop metaphor, a style of graphical user interface modeled after a physical work surface **Desktop environment, software that provides a comprehensive computer user interface **.desktop file, providing configuration details for a program in a desktop environment **Remote desktop software, software that provides remote access to a computer's desktop * Client (computing), sometimes referred to as a desktop to distinguish the client from a server * Desktop (word processor), a program for the ZX Spectrum See also

* * *Laptop {{disambiguation ...
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Urxvt
Rxvt (acronym for our extended virtual terminal) is a terminal emulator for the X Window System, and in the form of a Cygwin port, for Windows. History Rxvt was originally written by Rob Nation and later extensively modified by Mark Olesen, who took over maintenance for several years. It is intended to be a slimmed-down alternate for xterm, omitting some of its little-used features, like Tektronix 4014 emulation and toolkit-style configurability. The latter refers to the Xt resource mechanism, e.g., for binding keys. Rxvt is an extended version of the older xvt terminal emulator by John Bovey of the University of Kent. The name originally stood for "Rob's xvt" (with XVT stands for 'X Virtual Terminal'), but was later re-dubbed "our xvt" (pronounced like the letters r-x-v-t). Features Aside from features such as those controlled by resource files, rxvt's terminal emulation differs from xterm in two important ways: *It emulates a VT102, rather than a VT220. That means that it han ...
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Focus-follows-mouse
In a computing graphical user interface (GUI), a component has focus when it is selected to receive input from the user by an event such as a mouse button click or keypress. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events are virtually simultaneous in relation to different user interface elements, one that becomes focused and one that is "blurred" (in the computing, not visual, sense). The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By convent ...
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Header File
An include directive instructs a text file processor to replace the directive text with the content of a specified file. The act of including may be logical in nature. The processor may simply process the include file content at the location of the directive without creating a combined file. Different processors may use different syntax. The C preprocessor (used with C, C++ and in other contexts) defines an include directive as a line that starts #include and is followed by a file specification. COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse. Different parts of a system can be segregated into logical groupings yet rely on one another via file inclusion. C and C++ are designed to leverag ...
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Patch (software)
A patch is data that is intended to be used to modify an existing software resource such as a program or a file, often to fix bugs and security vulnerabilities. A patch may be created to improve functionality, usability, or performance. A patch is typically provided by a vendor for updating the software that they provide. A patch may be created manually, but commonly it is created via a tool that compares two versions of the resource and generates data that can be used to transform one to the other. Typically, a patch needs to be applied to the specific version of the resource it is intended to modify, although there are exceptions. Some patching tools can detect the version of the existing resource and apply the appropriate patch, even if it supports multiple versions. As more patches are released, their cumulative size can grow significantly, sometimes exceeding the size of the resource itself. To manage this, the number of supported versions may be limited, or a complete c ...
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