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Diffusion Wavelets
Diffusion wavelets are a fast multiscale framework for the analysis of functions on discrete (or discretized continuous) structures like graphs, manifolds, and point clouds in Euclidean space. Diffusion wavelets are an extension of classical wavelet theory from harmonic analysis. Unlike classical wavelets whose basis functions are predetermined, diffusion wavelets are adapted to the geometry of a given diffusion operator T (e.g., a heat kernel or a random walk). Moreover, the diffusion wavelet basis functions are constructed by dilation using the dyadic powers (powers of two) of T. These dyadic powers of T diffusion over the space and propagate local relationships in the function throughout the space until they become global. And if the rank of higher powers of T decrease (i.e., its spectrum decays), then these higher powers become compressible. From these decaying dyadic powers of T comes a chain of decreasing subspaces. These subspaces are the scaling function approximation subspac ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', th ...
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Topic Model
In statistics and natural language processing, a topic model is a type of statistical model for discovering the abstract "topics" that occur in a collection of documents. Topic modeling is a frequently used text-mining tool for discovery of hidden semantic structures in a text body. Intuitively, given that a document is about a particular topic, one would expect particular words to appear in the document more or less frequently: "dog" and "bone" will appear more often in documents about dogs, "cat" and "meow" will appear in documents about cats, and "the" and "is" will appear approximately equally in both. A document typically concerns multiple topics in different proportions; thus, in a document that is 10% about cats and 90% about dogs, there would probably be about 9 times more dog words than cat words. The "topics" produced by topic modeling techniques are clusters of similar words. A topic model captures this intuition in a mathematical framework, which allows examining a set o ...
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Dimensionality Reduction
Dimensionality reduction, or dimension reduction, is the transformation of data from a high-dimensional space into a low-dimensional space so that the low-dimensional representation retains some meaningful properties of the original data, ideally close to its intrinsic dimension. Working in high-dimensional spaces can be undesirable for many reasons; raw data are often sparse as a consequence of the curse of dimensionality, and analyzing the data is usually computationally intractable (hard to control or deal with). Dimensionality reduction is common in fields that deal with large numbers of observations and/or large numbers of variables, such as signal processing, speech recognition, neuroinformatics, and bioinformatics. Methods are commonly divided into linear and nonlinear approaches. Approaches can also be divided into feature selection and feature extraction. Dimensionality reduction can be used for noise reduction, data visualization, cluster analysis, or as an interme ...
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Reinforcement Learning
Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). The environment is typically stated in the form of a Markov decision process (MDP), because many reinforcement learning algorithms for this context use dynamic programming techniques. The main difference between the classical dynamic programming methods and reinforcement learning algorithms is that the latter do not assume knowledge of an exact mathemat ...
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Function Approximation
In general, a function approximation problem asks us to select a function among a that closely matches ("approximates") a in a task-specific way. The need for function approximations arises in many branches of applied mathematics, and computer science in particular , such as predicting the growth of microbes in microbiology. Function approximations are used where theoretical models are unavailable or hard to compute. One can distinguish two major classes of function approximation problems: First, for known target functions approximation theory is the branch of numerical analysis that investigates how certain known functions (for example, special functions) can be approximated by a specific class of functions (for example, polynomials or rational functions) that often have desirable properties (inexpensive computation, continuity, integral and limit values, etc.). Second, the target function, call it ''g'', may be unknown; instead of an explicit formula, only a set of point ...
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Transfer Learning
Transfer learning (TL) is a research problem in machine learning (ML) that focuses on storing knowledge gained while solving one problem and applying it to a different but related problem. For example, knowledge gained while learning to recognize cars could apply when trying to recognize trucks. This area of research bears some relation to the long history of psychological literature on transfer of learning, although practical ties between the two fields are limited. From the practical standpoint, reusing or transferring information from previously learned tasks for the learning of new tasks has the potential to significantly improve the sample efficiency of a reinforcement learning agent. History In 1976, Stevo Bozinovski and Ante Fulgosi published a paper explicitly addressing transfer learning in neural networks training. The paper gives a mathematical and geometrical model of transfer learning. In 1981, a report was given on the application of transfer learning in training ...
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Markov Chains
A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs ''now''." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). It is named after the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes, such as studying cruise control systems in motor vehicles, queues or lines of customers arriving at an airport, currency exchange rates and animal population dynamics. Markov processes are the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability distr ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making pred ...
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Laplacian Matrix
In the mathematical field of graph theory, the Laplacian matrix, also called the graph Laplacian, admittance matrix, Kirchhoff matrix or discrete Laplacian, is a matrix representation of a graph. Named after Pierre-Simon Laplace, the graph Laplacian matrix can be viewed as a matrix form of the negative discrete Laplace operator on a graph approximating the negative continuous Laplacian obtained by the finite difference method. The Laplacian matrix relates to many useful properties of a graph. Together with Kirchhoff's theorem, it can be used to calculate the number of spanning trees for a given graph. The sparsest cut of a graph can be approximated through the Fiedler vector — the eigenvector corresponding to the second smallest eigenvalue of the graph Laplacian — as established by Cheeger's inequality. The spectral decomposition of the Laplacian matrix allows constructing low dimensional embeddings that appear in many machine learning applications and determines a ...
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QR Decomposition
In linear algebra, a QR decomposition, also known as a QR factorization or QU factorization, is a decomposition of a matrix ''A'' into a product ''A'' = ''QR'' of an orthogonal matrix ''Q'' and an upper triangular matrix ''R''. QR decomposition is often used to solve the linear least squares problem and is the basis for a particular eigenvalue algorithm, the QR algorithm. Cases and definitions Square matrix Any real square matrix ''A'' may be decomposed as : A = QR, where ''Q'' is an orthogonal matrix (its columns are orthogonal unit vectors meaning and ''R'' is an upper triangular matrix (also called right triangular matrix). If ''A'' is invertible, then the factorization is unique if we require the diagonal elements of ''R'' to be positive. If instead ''A'' is a complex square matrix, then there is a decomposition ''A'' = ''QR'' where ''Q'' is a unitary matrix (so If ''A'' has ''n'' linearly independent columns, then the first ''n'' columns of ''Q'' for ...
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