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Developmental Hell
Development hell, also known as development purgatory or development limbo, is media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic challenges. A work may move between many sets of artistic leadership, crews, scripts, game engines, or studios. (The related terms production hell and production limbo refer to situations in which a film has begun production but has remained unfinished for a long time without progressing to post-production.) Some projects enter development hell because they were initially designed with ambitious goals, the difficulty of meeting those goals was underestimated, and attempts to meet those goals have repeatedly failed. The term is also applied more generally to describe any project that has unexpectedly stalled in the planning or design phase, has failed to meet its originally expected date of completion, and is languishing in those phases f ...
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Media Industry
Mass media include the diverse arrays of media that reach a large audience via mass communication. Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises both Internet and mobile mass communication. Internet media comprise such services as email, social media sites, websites, and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR codes in outdoor or print media to direct mobile users to a website. In this way, they can use the easy accessibility and outreach capabilities the Internet affords, as thereby easily broadcast information throughout many different regions of the world simultaneously and cost-efficiently. Outdoor media transmits information via such media as augmented reality (AR) advertising; billboards; blimps; flying billboards (signs in tow of airplanes ...
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Concept Artist
Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios as early as the 1930s. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as storyboard, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. Overview of the Industry A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animat ...
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Vaporware
In the computer industry, vaporware (or vapourware) is a product, typically computer Computer hardware, hardware or software, that is announced to the general public but is late, never actually manufactured, or officially canceled. Use of the word has broadened to include products such as automobiles. Vaporware is often announced months or years before its purported release, with few details about its development being released. Developers have been accused of intentionally promoting vaporware to keep customers from switching to competing products that offer more features. ''Network World'' magazine called vaporware an "epidemic" in 1989 and blamed the press for not investigating if developers' claims were true. Seven major companies issued a report in 1990 saying that they felt vaporware had hurt the industry's credibility. The United States accused several companies of announcing vaporware early enough to violate Competition law, antitrust laws, but few have been found guilty. ...
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Turnaround (filmmaking)
Turnaround in filmmaking is the use of outside assistance to resolve problems preventing a film project from completing its development phase and entering the pre-production phase. A project stuck in development phase is said to be in development hell. Background The outside help needed to get a film project into turnaround may appear in the form of new money being invested into a project in development hell, or it might come along as another outside studio taking interest in a project which the original studio may find difficult to move forward into the pre-production phase. When an outside source takes over a film project from development hell in one studio and transfers the film project to another studio which is willing to invest further resources to move the project into pre-production, then the project is said to have gone through a 'turnaround'. The film project can now move forward out of development hell in one studio into the pre-production phase of filmmaking at anoth ...
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Scope Creep
Scope creep (also called requirement creep, or kitchen sink syndrome) in project management is continuous or uncontrolled growth in a project's scope, generally experienced after the project begins. This can occur when the scope of a project is not properly defined, documented, or controlled. It is generally considered harmful. It is related to but distinct from feature creep, because feature creep refers to features, and scope creep refers to the whole project. Common causes Poorly defined project scope Ineffective project management communication between a client and the project manager is a leading effect of project scope creep. An assignment that is not understood correctly will turn out to be completely different from clients vision. With that being said clients can also be to blame as they may not see a clear vision of what they want. Failure to capture all requirements Properly defining project scope requires thorough investigation by the project manager during t ...
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List Of Media Notable For Being In Development Hell
This article lists notable examples of media projects, including films, music, and video games, that were or have been in development for at least ten years after their first public announcement before release without being officially cancelled, a state known as "development hell", or, in the software industry, vaporware. Films * ''28 Years Later'': In 2007, it was confirmed that a third ''28 Days Later'' film was in development mainly due to the financial performance of ''28 Weeks Later'' following its home video release. In July of the same year, Danny Boyle said that the story for a third installment had been mapped out. By October 2010, Alex Garland stated that due to differences involving the film rights, the project had been delayed. In January 2011, Boyle stated that he believed the project would be realized, stating confirming further developments for the story. By April 2013, however, the filmmaker expressed uncertainty as to whether the movie would be made. In 2015, there ...
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Law Of Triviality
The law of triviality is C. Northcote Parkinson's 1957 argument that people within an organization commonly give disproportionate weight to trivial issues. Parkinson provides the example of a fictional committee whose job was to approve the plans for a nuclear power plant spending the majority of its time on discussions about relatively minor but easy-to-grasp issues, such as what materials to use for the staff bicycle shed, while neglecting the proposed design of the plant itself, which is far more important and a far more difficult and complex task. The law has been applied to software development and other activities. The terms bicycle-shed effect, bike-shed effect, and bike-shedding were coined based on Parkinson's example; it was popularized in the Berkeley Software Distribution community by the Danish software developer Poul-Henning Kamp in 1999 and, due to that, has since become popular within the field of software development generally. Argument The concept was first ...
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Design By Committee
Design by committee is a pejorative term for a project that has many designers involved but no unifying plan or vision. Usage of the term The term is used to refer to suboptimal traits that such a process may produce as a result of having to compromise between the requirements and viewpoints of the participants, particularly in the presence of poor leadership or poor technical knowledge, such as needless complexity, internal inconsistency, logical flaws, banality, and the lack of a unifying vision. This design process by Consensus decision-making, consensus is in contrast to autocratic design, or design by dictator, where the project leader decides on the design. The difference is that in an Autocracy, autocratic style, members of the organizations are not included and the final outcome is the responsibility of the leader. The phrase, "a camel is a horse designed by committee" is often used to describe design by committee. The term is especially common in technical parlance; and ...
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Overhead (business)
In business, an overhead or overhead expense is an ongoing expense of operating a business. Overheads are the expenditure which cannot be conveniently traced to or identified with any particular revenue unit, unlike operating expenses such as raw material and labor. Overheads cannot be immediately associated with the products or services being offered, and so do not directly generate profits. However, they are still vital to business operations as they provide critical support for the business to carry out profit making activities. One example would be the rent for a factory, which allows workers to manufacture products which can then be sold for a profit. Such expenses are incurred for output generally and not for particular work order; e.g., wages paid to watch and ward staff, heating and lighting expenses of factory, etc. Overheads are an important cost element, alongside direct materials and direct labor. Overheads are often related to accounting concepts such as fixed costs and ...
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Universal Pictures
Universal City Studios LLC, doing business as Universal Pictures (also known as Universal Studios or simply Universal), is an American filmmaking, film production and film distribution, distribution company headquartered at the 10 Universal City Plaza, Universal Studios complex in Universal City, California, and is the flagship studio of Universal Studios, Inc., Universal Studios, the film studio arm of NBCUniversal, a subsidiary of Comcast. Founded in 1912 by Carl Laemmle, Mark Dintenfass, Charles O. Baumann, Adam Kessel, Pat Powers (producer), Pat Powers, William Swanson, David Horsley, Robert H. Cochrane and Jules Brulatour, Universal is the oldest surviving film studio in the United States and the fifth oldest globally after Gaumont Film Company, Gaumont, Pathé, Titanus and Nordisk Film, and is one of the Major film studios, "Big Five" film studios. Universal's most commercially successful film franchises include ''Fast & Furious, Jurassic Park'', and ''Despicable Me''. A ...
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Columbia Pictures
Columbia Pictures Industries, Inc., Trade name, doing business as Columbia Pictures, is an American film Production company, production and Film distributor, distribution company that is the flagship unit of the Sony Pictures Motion Picture Group, a division of Sony Entertainment's Sony Pictures, which is one of the Major film studios, "Big Five" film studios and a subsidiary of the Japanese conglomerate Sony, Sony Group Corporation. On June 19, 1918, brothers Jack Cohn, Jack and Harry Cohn and their business partner Joe Brandt founded the studio as CBC Film Sales Corporation, Cohn-Brandt-Cohn (CBC) Film Sales Corporation. It adopted the Columbia Pictures name on January 10, 1924 (operating as Columbia Pictures Corporation until December 23, 1968), went public two years later, and eventually began to use the image of Columbia (personification), Columbia, the female personification of the United States, as its logo. In its early years, Columbia was a minor player in Hollywood, but ...
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Turnaround (filmmaking)
Turnaround in filmmaking is the use of outside assistance to resolve problems preventing a film project from completing its development phase and entering the pre-production phase. A project stuck in development phase is said to be in development hell. Background The outside help needed to get a film project into turnaround may appear in the form of new money being invested into a project in development hell, or it might come along as another outside studio taking interest in a project which the original studio may find difficult to move forward into the pre-production phase. When an outside source takes over a film project from development hell in one studio and transfers the film project to another studio which is willing to invest further resources to move the project into pre-production, then the project is said to have gone through a 'turnaround'. The film project can now move forward out of development hell in one studio into the pre-production phase of filmmaking at anoth ...
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