Cybertechnology
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Cybertechnology
''Cybertechnology'' is a supplement published by FASA in 1995 for the dystopian near-future cyberpunk role-playing game ''Shadowrun''. Contents ''Cybertechnology'' details new high-tech cyberware weaponry that can be implanted into ''Shadowrun'' characters. The book also covers the revolutionary technique known as Cybermancy, which allows characters to survive having negative Essence ratings. Publication history ''Cybertechnology'' was written by Tom Dowd, Carl Sargent, Diane Piron-Gelman, and Michael Mulvihill. Reception In the December 1995 edition of ''Arcane'' (Issue 1), Andy Butcher was ambivalent about the book, saying, "''Cybertechnology'' isn't a bad book – it's well written, and provides potentially useful insights and information about cyberware in ''Shadowrun''. Anyone looking for the equivalent of ''Cyberpunk 2020s ''Chromebooks'', though, will be disappointed." In the February 1996 edition of ''Dragon'' (Issue 226), Rick Swan thought that "''Cybertechnology'' was ...
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FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology. FASA first appeared as a ''Traveller (role-playing game), Traveller'' licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the ''Star Trek'' RPG, then several successful original games. Noteworthy lines includ ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, with occasional elements of conspiracy fiction, conspiracy, horror fiction, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hacker (computer security), hackers) can tap into an immersive, three-dimensional ...
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Tom Dowd (game Designer)
Thomas A. Dowd is a game designer who has worked primarily on role-playing games. Career Thomas Dowd was one of the writers who created supporting material for the '' Villains and Vigilantes'' role-playing game from Fantasy Games Unlimited. The ''Shadowrun'' 2nd Edition rules from FASA, by Dowd with Paul Hume and Bob Charrette, won the Origins Award for Best Roleplaying Rules of 1992. Dowd was working at FASA in 1990 when he met Peter Adkison, who was trying to understand how the gaming industry worked, and Dowd advised him to attend the next Gama Trade Show in March 1991. Mark Rein-Hagen Mark Rein-Hagen, stylized as Mark Rein•Hagen (born 1964), is an American role-playing game, role-playing, card game, card, video game, video and board game designer best known as the creator of ''Vampire: The Masquerade'' and its associated '' ... turned to Dowd to design his new game about vampires, because Jonathan Tweet was his expert in game mechanics but left Lion Rampant in 1989 ...
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Carl Sargent
Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write '' Fighting Fantasy'' gamebooks. Early life and education Sargent was schooled in South Wales and the West of England. He then attended Churchill College, Cambridge, majoring in the natural sciences, and graduated with honours in psychology in 1974. He received a PhD in 1979 for a work which bore on parapsychology, and went on to undertake post-doctoral research in parapsychology at the Psychological Laboratory of the University of Cambridge. Sargent was the first parapsychologist to obtain a Cambridge doctorate. He taught psychology at the same university. Many of his experiments were made using students from the science and geography departments opposite the Psychology department on the Downing Site, paying £2-3 per experiment; the main task would be to guess the colour or valu ...
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Future Plc
Future plc is a British publishing company. It was started in 1985 by Chris Anderson (entrepreneur), Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson (entrepreneur), Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine ''Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was Initial public offering, floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game ''Driver 3'' in two of its owned magazines, ''Xbox World'' and ''PSM3, PSM2''. 2012–2015 Futu ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for '' InQuest Gamer''. Publications *''Monstrous Compendium: Dragonlance Appendix'', 1989 *''Monstrous Compendium: Kara-Tur Appendix'', 1990 *'' The Complete Wizard's Handbook'', 1990 *''Marvel Super Heroes The Uncanny X-MEN Adventure Book'', 1990 *''The Complete Ranger's Handbook'', 1993 *''The Complete Paladin's Handbook'', 1994 *''The Complete Barbarian's Handbook'', 1995 *'' The Complete Book of Villains'', 1994 *''In the Cage: A Guide to Sigil'', 1995 (with Wolfgang Baur) *'' The Great Glacier'', 1992 *'' Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)'', 1990 *'' Dragon Magic'', 1989 *'' The Complete Guide to Role-Playing Games'', 1990 *''The Heart of the Enemy'', 1992 *'' ...
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Shatterzone
''Shatterzone'' is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia. The universe of ''Shatterzone'' shares some structural similarities to the ''Star Wars'' expanded universe including an intergalactic government called the Consortium (like the Republic from ''Star Wars'') run from a central region of space known as the Core Worlds, large megacorps that run galactic affairs (a theme common in the cyberpunk genre of storytelling), and a super-industrialized capital world, called Centaurus, but similar to ''Star Wars Coruscant. Likewise, there is a sentiment of xenophobia in the setting similar to that of the Empire in ''Star Wars''. Humans, Glahns, and Ishantras, the three ruling races of the Consortium and a few others are given full citizen status while other races suffer under prejudice and second-class-citizenship. In an interview ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ...
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Australian Realms
''Australian Realms'' was an Australian magazine featuring role-playing games (RPGs). Its first issue was published in 1988 by Planar Games at Willeton, Western Australia with Corey Swallow as editor and Mark Hendley as assistant editor. The publication had the following regular columns: Reviews, Letters, Monster Gallery, and News. Featured articles of the magazine included a spoof comic strip of the Dungeons and Dragons (DnD) games called “The Adventures of the A-Team” as well as a series about the Shadowrun tabletop game and the world of Unae. Notable games also covered were the following: Masque of the Red Death (Ravenloft), The Risen, and The Complete Book of Elves. Australian Realms contributors included Kyla Ward, Ditmar Award The Ditmar Award (formally the Australian SF ("Ditmar") Award; formerly the "Australian Science Fiction Achievement Award") has been awarded annually since 1969 at the Australian National Science Fiction Convention (the "Na ...
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Role-playing Game Supplements Introduced In 1995
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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