Cue Recruitment
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Cue Recruitment
{{Short description, Form of learning illusions Cue recruitment is a form of associative learning in human perception. A ''cue'' in perception is a Wiktionary:signal, signal that can be measured by an observer's perceptual system, that is informative about the state of some property of the world. A ''trusted cue'' is one that the system utilizes to construct Visual appearance, appearance, i.e. to build a percept (what one "sees") that depends on the world state. In a ''cue recruitment experiment'', an arbitrarily chosen signal is put into correlation with trusted cues, which makes the signal into an artificial cue. If the artificial cue acquires the ability to affect appearance in a manner similar to the trusted cues, it is said to have been ''recruited''. The cue recruitment experiment is a form of classical conditioning experiment, the simplest test for associative learning in which one (or at most a few) new signal(s) are put into correlation with one or a few trusted cues. C ...
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Associative Learning
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved. Human learning starts at birth (it might even start before) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including educational psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), as well as emerging fields of kn ...
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Human
Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are Hominidae, great apes characterized by their Prehistory of nakedness and clothing#Evolution of hairlessness, hairlessness, bipedality, bipedalism, and high Human intelligence, intelligence. Humans have large Human brain, brains, enabling more advanced cognitive skills that facilitate successful adaptation to varied environments, development of sophisticated tools, and formation of complex social structures and civilizations. Humans are Sociality, highly social, with individual humans tending to belong to a Level of analysis, multi-layered network of distinct social groups — from families and peer groups to corporations and State (polity), political states. As such, social interactions between humans have established a wide variety of Value theory, values, norm (sociology), social norms, languages, and traditions (co ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The following process connects a person's concepts and expectations (or knowledge) with restorative and selective mechanisms, ...
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Signal
A signal is both the process and the result of transmission of data over some media accomplished by embedding some variation. Signals are important in multiple subject fields including signal processing, information theory and biology. In signal processing, a signal is a function that conveys information about a phenomenon. Any quantity that can vary over space or time can be used as a signal to share messages between observers. The '' IEEE Transactions on Signal Processing'' includes audio, video, speech, image, sonar, and radar as examples of signals. A signal may also be defined as observable change in a quantity over space or time (a time series), even if it does not carry information. In nature, signals can be actions done by an organism to alert other organisms, ranging from the release of plant chemicals to warn nearby plants of a predator, to sounds or motions made by animals to alert other animals of food. Signaling occurs in all organisms even at cellular leve ...
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Visual Appearance
The visual appearance of objects is given by the way in which they Reflection (physics), reflect and transmit light. The color of objects is determined by the parts of the spectrum of (incident white) light that are reflected or transmitted without being absorbed. Additional appearance attributes are based on the directional distribution of reflected (BRDF) or transmitted light (BTDF) described by attributes like Gloss (material appearance), glossy, shiny versus dull, matte, clear, turbidity, turbid, distinct, etc. Since "visual appearance" is a general concept that includes also various other visual phenomena, such as color, visual texture, visual perception of shape, size, etc., the specific aspects related to how humans see different ''spatial'' distributions of light (absorbed, transmitted and reflected, either regularly or diffusely) have been given the name ''Cesia (visual appearance), cesia''. It marks a difference (but also a relationship) with color, which could be defined ...
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Percept
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The following process connects a person's concepts and expectations (or knowledge) with restorative and selective mechanisms, suc ...
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Correlation
In statistics, correlation or dependence is any statistical relationship, whether causal or not, between two random variables or bivariate data. Although in the broadest sense, "correlation" may indicate any type of association, in statistics it usually refers to the degree to which a pair of variables are '' linearly'' related. Familiar examples of dependent phenomena include the correlation between the height of parents and their offspring, and the correlation between the price of a good and the quantity the consumers are willing to purchase, as it is depicted in the demand curve. Correlations are useful because they can indicate a predictive relationship that can be exploited in practice. For example, an electrical utility may produce less power on a mild day based on the correlation between electricity demand and weather. In this example, there is a causal relationship, because extreme weather causes people to use more electricity for heating or cooling. However, in g ...
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Classical Conditioning
Classical conditioning (also respondent conditioning and Pavlovian conditioning) is a behavioral procedure in which a biologically potent Stimulus (physiology), stimulus (e.g. food, a puff of air on the eye, a potential rival) is paired with a neutral stimulus (e.g. the sound of a Triangle (musical instrument), musical triangle). The term ''classical conditioning'' refers to the process of an automatic, conditioned response that is paired with a specific stimulus. It is essentially equivalent to a signal. The Russian physiology, physiologist Ivan Pavlov studied classical conditioning with detailed experiments with dogs, and published the experimental results in 1897. In the study of digestion, Pavlov observed that the experimental dogs salivated when fed red meat. Pavlovian conditioning is distinct from operant conditioning (instrumental conditioning), through which the strength of a voluntary behavior is modified, either by reinforcement or by Punishment (psychology), punishment ...
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Egon Brunswik
Egon Brunswik Edler von Korompa (; 18 March 19037 July 1955) was a psychologist who is known for his theory of probabilistic functionalism and his proposition that representative design is essential in psychological research. Life Early life and education Brunswik was born in Budapest, Austria-Hungary. He graduated from the Theresianische Akademie in 1921, after studying mathematics, science, classics, and history. He spent two years (1921–1923) studying engineering at the Vienna Technische Hochschule. He then passed the first required state examination, but then decided to enroll as a student of psychology at the University of Vienna. Student colleagues included Paul F. Lazarsfeld and Konrad Lorenz. While in Vienna he was influenced by Moritz Schlick and the Vienna Circle of logical positivists. While a graduate student in psychology, he also passed the state examination for Gymnasium teachers in mathematics and physics. He received his PhD in 1927 and became an assistant ...
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Adaptation
In biology, adaptation has three related meanings. Firstly, it is the dynamic evolutionary process of natural selection that fits organisms to their environment, enhancing their evolutionary fitness. Secondly, it is a state reached by the population during that process. Thirdly, it is a phenotypic trait or adaptive trait, with a functional role in each individual organism, that is maintained and has evolved through natural selection. Historically, adaptation has been described from the time of the ancient Greek philosophers such as Empedocles and Aristotle. In 18th and 19th-century natural theology, adaptation was taken as evidence for the existence of a deity. Charles Darwin and Alfred Russel Wallace proposed instead that it was explained by natural selection. Adaptation is related to biological fitness, which governs the rate of evolution as measured by changes in allele frequencies. Often, two or more species co-adapt and co-evolve as they develop adaptations tha ...
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Data Fusion
Data fusion is the process of integrating multiple data sources to produce more consistent, accurate, and useful information than that provided by any individual data source. Data fusion processes are often categorized as low, intermediate, or high, depending on the processing stage at which fusion takes place. Low-level data fusion combines several sources of raw data to produce new raw data. The expectation is that fused data is more informative and synthetic than the original inputs. For example, sensor fusion is also known as (multi-sensor) data fusion and is a subset of information fusion. The concept of data fusion has origins in the evolved capacity of humans and animals to incorporate information from multiple senses to improve their ability to survive. For example, a combination of sight, touch, smell, and taste may indicate whether a substance is edible. The JDL/DFIG model In the mid-1980s, the Joint Directors of Laboratories formed the Data Fusion Subpanel (whic ...
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Necker Cube
The Necker cube is an optical illusion that was first published as a rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. It is a simple wire-frame, two dimensional drawing of a cube with no visual cues as to its orientation, so it can be interpreted to have either the lower-left or the upper-right square as its front side. Ambiguity The Necker cube is an ambiguous drawing. Each part of the picture is ambiguous by itself, yet the human visual system picks an interpretation of each part that makes the whole consistent. The Necker cube is sometimes used to test computer models of the human visual system to see whether they can arrive at consistent interpretations of the image the same way humans do. Humans do not usually see an inconsistent interpretation of the cube. A cube whose edges cross in an inconsistent way is an example of an impossible object, specifically an impossible cube. With the cube on the left, most people see the lower-left face as being in ...
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