Const-correctness
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Const-correctness
In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be used to declare constants, in the C family of languages differs from similar constructs in other languages in that it is part of the ''type'', and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time for each use. Languages which use it include C, C++, D, JavaScript, Julia, and Rust. Introduction When applied in an object declaration, it indicates that the object is a constant: its value may not be changed, unlike a variable. This basic use – to declare constants – has parallels in many other languages. However, unlike in other languages, in the C family of languages the const is part of the ''type'', not part of the ''object''. For example, in C, declar ...
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Type Qualifier
In the context of programming languages, a type qualifier is a keyword that can be used to annotate a type to instruct the compiler to treat the now ''qualified type'' in a special way. By language C/C++ and C11, there are four type qualifiers in standard C: const ( C89), volatile ( C89), restrict ( C99) and _Atomic ( C11) – the latter has a private name to avoid clashing with user-defined names. The first two of these, const and volatile, are also present in C++, and are the only type qualifiers in C++. Thus in C++ the term "''cv''-qualified type" (for const and volatile) is often used for "qualified type", while the terms "''c''-qualified type" and "''v''-qualified type" are used when only one of the qualifiers is relevant. Of these, const is by far the best-known and most used, appearing in the C and C++ standard libraries and encountered in any significant use of these languages, which must satisfy const-correctness. The other qualifiers are used for low-level programming ...
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Constant (computer Programming)
In computer programming, a constant is a Value (computer science), value that is not altered by the Computer program, program during normal Execution (computing), execution. When associated with an Identifier (computer languages), identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a Variable (computer science), variable, which is an identifier with a value that can be changed during normal execution. To simplify, constants' values ''remains,'' while the values of variables ''varies,'' hence both their names. Constants are useful for both programmers and compilers: for programmers, they are a form of self-documenting code and allow reasoning about Correctness (computer science), correctness, while for compilers, they allow compile-time and Run time (program lifecycle phase), run-time checks that verify that constancy assumptions are not violated, and allow or simplify some compiler ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is now a very different language. As it has developed, it has drawn inspiration from other high-level programming languages. Notably, it has been influenced by Java, Python, Ruby, C#, and Eiffel. The D language reference describes it as follows: Features D is not source-compatible with C and C++ source code in general. However, any code that is legal in both C/C++ and D should behave in the same way. Like C++, D has closures, anonymous functions, compile-time function execution, design by contract, ranges, built-in container iteration concepts, and type inference. D's declaration, statement and expression syntaxes also closely match those of C++. Unlike C++, D also implements garbage collection, first cl ...
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Type Signature
In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method. A type signature includes the number, types, and order of the function's arguments. One important use of a type signature is for function overload resolution, where one particular definition of a function to be called is selected among many overloaded forms. Examples C/C++ In C and C++, the type signature is declared by what is commonly known as a function prototype. In C/C++, a function declaration reflects its use; for example, a function pointer with the signature would be called as: char c; double d; int retVal = (*fPtr)(c, d); Erlang In Erlang, type signatures may be optionally declared, as: -spec function_name(type1(), type2(), ...) -> out_type(). For example: -spec is_even(number()) -> boolean(). Haskell A type signature in Haskell generally takes the following form: functionName :: arg1Type -> arg2Type -> ... -> argNType N ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference ...
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Ada (programming Language)
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, inspired by Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, ISO/IEC 8652:2023, is called Ada 2022 informally. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of Honeywell under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages then used by the DoD. Ada was named after Ada Lovelace (1815–185 ...
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Program Correctness
In theoretical computer science, an algorithm is correct with respect to a specification if it behaves as specified. Best explored is ''functional'' correctness, which refers to the input–output behavior of the algorithm: for each input it produces an output satisfying the specification. Within the latter notion, ''partial correctness'', requiring that ''if'' an answer is returned it will be correct, is distinguished from ''total correctness'', which additionally requires that an answer ''is'' eventually returned, i.e. the algorithm terminates. Correspondingly, to prove a program's total correctness, it is sufficient to prove its partial correctness, and its termination. The latter kind of proof ( termination proof) can never be fully automated, since the halting problem is undecidable. For example, successively searching through integers 1, 2, 3, … to see if we can find an example of some phenomenon—say an odd perfect number—it is quite easy to write a partial ...
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Programming By Contract
Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract data types with preconditions, postconditions and invariants. These specifications are referred to as "contracts", in accordance with a conceptual metaphor with the conditions and obligations of business contracts. The DbC approach assumes all ''client components'' that invoke an operation on a ''server component'' will meet the preconditions specified as required for that operation. Where this assumption is considered too risky (as in multi-channel or distributed computing), the inverse approach is taken, meaning that the ''server component'' tests that all relevant preconditions hold true (before, or while, processing the ''client compon ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Return Value
In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register. Return statements in many programming languages allow a function to specify a return value to be passed back to the code that called the function. Overview In C and C++, return ''exp''; (where ''exp'' is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of ''exp''. If a function has the return type void, the return statement can be used without a value, in which case the program just breaks out of the current function and returns to the calling one. Similar syntax is used in other languages including Modula-2 and Python. In Pascal there is no return statement. ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mod ...
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Type Coercion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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