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Game Theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of Human behavior, behavioral relations. It is now an umbrella term for the science of rational Decision-making, decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was f ...
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Bayes' Rule
Bayes' theorem (alternatively Bayes' law or Bayes' rule, after Thomas Bayes) gives a mathematical rule for inverting conditional probabilities, allowing one to find the probability of a cause given its effect. For example, if the risk of developing health problems is known to increase with age, Bayes' theorem allows the risk to someone of a known age to be assessed more accurately by conditioning it relative to their age, rather than assuming that the person is typical of the population as a whole. Based on Bayes' law, both the prevalence of a disease in a given population and the error rate of an infectious disease test must be taken into account to evaluate the meaning of a positive test result and avoid the '' base-rate fallacy''. One of Bayes' theorem's many applications is Bayesian inference, an approach to statistical inference, where it is used to invert the probability of observations given a model configuration (i.e., the likelihood function) to obtain the probability o ...
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Philosophy Of Science (journal)
''Philosophy of Science'' is dedicated to the furthering of studies and free discussion from diverse standpoints in the philosophy of science. It is a peer-reviewed academic journal. Official affiliations In January 1934 ''Philosophy of Science'' announced itself as the chief external expression of the Philosophy of Science Association, which seems to have been the expectation of its founder, William Malisoff. The journal is currently the official journal of the Association, which Philipp Frank and C. West Churchman formally constituted in December 1947. Publication history Malisoff, who was independently wealthy, seems to have financed the launch of ''Philosophy of Science''. Correspondingly he became its first editor. In the first issue he sought papers ranging from studies on "the analysis of meaning, definition, symbolism," in scientific theories to those on "the nature and formulation of theoretical principles" and "in the function and significance of science within various ...
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Journal Of Theoretical Biology
The ''Journal of Theoretical Biology'' is a biweekly peer-reviewed scientific journal covering theoretical biology, as well as mathematical, computational, and statistical aspects of biology. Some research areas covered by the journal include cell biology, evolutionary biology, population genetics, morphogenesis, and immunology. The journal was established in 1961. Its founding editor-in-chief was English biologist James F. Danielli, who remained editor until his death in 1984. The journal is published by Elsevier and, , the editors-in-chief are Denise Kirschner ( University of Michigan Medical School), Mark Chaplain ( University of St. Andrews), and Akira Sasaki (The university for advanced studies, SOKENDAI, Hayama). Lewis Wolpert served as editor-in-chief for more than 55 years. According to the ''Journal Citation Reports'' the journal has a 2020 impact factor of 2.691. Notable articles The following are the most highly cited articles (more than 2,000 citations at April ...
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Journal Of Economic Perspectives
The ''Journal of Economic Perspectives'' (''JEP'') is an economic journal published by the American Economic Association. The journal was established in 1987. The JEP was founded by Joseph Stiglitz, Carl Shapiro, and Timothy Taylor. It is oriented around the twin goals of "providing perspective on current economic research, and explaining how economics provides perspective on questions of general interest." According to its editors its purpose is: #to synthesize and integrate lessons learned from active lines of economic research; #to provide economic analysis of public policy issues; to encourage cross-fertilization of ideas among the fields of thinking; #to offer readers an accessible source for state-of-the-art economic thinking; #to suggest directions for future research; #to provide insights and readings for classroom use; #and to address issues relating to the economics profession. Its current editors are Heidi Williams and Jeffrey Kling, and its managing editor ...
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Econometrica
''Econometrica'' is a peer-reviewed academic journal of economics, publishing articles in many areas of economics, especially econometrics. It is published by Wiley-Blackwell on behalf of the Econometric Society. The current editor-in-chief is Guido Imbens. History ''Econometrica'' was established in 1933. Its first editor was Ragnar Frisch, recipient of the first Nobel Memorial Prize in Economic Sciences in 1969, who served as an editor from 1933 to 1954. Although ''Econometrica'' is currently published entirely in English, the first few issues also contained scientific articles written in French. Indexing and abstracting ''Econometrica'' is abstracted and indexed in: * Scopus * EconLit * Social Sciences Citation Index According to the ''Journal Citation Reports'', the journal has a 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered mo ...
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Signaling Game
In game theory, a signaling game is a type of a dynamic game, dynamic Bayesian game.Subsection 8.2.2 in Fudenberg Trole 1991, pp. 326–331 The essence of a signaling game is that one player takes action, the signal, to convey information to another player. Sending the signal is more costly if the information is false. A manufacturer, for example, might provide a warranty for its product to signal to consumers that it is unlikely to break down. A traditional example is a worker who acquires a college degree not because it increases their skill but because it conveys their ability to employers. A simple signaling game would have two players: the sender and the receiver. The sender has one of two types, which might be called "desirable" and "undesirable," with different payoff functions. The receiver knows the probability of each type but not which one this particular sender has. The receiver has just one possible type. The sender moves first, choosing an action called the "sign ...
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Screening Game
A screening game is a two-player principal–agent type game used in economic and game theoretical modeling. Principal–agent problems are situations where there are two players whose interests are not necessarily matching with each other, and where complete honesty is not optimal for one player. This will lead to strategies where the players exchange information based in their actions which is to some degree noisy. This ambiguity prevents the other player from taking advantage of the first. The game is closely related to signaling games, but there is a difference in how information is exchanged. In the principal-agent model, for instance, there is an employer (the principal) and a worker (the agent). The worker has a given skill level, and chooses the amount of effort he will exert. If the worker knows his ability (which is given at the outset, perhaps by nature), and can acquire credentials or somehow signal that ability to the employer before being offered a wage, then the ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of Human behavior, behavioral relations. It is now an umbrella term for the science of rational Decision-making, decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was f ...
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Costly Signaling Theory In Evolutionary Psychology
Costly signaling theory in evolutionary psychology refers to uses of costly signaling theory and adaptationism in explanations for psychological traits and states. Often informed by the closely related fields of human behavioral ecology and cultural evolution, such explanations are predominantly focused on humans and emphasize the benefits of altering the perceptions of others and the need to do so in ways that are difficult to fake due to the widespread existence of adaptations which demand reliable information to avoid manipulation through dishonest signals. Although initially created to explain costly morphological traits as honest signals of an individual's underlying quality resulting from sexual selection, the scope of costly signaling theory has been expanded to include signals of cooperative intent and need, with the targets of such signals often going beyond potential mates. Costly signaling background Almost any organism can benefit from altering the perceptions, be ...
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Crawford Sobel
Crawford may refer to: Places Canada * Crawford Bay Airport, British Columbia * Crawford Lake Conservation Area, Ontario United Kingdom * Crawford, Lancashire, a small village near Rainford, Merseyside, England * Crawford, South Lanarkshire, a village in Scotland ** Crawford Castle, a medieval fortification * Tarrant Crawford in Dorset, England * Crawford Castle, an iron-age fortification, in Spetisbury, Dorset, England * Crawford Priory, a country house about southwest of Cupar, Fife, Scotland United States * Crawford, Alabama (other), several places * Crawford, Colorado * Crawford, Florida * Crawford, Georgia * Crawford, Maine * Crawford, Mississippi * Crawford, Missouri * Crawford, Nebraska * Crawford, New York * Crawford, Ohio * Crawford, Oklahoma * Crawford, Texas * Crawford Notch, a mountain pass in New Hampshire * Crawford County (other), several counties * Crawford Township (other), several townships Elsewhere * Crawford crater, Austral ...
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Nash Equilibria
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). The idea of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep theirs unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob has no other strategy available that does better than B at maximizing his payoff in response to Alice ...
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