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Centerpoint (geometry)
In statistics and computational geometry, the notion of centerpoint is a generalization of the median to data in higher-dimensional Euclidean space. Given a set of points in ''d''-dimensional space, a centerpoint of the set is a point such that any hyperplane that goes through that point divides the set of points in two roughly equal subsets: the smaller part should have at least a 1/(''d'' + 1) fraction of the points. Like the median, a centerpoint need not be one of the data points. Every non-empty set of points (with no duplicates) has at least one centerpoint. Related concepts Closely related concepts are the Tukey depth of a point (the minimum number of sample points on one side of a hyperplane through the point) and a Tukey median of a point set (a point maximizing the Tukey depth). A centerpoint is a point of depth at least ''n''/(''d'' + 1), and a Tukey median must be a centerpoint, but not every centerpoint is a Tukey median. Both terms are named a ...
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Statistics
Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, industrial, or social problem, it is conventional to begin with a statistical population or a statistical model to be studied. Populations can be diverse groups of people or objects such as "all people living in a country" or "every atom composing a crystal". Statistics deals with every aspect of data, including the planning of data collection in terms of the design of statistical survey, surveys and experimental design, experiments. When census data (comprising every member of the target population) cannot be collected, statisticians collect data by developing specific experiment designs and survey sample (statistics), samples. Representative sampling assures that inferences and conclusions can reasonably extend from the sample ...
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Linear Time
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is gene ...
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Multi-dimensional Geometry
In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or Mathematical object, object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), line has a One-dimensional space, dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A Surface (mathematics), surface, such as the Boundary (mathematics), boundary of a Cylinder (geometry), cylinder or sphere, has a Two-dimensional space, dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the Euclidean plane, plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry, ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. One of those is the parallel postulate which relates to parallel lines on a Euclidean plane. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory ...
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Discrete And Computational Geometry
'' Discrete & Computational Geometry'' is a peer-reviewed mathematics journal published quarterly by Springer. Founded in 1986 by Jacob E. Goodman and Richard M. Pollack, the journal publishes articles on discrete geometry and computational geometry. Abstracting and indexing The journal is indexed in: * ''Mathematical Reviews'' * ''Zentralblatt MATH'' * ''Science Citation Index'' * ''Current Contents'' Notable articles Two articles published in ''Discrete & Computational Geometry'', one by Gil Kalai in 1992 with a proof of a subexponential upper bound on the diameter of a polytope and another by Samuel Ferguson in 2006 on the Kepler conjecture on optimal three-dimensional sphere packing, earned their authors the Fulkerson Prize The Fulkerson Prize for outstanding papers in the area of discrete mathematics is sponsored jointly by the Mathematical Optimization Society (MOS) and the American Mathematical Society (AMS). Up to three awards of $1,500 each are presented at ...
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Approximation Algorithm
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there a ...
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Radon Point
In geometry, Radon's theorem on convex sets, published by Johann Radon in 1921, states that:Any set of d + 2 points in Rd can be partitioned into two sets whose convex hulls intersect. A point in the intersection of these convex hulls is called a Radon point of the set.For example, in the case ''d'' = 2, any set of four points in the Euclidean plane can be partitioned in one of two ways. It may form a triple and a singleton, where the convex hull of the triple (a triangle) contains the singleton; alternatively, it may form two pairs of points that form the endpoints of two intersecting line segments. Proof and construction Consider any set X=\\subset \mathbf^d of ''d'' + 2 points in ''d''-dimensional space. Then there exists a set of multipliers ''a''1, ..., ''a''''d'' + 2, not all of which are zero, solving the system of linear equations : \sum_^ a_i x_i=0,\quad \sum_^ a_i=0, because there are ''d'' + 2 unknowns (the mul ...
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Randomized Algorithm
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables. There is a distinction between algorithms that use the random input so that they always terminate with the correct answer, but where the expected running time is finite (Las Vegas algorithms, for example Quicksort), and algorithms which have a chance of producing an incorrect result ( Monte Carlo algorithms, for example the Monte Carlo algorithm for the MFAS problem) or fail to produce a result either by signaling a failure or failing to terminate. In some cases, probabilistic algorithms are the only practical means of solving a problem. In common practice, randomized alg ...
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Euclidean Plane
In mathematics, a Euclidean plane is a Euclidean space of Two-dimensional space, dimension two, denoted \textbf^2 or \mathbb^2. It is a geometric space in which two real numbers are required to determine the position (geometry), position of each point (mathematics), point. It is an affine space, which includes in particular the concept of parallel lines. It has also measurement, metrical properties induced by a Euclidean distance, distance, which allows to define circles, and angle, angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a ''Cartesian plane''. The set \mathbb^2 of the ordered pairs of real numbers (the real coordinate plane), equipped with the dot product, is often called ''the'' Euclidean plane or ''standard Euclidean plane'', since every Euclidean plane is isomorphic to it. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagor ...
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Half-space (geometry)
In geometry, a half-space is either of the two parts into which a plane divides the three-dimensional Euclidean space. If the space is two-dimensional, then a half-space is called a ''half-plane'' (open or closed). A half-space in a one-dimensional space is called a ''half-line'' or ray''.'' More generally, a half-space is either of the two parts into which a hyperplane divides an n-dimensional space. That is, the points that are not incident to the hyperplane are partitioned into two convex sets (i.e., half-spaces), such that any subspace connecting a point in one set to a point in the other must intersect the hyperplane. A half-space can be either ''open'' or ''closed''. An open half-space is either of the two open sets produced by the subtraction of a hyperplane from the affine space. A closed half-space is the union of an open half-space and the hyperplane that defines it. The open (closed) ''upper half-space'' is the half-space of all (''x''1, ''x''2, ..., ''x''''n'') suc ...
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Helly's Theorem
Helly's theorem is a basic result in discrete geometry on the intersection of convex sets. It was discovered by Eduard Helly in 1913,. but not published by him until 1923, by which time alternative proofs by and had already appeared. Helly's theorem gave rise to the notion of a Helly family. Statement Let be a finite collection of convex subsets of \R^d, with n\geq d+1. If the intersection of every d+1 of these sets is nonempty, then the whole collection has a nonempty intersection; that is, :\bigcap_^n X_j\ne\varnothing. For infinite collections one has to assume compactness: Let \ be a collection of compact convex subsets of \R^d, such that every subcollection of cardinality at most d+1 has nonempty intersection. Then the whole collection has nonempty intersection. Proof We prove the finite version, using Radon's theorem as in the proof by . The infinite version then follows by the finite intersection property characterization of compactness: a collection of closed ...
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