Capturing Race
In the board game Go, a is a tactical situation created in positions when both players have groups striving to capture each other, in some closely delimited area of the board. Typically it is not possible for each side to create a safe group with two eyes. One common outcome is that one group is captured, resolving the race. In the most simple situations it is possible to predict this result, by counting the liberties on each group: if for example there are four liberties each, the advantage will lie with the player able to play first, while if one side has four liberties and the other five, the result is already decided and neither player will continue (the player who is behind will normally leave the area alone, seeing it as a future source of ko threats). There are numerous other possible outcomes, for example a '' seki'', a ko of a direct or indirect nature, and (rather rarely) more exotic types of repeating situation such as triple ko or ''chosei''. In the more orthod ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Korean Language
Korean is the first language, native language for about 81 million people, mostly of Koreans, Korean descent. It is the national language of both South Korea and North Korea. In the south, the language is known as () and in the north, it is known as (). Since the turn of the 21st century, aspects of Korean Wave, Korean popular culture have spread around the world through globalization and Korean Wave, cultural exports. Beyond Korea, the language is recognized as a minority language in parts of China, namely Jilin, and specifically Yanbian Korean Autonomous Prefecture, Yanbian Prefecture, and Changbai Korean Autonomous County, Changbai County. It is also spoken by Sakhalin Koreans in parts of Sakhalin, the Russian island just north of Japan, and by the in parts of Central Asia. The language has a few Extinct language, extinct relatives which—along with the Jeju language (Jejuan) of Jeju Island and Korean itself—form the compact Koreanic language family. Even so, Jejuan and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captured" and removed from the board. The basic idea can be summarized by: Explanation The concept of life and death is a consequence of two basic Go rules. * A group of stones with no liberties is captured. * A stone may not be played on a position where it will be captured directly, unless it directly captures another group. Because of these rules, some groups can never be captured (and thus are ''alive''), while others cannot avoid capture (and thus are ''dead'' even if they have not yet been removed from the board). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive''. Examples See the diagram on the right, and suppose white tries to capture the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go Terms
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ko Rule
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Triple Ko
A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of Go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go Position, Life And Death, 1
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Angry Birds Go!'', a kart racing game based on the ''Angry Birds'' series released in 2013 * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game based on the ''Pokémon'' series Film * ''Go'' (1999 film), American film * ''Go' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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International Go Federation
The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations among members and improve world go organization. It does so by carrying out the following activities: * Organizing the World Amateur Go Championship and other international Go tournaments; * Publishing and distributing to members up-to-date information on world Go activities, through bulletins or on the IGF website; * Other activities pertaining to the international development of Go. Policies The IGF is an apolitical and non-religious organization, and strives to promote fair play amongst all players. History The Japan Go Association organized the first World Go Amateur Championship in Japan, in 1979. Many of the top Go players from around the world and representatives from the major National Go Associations attended the event. Its s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |