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Branch And Price
In applied mathematics, branch and price is a method of combinatorial optimization for solving integer linear programming (ILP) and mixed integer linear programming (MILP) problems with many variables. The method is a hybrid of branch and bound and column generation methods. Description of the algorithm Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed. The approach is based on the observation that for large problems most columns will be nonbasic and have their corresponding variable equal to zero in any optimal solution. Thus, the large majority of the columns are irrelevant for solving the problem. The algorithm typically begins by using a reformulation, such ...
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Applied Mathematics
Applied mathematics is the application of mathematics, mathematical methods by different fields such as physics, engineering, medicine, biology, finance, business, computer science, and Industrial sector, industry. Thus, applied mathematics is a combination of mathematical science and specialized knowledge. The term "applied mathematics" also describes the profession, professional specialty in which mathematicians work on practical problems by formulating and studying mathematical models. In the past, practical applications have motivated the development of mathematical theories, which then became the subject of study in pure mathematics where abstract concepts are studied for their own sake. The activity of applied mathematics is thus intimately connected with research in pure mathematics. History Historically, applied mathematics consisted principally of Mathematical analysis, applied analysis, most notably differential equations; approximation theory (broadly construed, ...
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Reduced Cost
In linear programming, reduced cost, or opportunity cost, is the amount by which an objective function coefficient would have to improve (so increase for maximization problem, decrease for minimization problem) before it would be possible for a corresponding variable to assume a positive value in the optimal solution. It is the cost for increasing a variable by a small amount, i.e., the first derivative from a certain point on the polyhedron that constrains the problem. When the point is a vertex in the polyhedron, the variable with the most extreme cost, negatively for minimization and positively maximization, is sometimes referred to as the steepest edge. Given a system minimize \mathbf^T\mathbf subject to \mathbf\leq\mathbf, \mathbf\geq 0, the reduced cost vector can be computed as \mathbf - \mathbf^T \mathbf, where \mathbf is the dual cost vector. It follows directly that for a minimization problem, any non- basic variables at their lower bounds with strictly negative reduce ...
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Delayed Column Generation
Column generation or delayed column generation is an efficient algorithm for solving large linear programs. The overarching idea is that many linear programs are too large to consider all the variables explicitly. The idea is thus to start by solving the considered program with only a subset of its variables. Then iteratively, variables that have the potential to improve the objective function are added to the program. Once it is possible to demonstrate that adding new variables would no longer improve the value of the objective function, the procedure stops. The hope when applying a column generation algorithm is that only a very small fraction of the variables will be generated. This hope is supported by the fact that in the optimal solution, most variables will be non-basic and assume a value of zero, so the optimal solution can be found without them. In many cases, this method allows to solve large linear programs that would otherwise be intractable. The classical example of ...
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Branch And Bound
Branch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores ''branches'' of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated ''bounds'' on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm. The algorithm depends on efficient estimation of the lower and u ...
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Branch And Cut
Branch and cut is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten the linear programming relaxations. Note that if cuts are only used to tighten the initial LP relaxation, the algorithm is called cut and branch. Algorithm This description assumes the ILP is a maximization problem. The method solves the linear program without the integer constraint using the regular simplex algorithm. When an optimal solution is obtained, and this solution has a non-integer value for a variable that is supposed to be integer, a cutting plane algorithm may be used to find further linear constraints which are satisfied by all feasible integer points but violated by the current fractional solution. These inequalities may be added to the linear program, such tha ...
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Generalized Assignment Problem
In applied mathematics, the maximum generalized assignment problem is a problem in combinatorial optimization. This problem is a generalization of the assignment problem in which both tasks and agents have a size. Moreover, the size of each task might vary from one agent to the other. This problem in its most general form is as follows: There are a number of agents and a number of tasks. Any agent can be assigned to perform any task, incurring some cost and profit that may vary depending on the agent-task assignment. Moreover, each agent has a budget and the sum of the costs of tasks assigned to it cannot exceed this budget. It is required to find an assignment in which all agents do not exceed their budget and total profit of the assignment is maximized. In special cases In the special case in which all the agents' budgets and all tasks' costs are equal to 1, this problem reduces to the assignment problem. When the costs and profits of all tasks do not vary between different ...
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Vehicle Routing Problem
The vehicle routing problem (VRP) is a combinatorial optimization and integer programming problem which asks "What is the optimal set of routes for a fleet of vehicles to traverse in order to deliver to a given set of customers?" It generalises the travelling salesman problem (TSP). It first appeared in a paper by George Dantzig and John Ramser in 1959, in which the first algorithmic approach was written and was applied to petrol deliveries. Often, the context is that of delivering goods located at a central depot to customers who have placed orders for such goods. The objective of the VRP is to minimize the total route cost. In 1964, Clarke and Wright improved on Dantzig and Ramser's approach using an effective greedy algorithm called the savings algorithm. Determining the optimal solution to VRP is NP-hard, so the size of problems that can be optimally solved using mathematical programming or combinatorial optimization can be limited. Therefore, commercial solvers tend to use H ...
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Graph Coloring
In graph theory, graph coloring is a methodic assignment of labels traditionally called "colors" to elements of a Graph (discrete mathematics), graph. The assignment is subject to certain constraints, such as that no two adjacent elements have the same color. Graph coloring is a special case of graph labeling. In its simplest form, it is a way of coloring the Vertex (graph theory), vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an ''edge coloring'' assigns a color to each Edge (graph theory), edges so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each Face (graph theory), face (or region) so that no two faces that share a boundary have the same color. Vertex coloring is often used to introduce graph coloring problems, since other coloring problems can be transformed into a vertex coloring instance. For example, an edge coloring of a graph is just ...
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Dantzig–Wolfe Decomposition
Dantzig–Wolfe decomposition is an algorithm for solving linear programming problems with special structure. It was originally developed by George Dantzig and Philip Wolfe and initially published in 1960. Many texts on linear programming have sections dedicated to discussing this decomposition algorithm. Dantzig–Wolfe decomposition relies on delayed column generation for improving the tractability of large-scale linear programs. For most linear programs solved via the revised simplex algorithm, at each step, most columns (variables) are not in the basis. In such a scheme, a master problem containing at least the currently active columns (the basis) uses a subproblem or subproblems to generate columns for entry into the basis such that their inclusion improves the objective function. Required form In order to use Dantzig–Wolfe decomposition, the constraint matrix of the linear program must have a specific form. A set of constraints must be identified as "connecting" ...
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Combinatorial Optimization
Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead. Combinatorial optimization is related to operations research, algorithm theory, and computational complexity theory. It has important applications in several fields, including artificial intelligence, machine learning, auction theory, software engineering, VLSI, applied mathematics and theoretical computer science. Applications Basic applications of combina ...
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Branch And Price Diagram
A branch, also called a ramus in botany, is a stem that grows off from another stem, or when structures like veins in leaves are divided into smaller veins. History and etymology In Old English, there are numerous words for branch, including , , , and . There are also numerous descriptive words, such as (that is, something that has bled, or 'bloomed', out), (literally 'little bough'), (literally 'on growth'), and (literally 'offspringing'). Numerous other words for twigs and boughs abound, including , which still survives as the ''-toe'' in ''mistletoe''. Latin words for branch are or . The latter term is an affix found in other modern words such as ''cladodont'' (prehistoric sharks with branched teeth), ''cladode'' (flattened leaf-like branches), or ''cladogram'' (a branched diagram showing relations among organisms). Woody branches Large branches are known as boughs and small branches are known as twigs. The term ''twig'' usually refers to a terminus, while ''bough' ...
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Linear Programming Relaxation
In mathematics, the relaxation of a (mixed) integer linear program is the problem that arises by removing the integrality constraint of each variable. For example, in a 0–1 integer program, all constraints are of the form :x_i\in\. The relaxation of the original integer program instead uses a collection of linear constraints :0 \le x_i \le 1. The resulting relaxation is a linear program, hence the name. This relaxation technique transforms an NP-hard optimization problem (integer programming) into a related problem that is solvable in polynomial time (linear programming); the solution to the relaxed linear program can be used to gain information about the solution to the original integer program. Example Consider the set cover problem, the linear programming relaxation of which was first considered by Lovász in 1975. In this problem, one is given as input a family of sets ''F'' = ; the task is to find a subfamily, with as few sets as possible, having the same union as ''F ...
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