Arithmetic Model Of Computation
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Arithmetic Model Of Computation
In computing, especially computational geometry, a real RAM (random-access machine) is a mathematical model of a computer that can compute with exact real numbers instead of the binary fixed-point or floating-point numbers used by most actual computers. The real RAM was formulated by Michael Ian Shamos in his 1978 Ph.D. dissertation. Model The "RAM" part of the real RAM model name stands for "random-access machine". This is a model of computing that resembles a simplified version of a standard computer architecture. It consists of a stored program, a computer memory unit consisting of an array of cells, and a central processing unit with a bounded number of registers. Each memory cell or register can store a real number. Under the control of the program, the real RAM can transfer real numbers between memory and registers, and perform arithmetic operations on the values stored in the registers. The allowed operations typically include addition, subtraction, multiplication, and ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Software Library
In computing, a library is a collection of resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal details. For example, a program could use a library that abstracts a complicated system call so that the ...
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Classes Of Computers
Computers can be classified, or typed, in many ways. Some common classifications of computers are given below. Classes by purpose , - , style="text-align: left;", Notes: Microcomputers (personal computers) Microcomputers became the most common type of computer in the late 20th century. The term "microcomputer" was introduced with the advent of systems based on single-chip microprocessors. The best-known early system was the Altair 8800, introduced in 1975. The term "microcomputer" has practically become an anachronism as it has fallen into disuse. These computers include: * Desktop computers – A case put under or on a desk. The display may be optional, depending on use. The case size may vary, depending on the required expansion slots. Very small computers of this kind may be integrated into the monitor. * Rackmount computers – The cases of these computers fit into 19-inch racks, and may be space-optimized and very flat. A dedicated display, keyboard, and ...
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Perles Configuration
In geometry, the Perles configuration is a system of nine points and nine lines in the Euclidean plane for which every combinatorially equivalent realization has at least one irrational number as one of its coordinates. It can be constructed from the diagonals and symmetry lines of a regular pentagon, and their crossing points. All of the realizations of the Perles configuration in the projective plane are equivalent to each other under projective transformations. The Perles configuration is the smallest configuration of points and lines that cannot be realized with rational coordinates. It is named after Micha Perles, who used it to construct an eight-dimensional convex polytope that cannot be given rational number coordinates and that have the fewest vertices (twelve) of any known irrational polytope. Construction One way of constructing the Perles configuration is to start with a regular pentagon and its five diagonals. These diagonals form the sides of a smaller inner pentagon ...
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