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Anti-game
Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve. Some genres that have been considered non-games include language-learning software, digital tabletop games, puzzle games, simulation games, and art games. History Non-games have existed since the early days of video games, although there hasn't been a specific term for them. One of the first is Atari Inc.’s 1977 '' Surround'', a two-player snake game for the Atari VCS, which contains a ...
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Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or Interpreter (computing), interpreter to execution (computing), execute on the architecture's hardware. Over time, software has become complex, owing to developments in Computer network, networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applicat ...
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I, Robot (video Game)
''I, Robot'' is a shooter video game developed and published by Atari, Inc. for arcades. Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced. The arcade machine comes with two games. The first is ''I, Robot'', a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, ''Doodle City'', a drawing tool that lasts for three minutes. ''I, Robot'' was the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. Previous real-time 3D graphics were vector lines instead of rasterized polygons, one example being Atari's '' Tempest'' (1981) a " tube shooter" which Dave Theurer had also designed and programmed. While Funai's las ...
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SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''Sim'' titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the bu ...
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ANALOG Computing
''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almost every issue included a machine language video game—as opposed to Atari BASIC—which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ''ANALOG'' also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. After the Atari ST was released, coverage of the new systems moved to an ''ST-Log'' section of the magazine before spinning off into a separate publication under the ''ST-Log'' name. The title began as an acronym for Atari Newsletter And Lots Of Games, which was only spelled out in the first two issues. Originally the title as printed on the cover was ''A.N.A.L.O.G. 400/800 Magazine'', but starting with the sixth issue it was shorten ...
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Joel Gluck
Joel or Yoel is a name meaning "Yahweh Is God" in Hebrew and may refer to: * Joel (given name), including a list of people named Joel or Yoel * Joel (surname), a surname * Joel (footballer, born 1904), Joel de Oliveira Monteiro, Brazilian football goalkeeper * Joel (footballer, born 1980), Joel Bertoti Padilha, Brazilian football centre-back * Joel (prophet), a prophet of ancient Israel ** Book of Joel, a book in the Jewish Tanakh, and in the Christian Bible, ascribed to the prophet * Joel, Georgia, a community in the United States * Joel, Wisconsin The Town of Clayton is located in Polk County, Wisconsin, Polk County, Wisconsin, United States. The population was reported as 958 in 2020 according to the 2020 US census. The Clayton (village), Wisconsin, Village of Clayton is distinct and cont ...
, a community in the United States {{disambiguation, hn, geo ...
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Racing Destruction Set
''Racing Destruction Set'' is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for Atari 8-bit computers, programmed by Rebecca Heineman of Interplay, was released in 1986 in the United States, United Kingdom, and Germany. The game allows players to design and race on tracks with a variety of vehicles. It is part of the ''Construction Set'' series along with ''Pinball Construction Set'', ''Music Construction Set'', and ''Adventure Construction Set''. Gameplay The game is a one or two-player game played with joysticks. The player can create different race tracks using a variety of templates. The player can create ramps and elevation changes in the layout of the track as well. The builder also has the options to change the type of terrain - laying slippery ice stretches of track, normal track, or difficult sandy sections of track. For a particular race, the player can change a variety of ...
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Adventure Construction Set
''Adventure Construction Set'' (''ACS'') is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ''ACS'' was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as '' Ali Baba and the Forty Thieves'' (1981). ''ACS'' provides a graphical editor for the construction of maps, placement of creatures and items, and menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends; games exported from the Amiga version still require ACS to play. A complete game is included: ''Rivers of Light'', based on the ''Epic of Gilgamesh''. The Amiga version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre. Todd Howard revealed that when Bethesda started making ''Morrowind'', he was excited about making a ...
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Rally Speedway
''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for Atari 8-bit computers. It was published by Adventure International in 1983 as 16K ROM cartridge. A port to the Commodore 64 was published by Commodore in 1985. The game includes options for changing how vehicles handle, such as top speed, acceleration, and whether roads are wet, dry, or icy. There's also an integrated editor for creating and saving race tracks. Ansderson was inspired by the 1980 Intellivision game ''Auto Racing''. In turn, ''Rally Speedway'' directly influenced the 1991 Nintendo Entertainment System game ''Micro Machines''. Gameplay ''Rally Speedway'' shows a birds-eye view of a small section of a larger race track that scrolls. Single-player and two-player modes are available, with no computer-controlled opponents present in either mode. In the single-player game, the player races against time. The only goal is to improve one's lap t ...
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