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Ahead-of-time Compilation
In computer science, ahead-of-time compilation (AOT compilation) is the act of compiling an (often) higher-level programming language into an (often) lower-level language before execution of a program, usually at build-time, to reduce the amount of work needed to be performed at run time. It is most commonly associated with the act of compiling a higher-level programming language such as C or C++, or an intermediate representation such as Java bytecode or Common Intermediate Language (CIL) code, into native machine code so that the resulting binary file can execute natively, just like a standard native compiler. When being used in this context, it is often seen as an opposite of just-in-time (JIT) compiling. Speaking more generally, the target languages of an AOT compilation are not necessarily specific to native machine code but are defined rather arbitrarily. Some academic papers use this word to mean the act of compiling the Java bytecode to C or the timing when op ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have a dedicated JavaScript engine that executes the client code. These engines are also utilized in some servers and a variety of apps. The most popular runtime system for non-browser usage is Node.js. JavaScript is a high-level, often just-in-time–compiled language that conforms to the ECMAScript standard. It has dynamic typing, prototype-based object-orientation, and first-class functions. It is multi-paradigm, supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular expressions, standard data structures, and the Document Object Model (DOM). The ECMAScript standard does not include any input/output (I/O), such as netwo ...
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Bartok (compiler)
Bartok is an optimizing compiler and managed runtime system for Common Intermediate Language (which .NET languages compile to), being developed by Microsoft Research. Overview Bartok aims to be efficient enough to be usable for writing operating systems. It provides services such as automatic memory management and garbage collection, threading, and marshalling data to and from native code, as well as verification of CIL code. Bartok is written in C#, including the garbage collector. Bartok is being used by Microsoft Research for the implementation of Singularity, a highly- dependable operating system written almost entirely in managed code. Bartok allows various implementations of the garbage collector, base class library and other components to be chosen at runtime on a per-application basis. This feature is being used to write the different components of Singularity – kernel, device drivers, and applications – each using a separate class library that exposes functional ...
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Adaptive Optimization
Adaptive optimization is a technique in computer science that performs dynamic recompilation of portions of a program based on the current execution profile. With a simple implementation, an adaptive optimizer may simply make a trade-off between just-in-time compilation and interpreting instructions. At another level, adaptive optimization may take advantage of local data conditions to optimize away branches and to use inline expansion to decrease the cost of procedure calls. Consider a hypothetical banking application that handles transactions one after another. These transactions may be checks, deposits, and a large number of more obscure transactions. When the program executes, the actual data may consist of clearing tens of thousands of checks without processing a single deposit and without processing a single check with a fraudulent account number. An adaptive optimizer would compile assembly code to optimize for this common case. If the system then started processing tens ...
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Inlining
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compiling, without changing the source code (the text), while macro expansion occurs before compiling, and results in different text that is then processed by the compiler. Inlining is an important optimization, but has complex effects on performance. As a rule of thumb, some inlining will improve speed at very minor cost of space, but excess inlining will hurt speed, due to inlined code consuming too much of the instruction cache, and also cost significant space. A survey of the modest academic literature on inlining from the 1980s and 1990s is given in Peyton Jones & Marlow 1999. Overview Inline expansion is similar to macro expansion as the compiler places a new copy of the function in each place it is called. Inlined functions run a little faster than the ...
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Virtual Function
In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP). They allow for the execution of target functions that were not precisely identified at compile time. Most programming languages, such as JavaScript, PHP and Python, treat all methods as virtual by default and do not provide a modifier to change this behavior. However, some languages provide modifiers to prevent methods from being overridden by derived classes (such as the ''final'' and ''private'' keywords in Java and PHP). Purpose The concept of the virtual function solves the following problem: In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base cla ...
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Constant Propagation
Constant folding and constant propagation are related compiler optimizations used by many modern compilers. An advanced form of constant propagation known as sparse conditional constant propagation can more accurately propagate constants and simultaneously remove dead code. Constant folding Constant folding is the process of recognizing and evaluating constant expressions at compile time rather than computing them at runtime. Terms in constant expressions are typically simple literals, such as the integer literal 2, but they may also be variables whose values are known at compile time. Consider the statement: i = 320 * 200 * 32; Most compilers would not actually generate two multiply instructions and a store for this statement. Instead, they identify constructs such as these and substitute the computed values at compile time (in this case, 2,048,000). Constant folding can make use of arithmetic identities. If x is numeric, the value of 0 * x is zero even if the compiler ...
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Profile-guided Optimization
In computer programming, profile-guided optimization (PGO, sometimes pronounced as ''pogo''), also known as profile-directed feedback (PDF) or feedback-directed optimization (FDO), is the compiler optimization technique of using prior analyses of software artifacts or behaviors (" profiling") to improve the expected runtime performance of the program. Method Optimization techniques based on static program analysis of the source code consider code performance improvements without actually executing the program. No dynamic program analysis is performed. For example, inferring or placing formal constraints on the number of iterations a loop is likely to execute is fundamentally useful when considering whether to unroll it or not, but such facts typically rely on complex runtime factors that are difficult to conclusively establish. Usually, static analysis will have incomplete information and only be able to approximate estimates of the eventual runtime conditions. The first high ...
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Optimizing Compiler
An optimizing compiler is a compiler designed to generate code that is optimized in aspects such as minimizing program execution time, memory usage, storage size, and power consumption. Optimization is generally implemented as a sequence of optimizing transformations, a.k.a. compiler optimizations algorithms that transform code to produce semantically equivalent code optimized for some aspect. Optimization is limited by a number of factors. Theoretical analysis indicates that some optimization problems are NP-complete, or even undecidable. Also, producing perfectly ''optimal'' code is not possible since optimizing for one aspect often degrades performance for another. Optimization is a collection of heuristic methods for improving resource usage in typical programs. Categorization Local vs. global scope Scope describes how much of the input code is considered to apply optimizations. Local scope optimizations use information local to a basic block. Since basic blocks cont ...
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Runtime Environment
In computer programming, a runtime system or runtime environment is a sub-system that exists in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the runtime). Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system (OS), among others. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and manag ...
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Erlang (programming Language)
Erlang ( ) is a general-purpose, concurrent, functional high-level programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs. The Erlang runtime system is designed for systems with these traits: * Distributed * Fault-tolerant * Soft real-time * Highly available, non-stop applications * Hot swapping, where code can be changed without stopping a system. The Erlang programming language has immutable data, pattern matching, and functional programming. The sequential subset of the Erlang language supports eager evaluation, single assignment, and dynamic typing. A normal Erlang application is built out of hundreds of small Erlang processes. It was originally proprietary software within Ericsson, developed by Joe Armstrong ...
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Dynamic Typing
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax ...
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