X-Wing Vs. TIE Fighter
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X-Wing Vs. TIE Fighter
''Star Wars: X-Wing vs. TIE Fighter'' is a 1997 space combat game developed by Totally Games for LucasArts. It is the third installment of the ''X-Wing'' series. Featuring several technical advancements over the original releases of its predecessors, ''X-Wing vs. TIE Fighter'' runs on Windows, requires a joystick, features a CD audio soundtrack, supports high-resolution graphics, and brings texture mapping to the ship models of the in-flight game engine. It includes robust multiplayer options for up to eight players in free-for-all, team-based, and cooperative play modes, and has a sophisticated pilot and mission selection system that tracks the player's points and awards. In addition to selecting what craft they will fly, the player can choose their squadron (and thus role in combat) for each mission. While all content could be played single-player, it is the only part of the series designed primarily for multiplayer, and it lacked a story-driven campaign. LucasArts later r ...
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Totally Games
Totally Games was a video game developer located in Marin County, California. Their titles included the ''X-wing'' series of games based on the Star Wars universe, a series of PC-based World War II flight combat simulations (''Battlehawks 1942'', ''Their Finest Hour: The Battle of Britain'', and ''Secret Weapons of the Luftwaffe'') and '' Bridge Commander'' based on the Star Trek universe. They created ''Secret Weapons over Normandy'' in 2003 for the PS2, Xbox and PC. They broadened their scope to create products for the PSP and the Wii (''Alien Syndrome'') and an interconnected theme park/internet experience, ''Buzz Lightyear Astroblasters'', commemorating the 50th anniversary of Disneyland. The company was originally founded in 1985 as a sole proprietorship, incorporated in 1993 as Peregrine Software and soon thereafter renamed Totally Games by Lawrence Holland, a Cornell University graduate. History Lawrence Holland began developing games in 1983, beginning with Spike's Peak, ...
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B-wing
The following is a list of science-fictional ''Star Wars'' starfighters. Within the ''Star Wars'' setting, a starfighter is defined as a "small, fast, manevuerable, and heavily armed starship used in direct confrontations between opposing forces."Dougherty, et al. (2020), p. 256-257 In addition to appearing in the saga's movies and TV series, several LucasArts games depict the player as a starfighter pilot. In the ''Star Wars'' universe, starfighters are equipped with the same fictional technology found on other starships. Technology in Star Wars#Interstellar travel, Sublight drives propel starfighters at below lightspeed velocities, with the most common type being the ion engine.Barr, et al. (2017), p. 132 These engines are used to lift off from planetary surfaces, travel in deep space and engage other starships in space battles, while inertial dampeners protect the occupants from forceful accelerations. Repulsorlifts are carried as secondary drives for atmospheric flight a ...
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Space MOGs
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "s ...
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Space Combat Simulators
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light tra ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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LucasArts Games
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action-based ''Star Wars'' titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre. ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', ''Castlevania: Symphony of the Night'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as ''Everybody's Golf (1997 video game), Everybody's Golf'', ''I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', ''Oddworld: Abe's Oddysee'', ''Gran Turismo (1997 video game), Gran Turismo'', ''Diablo (video game), Diablo'', ''Grand Theft Auto (video game), Grand Theft Auto'' and ''Fallout (video game), Fallout''. Sony's PlayStation (console), PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing ar ...
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Transmission Games
Transmission Games (originally known as ''IR Gurus'') was an Australian game development company, specialising in sports and action games. Originally, Transmission Games was established as IR Gurus Pty Ltd in 1996 by Craig Laughton, Andrew Niere, and Ian Cunliffe with the motto "Game Play is Everything". The company name was changed in February 2008 to Transmission Games and was later purchased by a third party investor. The company was subsequently wound up some 18 months later by the new owner. Transmission Games had developed many games, including: ''Ashes Cricket 2009'' for PlayStation 3, Xbox 360, and PC, ''Heatseeker'' for the PlayStation 2, Wii, and PSP, '' Heroes of the Pacific'' for the PlayStation 2, Xbox, and PC, the AFL Premiership series of games for the PlayStation 2, and ''The Saddle Club – Willowbrook Stables''. The company was based in Melbourne, Australia and its last games released were ''Ashes Cricket 2009'' (which was published by Codemasters), ''Heatsee ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with '' Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Fea ...
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CD-Action
''CD-Action'' is a Polish magazine devoted to video games. Its first issue was published on April 1, 1996. In 2005, an unsuccessful attempt was made to introduce the magazine to the Czech market; only one issue was ever published. References 1996 establishments in Poland Magazines established in 1996 Magazines published in Warsaw Polish-language magazines Video game magazines published in Poland {{videogame-mag-stub ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including '' PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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