Wyrmspan (board Game)
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Wyrmspan (board Game)
''Wyrmspan'' is a board game for one to five players designed by Connie Vogelmann and published by Stonemaier Games in 2024. It is a card-driven, board game in which players compete to excavate labyrinths and entice dragons to the sanctuary of their caves. Based on the acclaimed board game ''Wingspan'', ''Wyrmspan'' is themed around dragons instead of birds and hosts slightly more complex game mechanics. Upon its release ''Wyrmspan'' received widespread positive reviews and achieved the largest single-day product sale quantity in Stonemaier Games history. Gameplay In ''Wyrmspan'' players excavate caves and entice dragons, represented by 183 uniquely illustrated cards, before using their adventurer to explore for resources and victory points. Inspired by ''Wingspan'', ''Wyrmspan'' is a card-driven, engine-building game that increases the complexity of ''Wingspan''. On their turn, players can take one of three actions. They can excavate by playing cave cards in the Crimson Cav ...
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Stonemaier Games
Stonemaier Games is an American board game publishing company founded in 2012 by Jamey Stegmaier and Alan Stone. It is known for the games ''Viticulture'', ''Wingspan'', and ''Scythe''. History Stonemaier Games was founded in St. Louis, Missouri, by Jamey Stegmaier, a student at Washington University in St. Louis, and Alan Stone. In 2012, Stegmaier and Stone crowdfunded funds for the publication of their first game,''Viticulture,'' on Kickstarter, earning about $65,000 from supporters. For legal reasons, they formed a limited liability company titled "Stonemaier Inc.", which would allow them both to self-publish games that they designed and games from other designers. According to Stegmaier, early ownership of the company was split evenly between himself, Stone, and two other partners, but this was later restructured such that Stegmaier and Stone were the sole owners, with former as the majority partner. Stonemaier Games hired additional staff in 2023, and as of then employs one ...
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Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ...
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Wingspan (board Game)
''Wingspan'' is a board game designed by Elizabeth Hargrave and published by Stonemaier Games in 2019. It is a card-driven, board game in which players compete to attract birds to their wildlife reserves. During the game's development process, Hargrave constructed personal charts of birds observed in Maryland, with statistics sourced from various biological databases; the special powers of birds were also selected to resemble real-life characteristics. Upon its release, ''Wingspan'' received critical and commercial acclaim for its gameplay, accurate thematic elements, and artwork. The game also won numerous awards, including the 2019 Kennerspiel des Jahres. Several expansions and a digital edition have been subsequently published. Gameplay In ''Wingspan'', players spend food resources to add birds, which are represented by 170 individually illustrated cards, to the forest, prairie, and wetland habitats on their player boards. Each habitat is associated with a different player a ...
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Dicebreaker
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internationa ...
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Apiary (board Game)
''Apiary'' is a tile-based strategy game designed by Connie Vogelmann and published in 2023 by Stonemaier Games. Players control a faction of spacefaring bees as they explore, gather resources, and advance their hive before hibernation. Publishing history ''Apiary'' was the design debut of Connie Vogelmann and was illustrated by Kwanchai Moriya. It was first available for digital purchase from the Stonemaier Games website and at the 2023 Essen Spiel before its retail release in November of 2023. Gameplay ''Apiary'' is played on one shared board with sections such as an exploration map where the "QueenShip" token can be moved around through space, the "Hibernation Comb" where advanced bees are placed into hibernation, and locations for advancement tiles, carving tiles, and Seed Cards, representing the different actions a player can take on their turn. Each player receives a hive mat where their individual faction of bees will build their civilization, and a docking mat wh ...
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Elizabeth Hargrave
Elizabeth Hargrave is an American game designer. She has designed several games, including ''Wingspan'', which won the 2019 Kennerspiel des Jahres for best connoisseur game of the year, ''Tussie-Mussie'' and ''Mariposas''. Early life, education and early career Hargrave grew up in Florida. Her father, Paul Hargrave, was a biochemist. Growing up, she played games with her family, particularly Scrabble and hearts, and played gin rummy in high school. In 1994, she graduated from Brown University, and she went on to earn her Master's in Public Affairs from the Lyndon B. Johnson School of Public Affairs. Following this, Hargrave worked for many years in Washington, DC, first at the Department of Health and Human Services, then for US Senator Tom Daschle, and later as a public policy analyst at the University of Chicago's National Opinion Research Center. Her policy research included prescription drug policy, and work for the Medicare Payment Advisory Commission. Hargrave was fea ...
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Scythe (board Game)
''Scythe'' is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternative history version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use dieselpunk combat mechs to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner. Stonemaier Games crowdfunded the development of ''Scythe'', raising over $1.8 million through a Kickstarter campaign. ''Scythe'' was released to critical and commercial praise for its gameplay, combination of Eurogame and combat mechanics, theme, and the game artwork, which was produced by Polish painter Jakub Różalski under the name ''Wo ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Color Blindness
Color blindness, color vision deficiency (CVD) or color deficiency is the decreased ability to color vision, see color or differences in color. The severity of color blindness ranges from mostly unnoticeable to full absence of color perception. Color blindness is usually a Sex linkage, sex-linked Heredity, inherited problem or variation in the functionality of one or more of the three classes of cone cells in the retina, which mediate color vision. The most common form is caused by a genetic condition called congenital red–green color blindness (including protan and deutan types), which affects ''up to'' 1 in 12 males (8%) and 1 in 200 females (0.5%). The condition is more prevalent in males, because the opsin genes responsible are located on the X chromosome. Rarer genetic conditions causing color blindness include congenital blue–yellow color blindness (tritan type), blue cone monochromacy, and achromatopsia. Color blindness can also result from physical or chemical dam ...
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Low-vision
Visual or vision impairment (VI or VIP) is the partial or total inability of visual perception. In the absence of treatment such as corrective eyewear, assistive devices, and medical treatment, visual impairment may cause the individual difficulties with normal daily tasks, including reading and walking. The terms ''low vision'' and ''blindness'' are often used for levels of impairment which are difficult or impossible to correct and significantly impact daily life. In addition to the various permanent conditions, fleeting temporary vision impairment, amaurosis fugax, may occur, and may indicate serious medical problems. The most common causes of visual impairment globally are uncorrected refractive errors (43%), cataracts (33%), and glaucoma (2%). Refractive errors include near-sightedness, far-sightedness, presbyopia, and astigmatism. Cataracts are the most common cause of blindness. Other disorders that may cause visual problems include age-related macular degeneration, diabe ...
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