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Wulfgar (Forgotten Realms)
Wulfgar, son of Beornegar, is the barbarian hero of Icewind Dale in the '' Forgotten Realms'' campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, Regis the halfling, and Bruenor Battlehammer. He is the creation of R.A. Salvatore. Wulfgar was originally planned to be the protagonist of Salvatore's first novel series, ''The Icewind Dale Trilogy'', which was initially to be set in the Moonshae Isles. As soon as the background was changed to Icewind Dale, Drizzt Do'Urden was invented as Wulfgar's sidekick, and succeeded him as the protagonist in following novels. Wulfgar returned to the major role in the novel '' The Spine of the World''. Appearance As described in ''The Crystal Shard'' in almost medical terms, Wulfgar is roughly , blond-haired and blue-eyed (common for the barbarian tribes he hails from), and developed his awesomely muscled physique when he was in servitude to the dwarf Bruenor Battlehammer for five years—working alon ...
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Human
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, and language. Humans are highly social and tend to live in complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Its intelligence and its desire to understand and influence the environment and to explain and manipulate phenomena have motivated humanity's development of science, philosophy, mythology, religion, and other fields of study. Although some scientists equate the term ''humans'' with all members of the genus ''Homo'', in common usage, it generally refers to ''Homo sapiens'', the only Extant taxon, extant member. A ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story '' The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ' ...
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Demon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Lolth
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" is from the Orcadian and Shetland dialects of Scots, an alternative form of "trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of "dark elves". However ...
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Abyss (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Passage To Dawn
''Passage to Dawn'' is a 1996 fantasy novel by American writer R. A. Salvatore. It is the fourth and final book of his ''Legacy of the Drow'' series. Plot summary ''Passage to Dawn'' finds Drizzt and Catti-brie aboard the ''Sea Sprite'' six years after the events of the previous novel (''Siege of Darkness'', 1994), with the company of its captain, Deudermont, its wizard Robillard, and its powerful crew. The ''Sea Sprite'' is indeed a feared force on the Sword Coast, with few pirates choosing to attack its deadly wizard, drow ranger, panther, archer or ballista. They have been hunting pirates for the six years after the Battle of Mithral Hall ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a .... The balor, Errtu, who needs Drizzt to break his banishment; takes Deudermont's shape an ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Yochlol
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Jealousy
Jealousy generally refers to the thoughts or feelings of insecurity, fear, and concern over a relative lack of possessions or safety. Jealousy can consist of one or more emotions such as anger, resentment, inadequacy, helplessness or disgust. In its original meaning, ''jealousy'' is distinct from envy, though the two terms have popularly become synonymous in the English language, with ''jealousy'' now also taking on the definition originally used for envy alone. These two emotions are often confused with each other, since they tend to appear in the same situation. Jealousy is a typical experience in human relationships, and it has been observed in infants as young as five months.Draghi-Lorenz, R. (2000). Five-month-old infants can be jealous: Against cognitivist solipsism. Paper presented in a symposium convened for the XIIth Biennial International Conference on Infant Studies (ICIS), 16–19 July, Brighton, UK. Some researchers claim that jealousy is seen in all cultures and ...
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Chauvinism
Chauvinism is the unreasonable belief in the superiority or dominance of one's own group or people, who are seen as strong and virtuous, while others are considered weak, unworthy, or inferior. It can be described as a form of extreme patriotism and nationalism, a fervent faith in national excellence and glory. In English, the word has come to be used in some quarters as shorthand for male chauvinism, a trend reflected in ''Merriam-Webster's Dictionary'', which, as of 2018, begins its first example of use of the term ''chauvinism'' with "an attitude of superiority toward members of the opposite sex". As nationalism According to legend, French soldier Nicolas Chauvin was badly wounded in the Napoleonic Wars and received a meager pension for his injuries. After Napoleon abdicated, Chauvin maintained his fanatical Bonapartist belief in the messianic mission of Imperial France, despite the unpopularity of this view under the Bourbon Restoration. His single-minded devotion to his cau ...
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Artemis Entreri
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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