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World Of Goo
''World of Goo'' is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. ''World of Goo'' has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure. The game was nominated for numerous awards—the Seumas McNally Grand Prize, Design Innovation Award, and Technical Excellence—at the Independent Games Festival, and has gone on to win several other gaming awards, such as Outstanding Achievement in Game Design at the 12th Annual Interactive Achievement Awards. The game was critically acclaimed and became one of the earliest examples of a commercially successful indie game. A sequel, '' World of Goo 2 ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Independent Video Game Development
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Gamer Network, Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the EGX (expo), Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX (expo), EGX to l ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History '' The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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Northern Hemisphere
The Northern Hemisphere is the half of Earth that is north of the equator. For other planets in the Solar System, north is defined by humans as being in the same celestial sphere, celestial hemisphere relative to the invariable plane of the Solar System as Earth's North Pole. Due to Earth's axial tilt of 23.439281°, there is a seasonal variation in the lengths of the day and night. There is also a seasonal variation in temperatures, which lags the variation in day and night. Conventionally, winter in the Northern Hemisphere is taken as the period from the December solstice (typically December 21 UTC) to the March equinox (typically March 20 UTC), while summer is taken as the period from the June solstice through to the September equinox (typically on 23 September UTC). The dates vary each year due to the difference between the calendar year and the Year#Astronomical years, astronomical year. Within the Northern Hemisphere, oceanic currents can change the weather patterns that aff ...
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Level (video Gaming)
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such as ''Massively''. From 2007 it hosted ''The Joystiq Podcast'', which was hosted by editor-in-chief Chris Grant, reviews editor Justin McElroy and Ludwig Kietzmann. The website's staff also included Justin's brother Griffin McElroy as weekend editor. The original podcast was discontinued in 2011, but similar shows continued for the remainder of the site's lifetime in various formats. Grant and the McElroy brothers left the site in 2012 to found the gaming website ''Polygon'', with Kietzmann taking over as editor-in-chief. The site's readership declined through the following years, and ''Joystiq'' was shut down by AOL on February 3, 2015. The web address today redirects to ''Engadget Gaming'', which hosts much of the site's old content. J ...
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World Of Goo 2
''World of Goo 2'' is a 2024 physics-based puzzle video game developed by independent game developers 2D Boy and Tomorrow Corporation. It is a sequel to ''World of Goo'' (2008). It was released on August 2, 2024, after being delayed from its previous release date of May 23, 2024. Gameplay Like its predecessor, the game revolves around solving puzzles by constructing structures using Goo Balls. Players must strategically place and connect the Goo Balls to create stable constructions that allow them to overcome various environmental challenges and reach the exit points. The game builds on the core mechanics of the original, expanding the variety of Goo Ball types and introducing new gameplay elements to enhance the puzzle-solving experience. Plot World of Goo 2 takes place many years after the original game. Goo Balls, previously believed to be extinct, begin resurfacing from underground after seismic events fracture the landscape. Alongside them appear pink squid-like creatu ...
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Indie Game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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12th Annual Interactive Achievement Awards
The ''12th Annual Interactive Achievement Awards'' was the 12th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2008. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on . It was also held as part of the Academy's 2009 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. The award for " Outstanding Achievement in Game Direction" was introduced this year. Even though the award for " Outstanding Achievement in Game Design" was not listed in the rules & procedures for the 12th annual awards, there were still finalists named for the category. Separate awards for " Outstanding Achievement in Story" were offered for original material and adapted material. "Downloadable Game of the Year" was not offered this year. Finalists were named for " Fighting Game of the Year" and "Casual Game of the Y ...
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Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF
, www.IGF.com.
later known as , IGF is now owned by after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories and held around the same time as the