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VFX Creative Director
The VFX creative director is a position common in films, television programs, and computer games using a large amount of visual effects (VFX). For films which are fully or partly computer generated, a VFX creative director works closely with the director. On smaller VFX-intensive productions such as music videos or some television commercials, a VFX creative director may also assume the responsibilities of the director. They are charged with making creative and aesthetic choices for visual effects. Although the role is generally more creative in nature, most VFX creative directors have a technical background and may exert a strong practical hand in production. Responsibilities The responsibilities of a VFX creative director are very much like those of an art director, production designer, or chief creative officer, though with a particular focus on the computer-generated imagery of their projects. They are primarily responsible for directing and supervising the creative and te ...
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Film
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. Etymology and alternative terms The name "film" originally referred to the thin layer of photochemical emulsion on the celluloid strip that used to be the actual medium for recording and displaying motion pictures. Many other terms exist for an individual motion-picture, including "picture", "picture show", "moving picture", "photoplay", and "flick". The most common term in the United States is "movie", while in Europe, "film" is preferred. Archaic terms include "animated pictures" and "animated photography". "Flick" is, in general a slang term, first recorded in 1926. It originates in the verb flicker, owing to the flickering appearance of early films ...
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Visual Effects Supervisor
In the context of film and television production, a visual effects supervisor is responsible for achieving the creative aims of the director or producers through the use of visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action fo .... While it is a creative role, most supervisors possess a strong technical background and are capable of making informed decisions about the most efficient and effective technique to employ to solve the problem at hand. Often a supervisor will work in tandem with a visual effects producer and computer graphics supervisor. Supervisors can be employed directly by a film production company or work for a visual effects company. Often there are several VFX supervisors on a project, although there is typically a senior VFX supervisor directing their ...
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Rendering Engine
Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a " rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. A software application or component that performs rendering is called a rendering engine, render engine, rendering system, graphics engine, or simply a renderer. A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and higher-quality renderer. In ...
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Simulation Software
Simulation software is based on the process of modeling a real phenomenon with a set of mathematical formulas. It is, essentially, a program that allows the user to observe an operation through simulation without actually performing that operation. Simulation software is used widely to design equipment so that the final product will be as close to design specs as possible without expensive in process modification. Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such as airplane pilots, nuclear power plant operators, or chemical plant operators, a mock up of the actual control panel is connected to a real-time simulation of the physical response, giving valuable training experience without fear of a disastrous outcome. Advanced computer programs can simulate power system behavior, weather conditions, electronic circuits, chemical reactions, mechatronics, heat ...
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Compositing Software
Digital compositing is the process of digitally assembling multiple images to make a final image, typically for print, motion pictures or screen display. It is the digital analogue of optical film compositing. It's part of VFX processing. Mathematics The basic operation used in digital compositing is known as alpha blending, where an opacity value, 'α', is used to control the proportions of two input pixel values that end up a single output pixel. As a simple example, suppose two images of the same size are available and they are to be composited. The input images are referred to as the foreground image and the background image. Each image consists of the same number of pixels. Compositing is performed by mathematically combining information from the corresponding pixels from the two input images and recording the result in a third image, which is called the composited image. Consider three pixels; * a foreground pixel, f * a background pixel, b * a composited adetpixel, c and ...
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3D-modeling Software
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created au ...
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Special Effects
Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the fictional events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to ''sound effects''. Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital filmmaking a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects. Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanised props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, making a car appear to drive by i ...
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Film Prop
A prop, formally known as a (theatrical) property, is an object actors use on stage or screen during a performance or screen production. In practical terms, a prop is considered to be anything movable or portable on a stage or a set, distinct from the actors, scenery, costumes, and electrical equipment. This includes handheld items such as books, cups, weapons, and tools that actors interact with during a performance. Props help to create a realistic setting, convey information, or add to the storytelling by showing details about the characters or the environment. Term The earliest known use of the term "properties" in English to refer to stage accessories is in the 1425 CE morality play, ''The Castle of Perseverance''. During the Renaissance in Europe, small acting troupes functioned as cooperatives, pooling resources and dividing any income. Many performers provided their own costumes and small objects needed for performance, hence the term "property" suggesting these items ...
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Makeup
Cosmetics are substances that are intended for application to the body for cleansing, beautifying, promoting attractiveness, or altering appearance. They are mixtures of chemical compounds derived from either natural sources or created synthetically. Cosmetics have various purposes, including personal and skin care. They can also be used to conceal blemishes and enhance natural features (such as the eyebrows and eyelashes). Makeup can also add colour to a person's face, enhance a person's features or change the appearance of the face entirely to resemble a different person, creature, or object. People have used cosmetics for thousands of years for skin care and appearance enhancement. Visible cosmetics for both women and men have gone in and out of fashion over the centuries. Some early forms of cosmetics contained harmful ingredients such as lead that caused serious health problems and sometimes resulted in death. Modern commercial cosmetics are generally tested for ...
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Costume
Costume is the distinctive style of dress and/or makeup of an individual or group that reflects class, gender, occupation, ethnicity, nationality, activity or epoch—in short, culture. The term also was traditionally used to describe typical appropriate clothing for certain activities, such as riding costume, swimming costume, dance costume, and evening costume. Appropriate and acceptable costume is subject to changes in fashion and local cultural norms. This general usage has gradually been replaced by the terms "dress", "attire", "robes" or "wear" and usage of "costume" has become more limited to unusual or out-of-date clothing and to attire intended to evoke a change in identity, such as theatrical, Halloween, and mascot costumes. Before the advent of ready-to-wear apparel, clothing was made by hand. When made for commercial sale it was made, as late as the beginning of the 20th century, by "costumiers", often women who ran businesses that met the demand for complic ...
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Cinematography
Cinematography () is the art of motion picture (and more recently, electronic video camera) photography. Cinematographers use a lens (optics), lens to focus reflected light from objects into a real image that is transferred to some image sensor or Photographic film, light-sensitive material inside the movie camera. These Exposure (photography), exposures are created sequentially and preserved for later processing and viewing as a motion picture. Capturing images with an electronic image sensor produces an Charge-coupled device, electrical charge for each pixel in the image, which is Video processing, electronically processed and stored in a video file for subsequent processing or display. Images captured with photographic emulsion result in a series of invisible latent images on the film stock, which are chemically "Photographic developer, developed" into a Positive (photography), visible image. The images on the film stock are Movie projector, projected for viewing in the sam ...
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Storyboarding
A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of Previsualization, pre-visualizing a film, motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Animation Studios, Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. Origins Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s. Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects. However, storyboarding in the form widely known today was developed at the Walt Disney Feature Animation, Walt Disney studio during the early 1930s. In the biography of ...
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