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Ultimate Play The Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex- arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles ''Jetpac'' and ''Sabre Wulf'', each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. '' Knight Lore'', the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (''GamesTM''), "one of the most successful and influential games of all time" ('' X360''), and "probably ... the greatest single advance in the history of computer games" ('' Edge''). By the time of the label's last use in 1988 on a retrospective compilat ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost eff ...
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Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In ''Knight Lore'', the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released ''Knight Lore'' third in the Sabreman series despite having completed it first. The Stamper brothers withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. ''Knight Lore'' novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did no ...
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Filmation Engine
Filmation is the trademark name of the Isometric projection, isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s#Video games, 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform game, platform-based arcade adventures. Player character#Computer and video games, Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment. Precursors A handful of games had used an isometric perspective before Filmation's first appearance in 1984, such as the arcade games ''Q*bert'' (1982) from Gottlieb, and ''Zaxxon'' (1982) and ''Congo Bongo'' (1983) from Sega, as well as the ZX Spectrum title ''Ant A ...
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Arcade Adventure
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece * Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books and ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the ...
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Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles. Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished ''Sabre Wulf'' sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two ...
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BBC Micro
The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphasis on education, it was notable for its ruggedness, expandability, and the quality of its operating system. An accompanying 1982 television series, '' The Computer Programme'', featuring Chris Serle learning to use the machine, was broadcast on BBC2. After the Literacy Project's call for bids for a computer to accompany the TV programmes and literature, Acorn won the contract with the ''Proton'', a successor of its Atom computer prototyped at short notice. Renamed the BBC Micro, the system was adopted by most schools in the United Kingdom, changing Acorn's fortunes. It was also successful as a home computer in the UK, despite its high cost. Acorn later employed the machine to simulate and develop the ARM architecture. While nine mo ...
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Amstrad CPC
The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The ''CPC464'', ''CPC664'', and ''CPC6128'' were highly successful competitors in the European home computer market. The later ''464plus'' and ''6128plus'', intended to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the ''plus'' hardware into a game console as the ''GX4000''. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 KB of RAM. Their computer-in-a-keyboard design prominently features an integrated storage device ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16  KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spectrum led to a boom in companies producing softwar ...
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Tim And Chris Stamper
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including ''Jetpac'' and '' Knight Lore''. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including ''Donkey Kong Country'' and '' GoldenEye 007''. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending sev ...
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