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Turbo-Basic XL
Turbo-BASIC XL is an enhanced version of the BASIC programming language for Atari 8-bit computers. It is a compatible superset of the Atari BASIC that shipped with the computers. Turbo-Basic XL was developed by Frank Ostrowski and published in the December 1985 issue of German computer magazine ''Happy Computer''. A version for the 400/800 models was released shortly after as Frost Basic 1.4. Several modified versions working with different DOS systems have been released by other authors. Turbo-Basic XL greatly improves execution over Atari BASIC. An Atari BASIC program loaded into Turbo-BASIC, with no changes made, would generally run about three times as fast. A Turbo-Basic XL compiler created binary executables, further speeding up program performance to about ten times faster than Atari BASIC. Turbo-Basic XL also includes an expanded editor, support for named procedures, and similar block constructs, and added access to the underlying hardware, which, among other things, al ...
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Frank Ostrowski
Frank Ostrowski (1960 – 2011) was a German programmer best known for his implementations of the BASIC programming language. After his time with the German Federal Armed Forces, Frank Ostrowski was unemployed for three years. During this time, he developed Turbo-Basic XL for the Atari 8-bit computers. It was published in the German language ''Happy Computer'' Magazine in December 1985 as ''Listing of the Month''. Turbo-Basic XL is both much faster and has more features than the standard Atari BASIC. He soon got a job with ''GFA Systemtechnik GmbH'' (at the time known as ''Integral Hydraulik'') where he wrote GFA BASIC on the Atari ST which became one of the more popular BASIC Basic or BASIC may refer to: Science and technology * BASIC, a computer programming language * Basic (chemistry), having the properties of a base * Basic access authentication, in HTTP Entertainment * Basic (film), ''Basic'' (film), a 2003 film ...s on that platform. Frank Ostrowski died in 2011 a ...
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Microcomputer
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). An early use of the term "personal computer" in 1962 predates microprocessor-based designs. ''(See "Personal Computer: Computers at Companies" reference below)''. A "microcomputer" used as an embedded control system may have no human-readable input and ...
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For Loop
In computer science, a for-loop or for loop is a control flow Statement (computer science), statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per iteration. The header often declares an explicit For loop#Loop counters, loop counter or loop Variable (computer science), variable. This allows the body to know which iteration is being executed. For-loops are typically used when the number of iterations is known before entering the loop. For-loops can be thought of as shorthands for while-loops which increment and test a loop variable. Various keywords are used to indicate the usage of a for loop: descendants of ALGOL use "", while descendants of Fortran use "". There are other possibilities, for example COBOL which uses . The name ''for-loop'' comes from the w ...
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Call Stack
In computer science, a call stack is a Stack (abstract data type), stack data structure that stores information about the active subroutines and block (programming), inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activatio ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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For Next Loop
In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed. For-loops are typically used when the number of iterations is known before entering the loop. For-loops can be thought of as shorthands for while-loops which increment and test a loop variable. Various keywords are used to indicate the usage of a for loop: descendants of ALGOL use "", while descendants of Fortran use "". There are other possibilities, for example COBOL which uses . The name ''for-loop'' comes from the word for. ''For'' is used as the reserved word (or keyword) in many programming la ...
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Floating-point
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use Binary number, base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the correspond ...
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ...
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Integer
An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative integers. The set (mathematics), set of all integers is often denoted by the boldface or blackboard bold The set of natural numbers \mathbb is a subset of \mathbb, which in turn is a subset of the set of all rational numbers \mathbb, itself a subset of the real numbers \mathbb. Like the set of natural numbers, the set of integers \mathbb is Countable set, countably infinite. An integer may be regarded as a real number that can be written without a fraction, fractional component. For example, 21, 4, 0, and −2048 are integers, while 9.75, , 5/4, and Square root of 2, are not. The integers form the smallest Group (mathematics), group and the smallest ring (mathematics), ring containing the natural numbers. In algebraic number theory, the ...
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Type-in Program
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as ''Softalk'', ''Compute!'', '' ANALOG Computing'', and ''Ahoy!'' dedicated much of each issue to type-in programs. The magazines could contain multiple games or other programs for a fraction of the cost of purchasing commercial software on removable media, but the user had to spend up to several hours typing each one in. Most listings were either in a system-specific BASIC dialect or machine code. Machine code programs were long lists of decimal or ...
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Optimized Systems Software
Optimized Systems Software (OSS) was a company that produced disk operating systems, programming languages with integrated development environments, and applications primarily for Atari 8-bit computers. The founders of OSS previously developed Atari DOS, Atari BASIC, and the Atari Assembler Editor for Atari, Inc., and many OSS products are substantially improved versions. and DOS XL are based on Atari DOS. BASIC A+, BASIC XL, and BASIC XE are based on Atari BASIC. EASMD and MAC/65 are modeled on the Atari Assembler Editor. Action! is an ALGOL-inspired compiled programming language with an integrated full-screen editor. OSS also sold some software for the Apple II. OSS transitioned to the Atari ST with Personal Pascal and the Mac (computer), Mac with Personal Prolog (which was also advertised for the Atari ST, but may not have been released). OSS was not as significant in those markets. The company merged with ICD in 1988. History Optimized Systems Software was forme ...
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