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Transport Layer
In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end communication services for applications. It provides services such as connection-oriented communication, reliability, flow control, and multiplexing. The details of implementation and semantics of the transport layer of the Internet protocol suite, which is the foundation of the Internet, and the OSI model of general networking are different. The protocols in use today in this layer for the Internet all originated in the development of TCP/IP. In the OSI model the transport layer is often referred to as Layer 4, or L4, while numbered layers are not used in TCP/IP. The best-known transport protocol of the Internet protocol suite is the Transmission Control Protocol (TCP). It is used for connection-oriented transmissions, whereas the con ...
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Internet Protocol Analysis - Transport Layer
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable internetworking on the Internet arose from research and development commissioned in the 197 ...
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Datagram
A datagram is a basic transfer unit associated with a packet-switched network. Datagrams are typically structured in header and payload sections. Datagrams provide a connectionless communication service across a packet-switched network. The delivery, arrival time, and order of arrival of datagrams need not be guaranteed by the network. History In the early 1970s, the term ''datagram'' was created by combining the words ''data'' and ''telegram'' by the CCITT rapporteur on packet switching, Halvor Bothner-By. While the word was new, the concept had already a long history. In 1964, Paul Baran described, in a RAND Corporation report, a hypothetical military network having to resist a nuclear attack. Small standardized ''message blocks'', bearing source and destination addresses, were stored and forwarded in computer nodes of a highly redundant meshed computer network. Baran wrote: "The network user who has called up a ''virtual connection'' to an end station and has trans ...
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Congestion Avoidance
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput. Network protocols that use aggressive retransmissions to compensate for packet loss due to congestion can increase congestion, even after the initial load has been reduced to a level that would not normally have induced network congestion. Such networks exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse. Networks use congestion control and congestion avoidance techniques to try to avoid collapse. These include: exponential backoff in protocols such as CSMA/CA in 802.11 and the similar CSM ...
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Buffer Underrun
In computing, buffer underrun or buffer underflow is a state occurring when a buffer used for communicating between two devices or processes is fed with data at a lower speed than the data is being read from it. This requires the program reading from the buffer to pause its processing while the buffer refills. Having to deal with such situations can cause undesired and sometimes serious side effects because the data being buffered is often not suited for stop-start access of this kind. In terms of concurrent programming, a buffer underrun can be considered a form of resource starvation. The term as defined above is distinct from buffer overflow, a condition where a portion of memory forms a buffer of a fixed size yet is filled with more than that amount of data, thus overwriting memory locations outside of the allocated chunk. However, buffer underrun and underflow are also sometimes used to mean buffer underwrite, where a program is tricked into writing data into memory lo ...
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Data Buffer
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes within a computer, comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware or by using a virtual data buffer in software that points at a location in the physical memory. In all cases, the data stored in a data buffer is stored on a physical storage medium. The majority of buffers are implemented in software, which typically use RAM to store temporary data because of its much faster access time when compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate ...
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Flow Control (data)
In data communications, flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow control should be distinguished from congestion control, which is used for controlling the flow of data when congestion has actually occurred. Flow control mechanisms can be classified by whether or not the receiving node sends feedback to the sending node. Flow control is important because it is possible for a sending computer to transmit information at a faster rate than the destination computer can receive and process it. This can happen if the receiving computers have a heavy traffic load in comparison to the sending computer, or if the receiving computer has less processing power than the sending computer. Stop-and-wait Stop-and-wait flow control is the simplest form of flow control. In this method the message is broken into multiple frames, and the receiver indicates its readiness to receive a fra ...
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Automatic Repeat Request
Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) If the sender does not receive an acknowledgment before the timeout, it re-transmits the message until it receives an acknowledgment or exceeds a predefined number of retransmissions. ARQ is used to achieve reliable data transmission over an unreliable communication channel. ARQ is appropriate if the communication channel has varying or unknown capacity. Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or tra ...
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NACK
Nack is an ''Ortsgemeinde'' – a municipality belonging to a ''Verbandsgemeinde'', a kind of collective municipality – in the Alzey-Worms district in Rhineland-Palatinate, Germany. Geography Location The municipality lies in Rhenish Hesse and belongs to the ''Verbandsgemeinde'' of Alzey-Land, whose seat is in Alzey. Neighbouring municipalities Nack's neighbours are Erbes-Büdesheim, Bechenheim, Nieder-Wiesen, Offenheim und Wendelsheim. History Religion By religious affiliation, the greatest part of Nack's population, 44.8%, belongs to the Evangelical denomination, whereas 34.2% of the population is Catholic. Those professing another religious affiliation, or none, amount to 21%. Population development At 31 December 2004, there were precisely 631 registered inhabitants whose main residences were in Nack, and another 31 inhabitants with secondary residences in the municipality (according to data from the municipal statistics from the ''Verbandsgemeinde'' of ...
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Acknowledgement (data Networks)
In data networking, telecommunications, and computer buses, an acknowledgement (ACK) is a signal that is passed between communicating processes, computers, or devices to signify acknowledgment, or receipt of message, as part of a communications protocol. Correspondingly a negative-acknowledgement (NAK or NACK) is a signal that is sent to reject a previously received message or to indicate some kind of error. Acknowledgments and negative acknowledgments inform a sender of the receiver's state so that it can adjust its own state accordingly. Acknowledgment signal types The ASCII code point for ACK is 0x06 (binary 0000 0110). By convention a receiving device sends an ACK to indicate it successfully received a message. ASCII also provides a NAK code point (0x15, binary 0001 0101) which can be used to indicate the receiving device cannot, or will not, comply with the message. Unicode provides visible symbols for these ASCII characters, U+2406 (␆) and U+2415 (␕). ACK and NAK s ...
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Checksum
A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data integrity but are not relied upon to verify data authenticity. The procedure which generates this checksum is called a checksum function or checksum algorithm. Depending on its design goals, a good checksum algorithm usually outputs a significantly different value, even for small changes made to the input. This is especially true of cryptographic hash functions, which may be used to detect many data corruption errors and verify overall data integrity; if the computed checksum for the current data input matches the stored value of a previously computed checksum, there is a very high probability the data has not been accidentally altered or corrupted. Checksum functions are related to hash functions, fingerprints, randomization functio ...
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Error Detection Code
An error (from the Latin , meaning 'to wander'Oxford English Dictionary, s.v. “error (n.), Etymology,” September 2023, .) is an inaccurate or incorrect action, thought, or judgement. In statistics, "error" refers to the difference between the value which has been computed and the correct value. An error could result in failure or in a deviation from the intended performance or behavior. Human behavior One reference differentiates between "error" and "mistake" as follows: In human behavior the norms or expectations for behavior or its consequences can be derived from the intention of the actor or from the expectations of other individuals or from a social grouping or from social norms. (See deviance.) Gaffes and faux pas can be labels for certain instances of this kind of error. More serious departures from social norms carry labels such as misbehavior and labels from the legal system, such as misdemeanor and crime. Departures from norms connected to religion can have o ...
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Network Congestion
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput. Network protocols that use aggressive retransmissions to compensate for packet loss due to congestion can increase congestion, even after the initial load has been reduced to a level that would not normally have induced network congestion. Such networks exhibit two stable states under the same level of load. The stable state with low throughput is known as congestive collapse. Networks use congestion control and congestion avoidance techniques to try to avoid collapse. These include: exponential backoff in protocols such as CSMA/CA in 802.11 and the similar CSMA/C ...
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