Thunderstone (card Game)
Thunderstone is a fantasy deck-building card game series designed by Mike Elliott, with artwork by Jason Engle. It was first published by Alderac Entertainment Group in 2009. Each card has dimensions of . It has been translated into several languages. Gameplay Gameplay involves building a deck of adventurers and equipment to defeat monsters. Each turn players must decide whether to visit the Village (to purchase cards, upgrade heroes and other actions), or if they will face a monster in the current dungeon (using the heroes and equipment in their hand). Defeated monsters are added to a player's deck as well, where they may contribute money and/or other bonuses when in hand. Thunderstone Advance Many game elements including the card layout were redesigned in 2012. This resulted in the game series continuing under the new name Thunderstone Advance. Cards from the original series and the Advance series are compatible as they share the same back cover artwork. In the Thunderstone Ad ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alderac Entertainment Group
Alderac Entertainment Group (AEG) is a publisher of family board game products. AEG was formed by Jolly Blackburn in 1993. Blackburn left the company in 1995 and the majority of the company is now owned by President & CEO John Zinser. The company is virtual and does not have a physical headquarters but it is legally domiciled in the city of Henderson, Nevada. AEG's first product was ''Shadis'' Magazine (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). In 1994 the company began working on the development of the Legend of the Five Rings Collectible Card Game; that game was published in 1995. Throughout the 1990s AEG expanded its CCG offerings and began designing and publishing Role-Playing Game and Miniatures Wargame Game products as well. The company has exited the CCG, RPG and Miniatures Wargame categories and now exclusively publishes family board games. Including the three for ''Shadis'' mentioned above, AEG products have garne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Thunderstone Box Cover
Thunderstone or Thunder Stone may refer to: *Thunderstone (folklore), a worked stone object often associated with a thunder god *Thunderstone (fossil), the fossilised rostra of a belemnoid *Thunderstone (band), a Finnish power metal band ** ''Thunderstone'' (album), their self-titled album * ''Thunderstone'' (TV series), an Australian children's television series set on a post-apocalyptic Earth * ''Thunderstone'' (card game), a fantasy deck-building game from Alderac Entertainment Group *Thunderstone Software, a software company specializing in enterprise search *The Thunder Stone, the base of the equestrian statue of Peter the Great now known as the ''Bronze Horseman'', purportedly the largest stone ever moved by man *The Thunder Stone, a standing stone that was part of the prehistoric Shap Stone Avenue, in Cumbria, England See also * Thunder Rock (other) * Thunderegg A thunderegg (or thunder egg) is a nodule-like rock, similar to a filled geode, that is formed within r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Resource Management (gaming)
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, which later became fantasy literature, fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror fiction, horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic (paranorma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deck-building Game
A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game. Mechanics In most deck-building games, each player starts with a small deck of cards of low value. Each turn, they draw some cards from their deck and play them, which may have various gameplay effects, and may buy more cards from a central market, thereby building their deck. The effects of playing cards often include providing the in-game currency that allows players to buy cards; other effects may include increasing the number of game actions a player may take on their turn, removing unwanted cards from the player’s deck, or attacking other players. As players buy more cards with more valuable abilities, thei ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jason Engle
Jason A. Engle is an American artist, whose work has appeared in role-playing games and collectible card games. Early life Jason Engle was born in southern California in 1979. Career His ''Dungeons & Dragons'' work includes '' Shining South'' (2004), '' Lost Empires of Faerûn'' (2005), ''Champions of Ruin'' (2005), '' Champions of Valor'' (2005), '' Spell Compendium'' (2005), '' Rules Compendium'' (2007), and the 4th edition ''Dungeon Master's Guide'' (2008), ''Monster Manual'' (2008), ''Manual of the Planes'' (2008), '' Martial Power'' (2008), '' Player's Handbook 3'' (2010), and ''Tomb of Horrors ''Tomb of Horrors'' is an adventure module written by Gary Gygax for the ''Dungeons & Dragons'' (''D&D'') role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to chal ...'' (2010). He is known for his work on the '' Magic: The Gathering'' collectible card game. References External links Jason A. E ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource without peer for board and card gamers, the recog ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Card Games Introduced In 2009
Card or The Card may refer to: Common uses * Plastic cards of various types: **Bank card ** Credit card **Debit card **Payment card * Playing card, used in games * Printed circuit board, or card * Greeting card, given on special occasions Arts and entertainment * ''The Card'', a 1911 novel by Arnold Bennett ** ''The Card'' (1922 film), based on the novel ** ''The Card'' (1952 film), based on the novel ** ''The Card'' (musical), 1973, based on the novel * ''The Card'', a 2012 novel by Graham Rawle * "The Card" (''The Twilight Zone''), a TV episode * "The Card", an episode of ''SpongeBob SquarePants'' (season 6) Businesses and organisations * American Committee for Devastated France (''Comité Américain pour les Régions Dévastées de France''), a group of American women in France after * Campaign Against Racial Discrimination, a British organization, founded in 1964–67 * Center for Autism and Related Disorders, an American applied behavior analysis provider * Wolfso ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deck-building Card Games
A deck-building game is a card game or board game where construction of a deck of cards is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game. Mechanics In most deck-building games, each player starts with a small deck of cards of low value. Each turn, they draw some cards from their deck and play them, which may have various gameplay effects, and may buy more cards from a central market, thereby building their deck. The effects of playing cards often include providing the in-game currency that allows players to buy cards; other effects may include increasing the number of game actions a player may take on their turn, removing unwanted cards from the player’s deck, or attacking other players. As players buy more cards with more valuable abilities, thei ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |