Thief's Challenge
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Thief's Challenge
''Thief's Challenge'' is an adventure for the 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. Contents The Thief's Challenge is a single player module for Rogue (Dungeons & Dragons), thief characters that are between levels 1 and 4. Publication history The module was written by Troy Christensen and published by TSR, Inc., TSR. Reception John Setzer reviewed ''Thief's Challenge'' in a 1994 issue of ''White Wolf (magazine), White Wolf''. On a scale of 1 to 5, he rated the module a 3 for Appearance, Concepts, Complexity, and Playability and a 2 for Value. He stated, "With a down-to-earth plot and little powerful magic, Thief’s Challenge provides an entertaining, everyday human adventure," while adding that "Extensive unused space and fairly large type make this module seem incomplete. Whatever was cut from this product shouldn't have been; there's plenty of room for more." Overall, Setzer rated it a 2.5 out of ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, which later became fantasy literature, fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror fiction, horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic (paranorma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Rogue (Dungeons & Dragons)
The rogue, formerly known as the thief, is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the '' Player's Handbook'' capable of finding and disarming traps and picking locks. The rogue is also able to use a "sneak attack" ("backstab" in previous editions) against enemies who are caught off-guard or taken by surprise, inflicting extra damage. Publication history Creative origins The abilities of the thief class were drawn from various archetypes from history and myth, but clear debts from modern fantasy literature can be traced to characters such as J.R.R. Tolkien's Bilbo Baggins, Fritz Leiber's The Gray Mouser, and Jack Vance's Cugel the Clever. In his article "Jack Vance and the D&D Game", Gary Gygax stresses the influence t ...
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Troy Christensen
Troy Christensen (born July 16, 1964) is an American author and game designer. Based in Grand Rapids, Michigan, he is an established figure in the role-playing game community. Biography Troy Christensen created the ''Phantasm Adventures'' game, and the first edition was published in 1982. In 1987 he rewrote the game as ''Phantasm Adventures II''. '' Advanced Phantasm Adventures'' was released in 1988, and was described by ''Dragon'' as a rich and complicated fantasy role-playing game system. The rules was first printed as an independent publication, just as ''Dungeons & Dragons'' was reaching the height in American popularity in the late 1980s. In 1987, he moved to Japan and went to school there. He attended the International Christian University in Mitaka Japan, with the aspiration of learning Japanese for cartoon translation. Although Troy Christensen was living in Japan and going to a Japanese university, he could not speak the language. The cultural shock put great pressure ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (from the French , meaning 'to forget') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an '' angstloch'') in a high ceiling. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The earlier meaning of "keep" is still in use for academics, although in popular culture, it has come to mean a cell or "oubliette". Though it is uncertain, both ''dungeon'' and ''donjon'' are thought to derive from the Middle Latin word ''dominus'', meaning "lord" or "master". In French, the term ''donjon'' sti ...
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