The Uncle Who Works For Nintendo
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The Uncle Who Works For Nintendo
''The Uncle Who Works for Nintendo'' is a horror-themed interactive fiction video game, developed by Michael Lutz and released via browser on October 15, 2014. The game's title is inspired by a false playground claim stereotypically used by children to spread video game-related rumors and urban legends. Plot ''The Uncle Who Works for Nintendo'' is set around the late 1990s and casts the player in the role of an 11-year-old staying overnight at an – apparently wealthy – friend's house. Both the friend and player character enjoy video games, and the friend (whose name can be selected from a list) has a large selection of them, including strange and unreleased systems. This is explained by the friend having an "uncle who works for Nintendo". The friend takes a Nintendo 64 to a small den outside the house proper, where the pair are staying during the night. Dialogue choices enable the player to learn more about the backstory and relationship between the two characters. The frien ...
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Twine (software)
Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on macOS, Windows, and Linux. Software Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. Twine 1 generated code using ''twee''. Its frontend was derived from TiddlyWiki, with a similar but incompatible data format. Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. It is currently in version 2.10.0, as of November 2024. Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story form ...
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Creepypasta
A creepypasta is a horror-related legend which has been shared around the Internet. The term ''creepypasta'' has since become a catch-all term for any horror content posted onto the Internet. These entries are often brief, user-generated, paranormal stories that are intended to frighten readers. The subjects of creepypasta vary widely and can include topics such as ghosts, cryptids, murder, suicide, zombies, aliens, rituals to summon supernatural entities, haunted television shows, and video games. Creepypastas range in length from a single paragraph to extended multi-part series that can span multiple media types, some lasting for years. In the mainstream media, creepypastas relating to the fictitious Slender Man character came to public attention after the 2014 " Slender Man stabbing", in which a 12-year-old girl was stabbed by two of her friends; the perpetrators claimed they "wanted to prove the Slender Man skeptics wrong". After the murder attempt, some creepypasta webs ...
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Video Games About Video Games
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games About Children
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Twine Games
Twine is a strong thread, light string or cord composed of string in which two or more thinner strands are twisted, and then twisted together (plied). The strands are plied in the opposite direction to that of their twist, which adds torsional strength to the cord and keeps it from unravelling. This process is sometimes called reverse wrap. The same technique used for making twine is also used to make thread, which is thinner, yarn, and rope, which is stronger and thicker, generally with three or more strands. Natural fibres used for making twine include wool, cotton, sisal, jute, hemp, henequen, paper, and coir. A variety of synthetic fibres are also used. Twine is a popular substance used in modern-day crafting. Prehistoric The invention of twine is at least as important as the development of stone tools for early humans. Indeed, Elizabeth Wayland Barber has called the development of twine, which can be made far stronger and longer than its component fibers, "the string ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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Browser Games
A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Adobe Flash, Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as Mobile game, mobile apps, PC games, or Video game console, console titles. However, the browser version may have fewer features or inferior Computer graphics, graphics compared to the others, which are usually Native (computing), native apps. Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of Social network game, social network games such as FarmVille, and the w ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), a 2007 song by Paula Cole from ''Courage'' * "Fourteen", a 2000 song by The Vandals from '' Look What I Almost Stepped In...'' Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * '' The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourte ...
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2010s Interactive Fiction
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural number, ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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XYZZY Awards
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony. Since 1997, the XYZZY Awards have become one of the most important events within the interactive fiction community. Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards provide opportunities for the community to encourage and reward the creation and development of new wo ...
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