The Fast And The Furious (2004 Video Game)
''The Fast and the Furious'' is a racing video game based on the film of the same name developed and published by Raw Thrills for arcades in July 2004 The game's lead designer was Eugene Jarvis, who had previously been the lead designer of the ''Cruis'n'' series, with which it shares gameplay elements. It was released in Japan by Taito as ''Wild Speed''. The arcade version was adapted for the Wii under the name ''Cruis'n ''Cruis'n'' is a series of racing video games originally developed by Eugene Jarvis for Midway Games and published by Midway and Nintendo. The series distinguishes itself from other racing games with its over-the-top presentation and fast-pace ...'' with all the elements of the ''Fast & Furious'' license removed. Gameplay '' The Fast and the Furious '' plays very similarly to the '' Cruis'n '' series of games also designed by Eugene Jarvis. There are 12 tracks in total and 16 cars to choose from. The game tracks are based on real life locations. Aft ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Raw Thrills
Raw Thrills, Inc. is an arcade game entertainment company based in Skokie, Illinois. It is best known for developing arcade games based on films. History Raw Thrills was founded in 2001 by Eugene Jarvis, Deepak Deo, and Andrew Eloff. The staff also consists of other former Midway Games employees. Early on, the company made games for IGT including ''Super Times Pay Poker'', '' Multi-Play Blackjack'', and ''Turbo Reelette'' with later games involving modifications of the Super Times Pay engine. Raw Thrills' first independent coin-op game was '' Target: Terror'', a light-gun shooter game which was later upgraded to '' Target: Terror Gold'' (also known as Target: Force) featuring bonus levels, end-of-round awards, and other performance enhancements. ''Target: Terror'' was the first gun game designed under the direction of Eugene Jarvis. The company's second game was ''The Fast and the Furious'', a racing game based on the Universal Studios movie of the same name. Tsunami Visua ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Tokyo Drift
''The Fast and the Furious: Tokyo Drift'' is a 2006 action film directed by Justin Lin and written by Chris Morgan. It is the standalone sequel to ''The Fast and the Furious'' (2001) and ''2 Fast 2 Furious'' (2003) and is the third (chronologically sixth) installment in the ''Fast & Furious'' franchise. The film stars Lucas Black and Bow Wow and follows high school car enthusiast Sean Boswell (Black) who is sent to live in Tokyo with his estranged father and finds solace exploring the city's drifting community. A third ''Fast & Furious'' film was confirmed in June 2005, when Lin was selected as director. Morgan was hired after an open call soon after, thus marking the first film in the franchise's longtime association with Lin, Morgan, actor Sung Kang, and composer Brian Tyler. Unable to secure the returns of any of the original cast, development instead increased focus on car culture and street racing. Principal photography began in August 2005 and lasted until that Nov ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Games Set In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Games Based On Films
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fast & Furious Video Games
Fast or FAST may refer to: * Fast (noun), high speed or velocity * Fast (noun, verb), to practice fasting, abstaining from food and/or water for a certain period of time Acronyms and coded Computing and software * ''Faceted Application of Subject Terminology'', a thesaurus of subject headings * Facilitated Application Specification Techniques, a team-oriented approach for requirement gathering * FAST protocol, an adaptation of the FIX protocol, optimized for streaming * FAST TCP, a TCP congestion avoidance algorithm * FAST and later as Fast Search & Transfer, a Norwegian company focusing on data search technologies * Fatigue Avoidance Scheduling Tool, software to develop work schedules * Features from accelerated segment test, computer vision method for corner detection * Federation Against Software Theft, a UK organization that pursues those who illegally distribute software * Feedback arc set in Tournaments, a computational problem in graph theory * USENIX Conference on F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Street Racing Video Games
A street is a public thoroughfare in a built environment. It is a public parcel of landform, land adjoining buildings in an urban area, urban context, on which people may freely assemble, interact, and move about. A street can be as simple as a level patch of soil, dirt, but is more often pavement (material), paved with a hard, durable surface such as Tarmacadam, tarmac, concrete, cobblestone or brick. Portions may also be smoothed with asphalt, embedded with track (rail transport), rails, or otherwise prepared to accommodate non-pedestrian traffic. Originally, the word ''street'' simply meant a paved road ( la, via strata). The word ''street'' is still sometimes used informally as a synonym for ''road'', for example in connection with the ancient Watling Street, but city residents and urban planning, urban planners draw a crucial modern distinction: a road's main function is transportation, while streets facilitate public interaction. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece * Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Boo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
SuperCars
A supercar – also called exotic car – is a loosely defined description of street-legal, high-performance sports cars. Since the 2010s, the term hypercar has come into use for the highest performing supercars. Supercars commonly serve as the flagship model within a vehicle manufacturer's line-up of sports cars and typically feature various performance-related technology derived from motorsports. Some examples include the Ferrari 458 Italia, Lamborghini Aventador, and McLaren 720S. In the United States, muscle cars were often referred to as "supercars" during the 1960s. History Europe The Lamborghini Miura, produced from 1966–1973, is often said to be the first supercar. By the 1970s and 1980s the term was in regular use, if not precisely defined. One interpretation up until the 1990s was to use it for mid-engine two-seat cars with at least eight cylinders (but typically a V12 engine), a power output of at least and a top speed of at least . Other interpretations state ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |