Tatsunoko Vs. Capcom
''Tatsunoko vs. Capcom: Ultimate All-Stars'' is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as . Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, ''Ultimate All-Stars'', was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer. In ''Tatsunoko vs. Capcom'', players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their ''Vs.'' fighting game series, which includes the ''Marvel vs. Capcom'' and '' Capcom vs. SNK'' series, and the first to be fully r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eighting
stylized as 8ing, is a Japanese video game developer and video game publisher, publisher. It was formerly known as It is known for its Shoot 'em up#Scrolling shooters, shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile (publisher), Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, ''Sorcer Striker, Mahou Daisakusen/Sorcer Striker'', was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave (company), Cave, Takumi Corporation, Takumi, and Gazelle (software company), Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "bullet hell, danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's bankruptc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tag-team
Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of established teams who wrestle regularly as a unit and have a team name and identity. In most team matches, only one competitor per team is allowed in the ring at a time. This status as the active or legal wrestler may be transferred by physical contact, most commonly a palm-to-palm tag which resembles a high five. The team-based match has been a mainstay of professional wrestling since the mid-twentieth century, and most promotions have sanctioned a championship division for tag teams. History The first "World" tag team championship was promoted in San Francisco in the early 1950s. Tag matches with three-man teams were developed, and in some territories, a championship division was instituted for these teams, but the concept failed to become w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Mechanic
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions between the player and the game" * "the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit an exuberant playing style. In fighting games, combo specifically indicates a timed sequence of moves that produce a cohesive series of hits, each of which leaves the opponent unable to block. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga and anime series ''Astro Boy'', to have a type of combo mechanic. When t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media, CBS Interactive, and ViacomCBS Streaming) is a division of Paramount Global that oversees the company's video streaming technology and direct-to-consumer services; including Pluto TV and Paramount+. It was founded in 2005, and Tom Ryan is the company's president and CEO. History As CBS Digital Media and CBS Interactive The company was founded in 2005 as CBS Digital Media. In 2007, CBS Digital Media rebranded as CBS Interactive. On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the retu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sweep (martial Arts)
A sweep is either of two categories of martial arts techniques. From standing, sweeps are throws or takedowns that primarily use the legs to attack an opponent's legs. On the ground, sweeps are techniques for reversing a grappling position A grappling position refers to the positioning and holds of combatants engaged in grappling. Combatants are said to be in a neutral position if neither is in a more favourable position. If one party has a clear advantage such as in the ''mount'' ... from a guard position. Standing When standing it is a technique used to take an opponent to the ground by knocking their legs out from under them, so is classed as a throw or takedown. The force of the sweep either runs perpendicular to the opponent's leg or rises as it strikes the leg, lifting the foot from the ground. A sweep can be used to take the opponent to the ground or it can simply disrupt the opponent's balance long enough to make an opening for a punch or kick. In Japanese it is k ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corresponds to a cardinal direction (up, down, left, and right), while diagonal inputs engage two switches simultaneously, enabling eight-directional control at 45-degree intervals. Beneath the center, a pivot mechanism tilts the pad, preventing all four switches from being pressed at once and enhancing tactile feedback. When introduced, the D-pad offered a space-saving, precise input method at a time when bulky joysticks dominated the market. Although analog sticks have largely superseded D-pads as the primary directional input in modern gamepads, the D-pad’s compact, intuitive, and versatile design has led to its adoption in a wide range of devices, including remote controls, calculators, personal digital assistant, PDAs, mobile phones, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight. Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and Zero-turn mower, zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo GameCube Controller
The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002. Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered analog stick layout. The Game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classic Controller
The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro. The Classic Controller is also compatible with the NES Classic Edition and Super NES Classic Edition. History When the Wii Remote was first revealed in September 2005, Nintendo announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." Early demos of the W ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |