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Tales Of Phantasia
is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom. Originally released only in Japan in December 1995, it is the first title in the '' Tales'' series. It was later ported to a number of other platforms, including a Japan- exclusive version for the PlayStation in December 1998 and a Game Boy Advance version published by Namco in Japan in August 2003 and later published by Nintendo in North America and Europe in March 2006, which marked the first time the game was officially available in English. A PlayStation Portable remake known as ''Tales of Phantasia Full Voice Edition'' followed in September 2006, featuring full voice acting during story scenes, which was later included with further enhancements as part of '' Tales of Phantasia: Narikiri Dungeon X'' in June 2010. The game's producers have given it the characteristic genre name ''Legendary RPG'' beginning with the PlayStation version, with the ''Full Voice Edition'' given ...
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Tales (video Game Series)
The ''Tales'' series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of '' Tales of Phantasia'' for the Super Famicom, the series currently spans twenty-eight main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas. While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo ...
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Characteristic Genre Name
The ''Tales'' series is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of ''Tales of Phantasia'' for the Super Famicom, the series currently spans twenty-eight main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas. While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo Bab ...
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Namco Tales Studio
, formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the Tales (video game series), ''Tales'' RPG series, as it had been since the series' beginning. In November 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Namco Bandai Games. In February 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios. History Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet Japan, Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino. The remaining staff were the then-very-young pro ...
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Mobile Phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America. Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB). Mobile phones also support a variety of multimedia capabilities, such as digital photography, video recordin ...
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Video Game Design
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and multiple junior ...
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Game Programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer games, knowledge of network programming is required (the resultant code, in addition to its performance characteristics, is commonly referred to as the game's netcode by players and programmers alike). In some genres, e.g. fighting games, advanced network programming is often demanded, as the netcode and its properties (e.g. latency) are considered by players and critics to be some of the most important metrics of the game's quality. For massively multiplayer online games (MMOGs), even further knowledge of database programming and advanced networking programming are required. Though often ...
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Time Travel In Fiction
Time travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, and film. The concept of time travel by mechanical means was popularized in H. G. Wells' 1895 story, ''The Time Machine''. In general, time travel stories focus on the consequences of traveling into the past or the future. The premise for these stories often involves changing history, either intentionally or by accident, and the ways by which altering the past changes the future and creates an altered present or future for the time traveler upon their return. In other instances, the premise is that the past cannot be changed or that the future is determined, and the protagonist's actions turn out to be inconsequential or intrinsic to events as they originally unfolded. Some stories focus solely on the paradoxes and alternate timelines that come with time travel, rather than time traveling. They often provide some sort of soci ...
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Voice Acting In Video Games
Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-screen, or non-visible characters in various works such as films, dubbed foreign films, anime, television shows, video games, cartoons, documentaries, commercials, audiobooks, radio dramas and comedies, amusement rides, theater productions, puppet shows, and audio games. The role of a voice actor may involve singing, most often when playing a fictional character, although a separate performer is sometimes enlisted as the character's singing voice. A voice actor may also simultaneously undertake motion-capture acting. Non-fictional voice acting is heard through pre-recorded and automated announcements that are a part of everyday modern life in areas such as stores, elevators, waiting rooms, and public transport. Voice acting is recognized as ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Ninten ...
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Console Exclusivity
Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time. Exclusivity is a topic used in discussions of the advantages and disadvantages of rival vendors in the video game market, and one which is used for marketing by vendors involved. Industry analysts generally agree that there is a correlation between availability of exclusive titles, and hardware sales. Usage in the video game industry A video game's exclusivity to specific hardware may either be permanent, or timed—the latter case allowing a game to be released on different console platforms and/or PCs after a specific timeframe lapses. Permanent exclusives are often developed (first-party title), published or heavily funded by the console manufacturer. ...
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Video Gaming In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Computer Entertainment. In 2022, Japan was the third largest video game market in the world after the United States and China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Family Computer ...
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