Tactics (video Games Studio)
is a Japanese software publishing company specializing in the publishing and distribution of adult visual novels for 23 game development brands that Nexton is partners with. The company is located in Osaka, Japan. The current president, Akihiko Suzuki has served as the chief director of the Ethics Organization of Computer Software. Brands *Azarashi Soft and its subsidiaries, Azarashi Soft+1 and Azarashi Soft Zero *BaseSon and its subsidiaries, BaseSon SPICE* and BaseSon Light *Cinematograph *Galactica *Herencia *KarinProject *Latte (Formerly Tactics*Latte) *Liquid *Lusterise *Luxury (Formerly Tactics*Luxury) and its subsidiary Luxury Tiara *M's TOY BOX: **Dark One! **GLASSES **RE:creation **Sky Rocket *Mayfar Soft *Nameless *Novamicus *Nomad *Portion *Pure-Liquid *Score and its subsidiary Score hukoa!*Torte Soft *Yumemiru (Co-owned by DiGination) ;Former brands *PL+US *Psycho—produced Miko Miko Nurse *Tactics *RaSen (succeeded by Yukari, independent from Nexton) Tacti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to ''rendaku''. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , ''Dentsu, kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , ''Toyota, Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dōsei
is a Japanese Eroge, adult social simulation game developed by Tactics (company), Tactics, a brand of Nexton. It was released on May 23, 1997 for Microsoft Windows, Windows Personal computer, PCs, the same day as ''To Heart'' by Leaf (company), Leaf. The gameplay in ''Dōsei'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the sole female main character Manami Minase. The player assumes the role of protagonist Masaki Yamada who is living with Manami shortly after they have graduated from high school. Masaki earns money at a job, and when he returns home will have sex with Manami often; this process of work in the day, and sex at night repeats many times throughout gameplay. ''Dōsei'' was re-released on September 14, 2000, with the title ''Dōsei Memorial Selection''. The game's original soundtrack was released bundled with ''Moon (visual novel), Moon'' soundtrac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Companies Based In Osaka
A company, abbreviated as co., is a legal entity representing an association of legal people, whether natural, juridical or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Over time, companies have evolved to have the following features: "separate legal personality, limited liability, transferable shares, investor ownership, and a managerial hierarchy". The company, as an entity, was created by the state which granted the privilege of incorporation. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is to generate sales, revenue, and profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duties according to the publicly declared incorporation pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decade ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Publishers
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses that are used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers also attempt to boos ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amusement Companies Of Japan
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an "epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. Emotions perceived overtime are focused on the daily dynamics of life as augment or blunt. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts (company), Visual Arts, and is located in Kita-ku, Osaka, Kita, Osaka Prefecture, Osaka. Key's debut visual novel ''Kanon (video game), Kanon'' (1999) combined an elaborate Plot (narrative), storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air (video game), Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as Eroge, adult games, but this trend was broken with Key's third title ''Clannad (video game), Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype (company), Prototype for the consumer Porting, port releases of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Moon (visual Novel)
''Moon'' (stylized as ''MOON.'') is a Japanese adult horror visual novel developed by Tactics, a brand of Nexton, released on November 21, 1997, playable on Windows PCs. The game was described by the development team as a . The story follows the protagonist Ikumi Amasawa, a teenage girl who joins a mysterious organization called Fargo in the hopes of discovering why and how her mother died, who was a member of the same group. The gameplay in ''Moon'' follows a branching plot line which offers predetermined scenarios with courses of interaction, and focuses on the three female main characters. The game ranked twice in the national top 50 for best-selling PC games sold in Japan. Much of the staff that created the game later became the founding members of the visual novel brand Key. ''Moon'' was the starting point for Key's origins, and was the first time the principal Key team was formed. A novel based on the game written by Midori Tateyama was released in July 1998 by Movic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ethics Organization Of Computer Software
Ethics is the philosophical study of moral phenomena. Also called moral philosophy, it investigates normative questions about what people ought to do or which behavior is morally right. Its main branches include normative ethics, applied ethics, and metaethics. Normative ethics aims to find general principles that govern how people should act. Applied ethics examines concrete ethical problems in real-life situations, such as abortion, treatment of animals, and business practices. Metaethics explores the underlying assumptions and concepts of ethics. It asks whether there are objective moral facts, how moral knowledge is possible, and how moral judgments motivate people. Influential normative theories are consequentialism, deontology, and virtue ethics. According to consequentialists, an act is right if it leads to the best consequences. Deontologists focus on acts themselves, saying that they must adhere to duties, like telling the truth and keeping promises. Virtue et ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Osaka
is a Cities designated by government ordinance of Japan, designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the List of cities in Japan, third-most populous city in Japan, following the special wards of Tokyo and Yokohama. With a population of 2.7 million in the 2020 census, it is also the largest component of the Keihanshin, Keihanshin Metropolitan Area, which is the List of metropolitan areas in Japan, second-largest metropolitan area in Japan and the 10th-List of urban areas by population, largest urban area in the world with more than 19 million inhabitants. Ōsaka was traditionally considered Japan's economic hub. By the Kofun period (300–538) it had developed into an important regional port, and in the 7th and 8th centuries, it served briefly as the imperial capital. Osaka continued to flourish during the Edo period (1603–1867) and became known as a center of Japanese culture. Following the M ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |