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Sutherland's Volkswagen
Sutherland's Volkswagen, or the Utah VW Bug, is a 3D model. It is a mathematical model of a 1967 Volkswagen Beetle and one of the earliest 3D computer models, aside from Catmull's hand. The Volkswagen model was created by students of Professor Ivan Sutherland in 1972 at the University of Utah. The students created the model by measuring a real version of the car with yardsticks. Only the car body is modeled, not the wheels or chassis. The model became slightly iconic after all the various parts, as measured by students, were pieced together, with the necessary rotations, scaling, and translations. See also * 3D modeling * Utah teapot * Stanford bunny * Stanford dragon * Suzanne * Cornell box * List of common 3D test models This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in im ... ...
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Utah VW Bug
Utah is a landlocked state in the Mountain West subregion of the Western United States. It is one of the Four Corners states, sharing a border with Arizona, Colorado, and New Mexico. It also borders Wyoming to the northeast, Idaho to the north, and Nevada to the west. In comparison to all the U.S. states and territories, Utah, with a population of just over three million, is the 13th largest by area, the 30th most populous, and the 11th least densely populated. Urban development is mostly concentrated in two regions: the Wasatch Front in the north-central part of the state, which includes the state capital, Salt Lake City, and is home to roughly two-thirds of the population; and Washington County in the southwest, which has approximately 180,000 residents. Most of the western half of Utah lies in the Great Basin. Utah has been inhabited for thousands of years by various indigenous groups, such as the ancient Puebloans, the Navajo, and the Ute. The first Europeans to a ...
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3D Graphics Models
3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data * 3D display, a type of information display that conveys depth to the viewer * 3D film, a motion picture that gives the illusion of three-dimensional perception * 3D modeling, developing a representation of any three-dimensional surface or object * 3D printing, making a three-dimensional solid object of a shape from a digital model * 3D television, television that conveys depth perception to the viewer * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game * Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image * Three-dimensional space Other uses in science and technology * 3-D Sec ...
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List Of Common 3D Test Models
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing. Modeled Designed using CAD software; sorted by year of modeling. Scanned Includes photogrammetric methods; sorted by year of scanning. Gallery See also * * * References External links ; Standard test models The Stanford 3D Scanning Repositoryhosted by the Stanford University Large Geometric Models Archivehosted by the Georgia Institute of Technology ; Other repositories The Utah 3D Animation Repository a small collection of animated 3D models scene collection by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination MGF Example Scenes a small collection of some indoor 3D scenes archive3D a collection of 3D models 3DModels a collection of vehicl ...
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Cornell Box
The Cornell box is a test scene designed to evaluate the accuracy of rendering (computer graphics), rendering software by comparing a 3D rendering, rendered image with a photograph of a real-world model under the same lighting conditions. It has become a List of common 3D test models, commonly used 3D test model in computer graphics research. The box was created by Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, and Bennett Battaile at the ''Cornell University Program of Computer Graphics'' as part of their research on radiosity (computer graphics), radiosity and Diffuse reflection#Interreflection, diffuse interreflection. Their findings were published in the paper ''Modeling the Interaction of Light Between Diffuse Surfaces'', presented at SIGGRAPH '84.Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, and Bennett Battaile. Modeling the Interaction of Light Between Diffuse Surfaces''. SIGGRAPH 1984. Reference Model A physical model of the Cornell box is ...
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Blender (software)
Blender is a Free and open-source software, free and open-source 3D computer graphics software tool set that runs on Microsoft Windows, Windows, macOS, BSD, Haiku (operating system), Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D printing, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. Blender was used to produce the Academy Awards, Academy Award-winning film ''Flow (2024 film), Flow'' (2024). History Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the Neo Geo, video game brand), and was officially launched on January 2, 1994. Version 1.00 was released in January 1995, with the primary author being the company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album ''Baby (Yello album), Baby'', which NeoGeo used ...
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Stanford Dragon
The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D scanner at Stanford University. Data for the model was produced in 1996. The dragon consists of data describing 871,414 trianglesAlthough the Stanford web page says that it has 1,132,830 triangles, the actual face count is 871,414 in the .ply file. determined by 3D scanning a real figurine. The data set is often used to test various graphics algorithms, including polygonal simplification, compression, and surface smoothing, similar to the Stanford bunny (1993). The model is available in different file formats ( ply, vrml, vl, etc.) on the internet for free. __NOTOC__ See also * List of common 3D test models * Stanford bunny Notes References External links The Stanford 3D Scanning Repositoryprovides the Stanford dragon model for download Large Geometric Models Archiveat Georgia Tech The Georgia Institute of Technology (commonly referred to as Georgia Tec ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based Computer representation of surfaces, representation of a surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D computer graphics software, specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (Point (geometry), points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by 3D scanning, scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image t ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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University Of Utah
The University of Utah (the U, U of U, or simply Utah) is a public university, public research university in Salt Lake City, Utah, United States. It was established in 1850 as the University of Deseret (Book of Mormon), Deseret by the General Assembly of the provisional State of Deseret, making it Utah's oldest institution of higher education. The university received its current name in 1892, four years before Utah attained statehood, and moved to its current location in 1900. It is the flagship university of the Utah System of Higher Education. As of fall 2023, there were 26,827 undergraduate education, undergraduate students and 8,409 postgraduate education, graduate students, for an enrollment total of 35,236, making it the List of colleges and universities in Utah#Public institutions, second-largest public university in Utah. Graduate studies include the S.J. Quinney College of Law and the University of Utah School of Medicine, School of Medicine, Utah's first medical school ...
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Ivan Sutherland
Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field. Sutherland, Evans, and their students from that era developed several foundations of modern computer graphics. He received the Turing Award from the Association for Computing Machinery in 1988 for the invention of the Sketchpad, an early predecessor to the sort of graphical user interface that has become ubiquitous in personal computers. He is a member of the National Academy of Engineering, as well as the National Academy of Sciences among many other major awards. In 2012, he was awarded the Kyoto Prize in Advanced Technology for "pioneering achievements in the development of computer graphics and interactive interfaces". Early life and education Sutherland's father w ...
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