Super Street Fighter II
is a 1993 fighting game developed and published by Capcom for Arcade video game, arcades. It is the fourth game in the ''Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Street Fighter II Turbo'' (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcoms CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of ''Street Fighter II''. ''Super Street Fighter II'' was ported to the Super Nintendo and Sega Genesis home consoles in 1994 followed by a number of computer platforms later. ''Super Street Fighter II'' was followed in 1994 by ''Super Street Fighter II Turbo'', a fifth version of ''Street Fighter II'', which further balances the characters and adds features. Gameplay ''Super Street Fighter II'' features the following changes from ''Street Fighter II: H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Guile (Street Fighter)
is a fictional character from Capcom's ''Street Fighter'' series of fighting games. He debuted as one of the original eight World Warriors in 1991's ''Street Fighter II'' and appeared in the game's subsequent updates. In the games he is portrayed as a pilot in the United States Air Force who is seeking to avenge the death of his Air Force buddy Charlie at the hands of the villainous dictator M. Bison. He started out as a major of the Air Force, until he is promoted to a colonel rank in ''Street Fighter V''. One of the most popular characters in the series, Guile has appeared in other ''Street Fighter'' games, including the home port versions of ''Street Fighter Alpha 3'' (where he is a playable character alongside Charlie), and '' Street Fighter IV''. He is also a playable character in various spin-off titles, such as the ''Street Fighter EX'', '' Marvel vs. Capcom 2'', and '' SNK vs. Capcom'' series. Guile has also appeared in other ''Street Fighter'' media: the main protag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ken Masters
is a character in Capcom's ''Street Fighter'' fighting game series. The character was first introduced in the 1987 title ''Street Fighter'' as an alternate fighter to Ryu. While Ken and Ryu are devoted to testing their power, Ken instead focuses on developing a family with his spouse Elisa. Ken becomes a mainstay in the following ''Street Fighter'' games. An alternate brainwashed version of him, , has also been featured in a few of his appearances. Ken's presence is in several sequels to the ''Street Fighter'' series in addition to its related media. He has also made crossover appearances in '' Namco × Capcom'', ''Project X Zone'', and '' Super Smash Bros.'' Capcom designer Takashi Nishiyama created Ken when developing the first ''Street Fighter'' game. However, due to budget problems, Ken could only use Ryu's moves, which later resulted in their characterization as friendly rivals and fellow students of Gouken. Shoei Okano eventually redesigned the character in later games. S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hadouken
The is a special attack from Capcom's ''Street Fighter'' series of fighting games. Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''Space Battleship Yamato'', as the origin of Hadouken. It is used by the characters Ryu, Ken, Sakura, Akuma (Gouki in Japan) and Gouken. The Hadouken, Tatsumaki Senpukyaku, and the Shoryuken are the three archetypal moves of these characters, as well as some of the most iconic and famous elements of the ''Street Fighter'' series or even video games in general. In Capcom games and merchandise ''Street Fighter'' characters that use the Hadouken are Ryu and Ken since the first ''Street Fighter'', later joined by Sakura, Gouken and Akuma. The move is achieved by the character thrusting their palms forward, sending a blast of spirit energy (or ''ki'') towards the opponent (" ''ki'' blast"). It is normally performed by the player moving the joystick or D-pad a quarter circ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ryu (Street Fighter)
Ryu (; Japanese language, Japanese: , Hepburn romanization, Hepburn: ) is a character and the protagonist of Capcom's ''Street Fighter'' series. Introduced in ''Street Fighter (video game), Street Fighter'' (1987), Ryu appears as the game's lead character alongside his best friend and friendly rival Ken Masters. Other games in the series show Ryu's training and dedication to being the strongest fighter he can be, befriending new fighters. Unable to control his dark nature, Ryu develops two alter egos throughout the series: Evil Ryu (, Satsui no Hadō ni Mezameta Ryū), a version of the character with his evil intent awakened, and Kage (, Kagenaru Mono), a separate entity who is the physical embodiment of that evil intent. Mastering the dark nature is Ryu's main objective in order to become stronger. He has appeared as a playable character in several crossover game franchises, including ''Marvel vs. Capcom'', ''SNK vs. Capcom'', ''Project X Zone'', and ''Super Smash Bros''. Additio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Attract Mode
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A B C D E F ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heads-up Display
A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a Aircraft pilot, pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to Accommodation (eye), refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Street Fighter II Turbo
''Super Street Fighter II Turbo'', released in Japan as is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the '' Street Fighter II'' sub-series of ''Street Fighter'' games, following ''Super Street Fighter II'' (1993). Like its predecessor, it ran on the CP System II hardware. ''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. While not as commercially successful as previous iterations of ''Street Fighter II'', ''Super Turbo'' was well-received by critics and had a major impact on the competitive fighting game community. ''Super Street Fighter II Turbo'' still has an active tournament scene to this d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Nintendo
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphic
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dee Jay
is a fictional character in the ''Street Fighter'' series. He made his first appearance in the 1993's ''Super Street Fighter II'' as one of the four new characters introduced in the game. In the series, he is a Jamaican kickboxer and karateka, as well as a recording artist and breakdancer. He was the only character at the time to be designed by an American. Dee Jay was based on real-life kickboxer Billy Blanks and has received mixed critical reception. Conception design Dee Jay was conceived for ''Super Street Fighter II'' by American designer James Goddard, and his name was chosen as a variant on Goddard's nickname, DJames. He was the first ''Street Fighter'' character to be designed by an American, and only one of only three characters in the series to have been conceived by an American, along with Blade and Captain Sawada. While ''Super Street Fighter II'' was going to feature Cammy, T. Hawk, and two brothers who had the same design save for a head swap, Goddard felt that ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |