Stephen's Sausage Roll
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Stephen's Sausage Roll
''Stephen's Sausage Roll'' is a 2016 puzzle video game developed and published by Increpare Games, the studio of designer Stephen Lavelle. The player controls a character who pushes sausage links onto hot grill tiles to cook them. It was received well by critics and was praised by other prolific indie puzzle video game creators. Gameplay Puzzles in ''Stephen's Sausage Roll'' involve moving around sausage links in a Sokoban-like grid format, with the goal being to move each sausage over special grill tiles in order to cook them once on each spot—two spots on each "side" of the sausage—and then return the player character to the starting position. A puzzle can be failed either by burning a sausage, which happens when a single spot is cooked more than once; rolling a sausage off of the island and into the surrounding water; or making the player character themself fall into the water. The game includes an undo button to go back a single step, as well as a button to restart. ...
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Increpare Games
Increpare Games Ltd is a British video game developer based in London, founded and operated by Stephen Lavelle. Lavelle uses the pseudonym "Increpare", the Latin word for "rebuke". Lavelle has released over 506 games since 2004, mostly small freeware games and often at the rate of several projects per month. With 178 games released between 2008 and 2014, Lavelle was named the "most prolific independent game developer" in the 2016 iteration of the ''Guinness World Records Gamer's Edition''. Notable commercial releases include ''English Country Tune'' (2011) and ''Stephen's Sausage Roll'' (2016). In October 2013, Lavelle released PuzzleScript, an Open-source software, open-source scripting language for puzzle video games made in HTML5. Selected works * ''MathCIV'' (2004, first freeware title listed) * ''Opera Omnia'' (2009, freeware) * ''English Country Tune'' (2011, commercial) * ''Slave of God'' (2012, freeware) * ''Cooking, for Lovers'' (2014, freeware) * ''Subway Adventure'' ...
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GameStop
GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stores including 2,325 both in the United States, 193 in Canada (the Canadian operations were sold in May 2025), 374 in Australia and 311 in Europe under the GameStop, EB Games, EB Games Australia, Micromania-Zing, ThinkGeek and Zing Pop Culture brands. The company was founded in Dallas in 1984 as Babbage's and took on its current name in 1999. The company's performance declined during the mid-to-late 2010s due to the shift of video game sales to online shopping and failed investments by GameStop in smartphone retail. In 2021, after retail investors on Reddit noticed that the short interest ratio, short interest exceeded 100%, the company's stock price skyrocketed from $17.25 to over US$500 per share. According to the SEC report, this volatili ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
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MacOS Games
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. Within the market of Desktop computer, desktop and laptop computers, it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. , the most recent release of macOS is MacOS Sequoia, macOS 15 Sequoia, the 21st major version of macOS. Mac OS X succeeded classic Mac OS, the primary Mac operating systems, Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of NeXT#1997–2006: Acquisition by Apple, Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac ...
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Linux Games
Linux, Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Microsoft Windows, Windows games, software, and programs, such as Wine (software), Wine, Cedega (software), Cedega, DXVK, and Proton (software), Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux. History Linux gaming started largely as an extension of the already present Unix :Unix games, gaming scene, which dates back to that History of Unix#1960s, system's conception in 1969 with the game ''Space Travel (video game), Space Travel'' and the History of Unix#1970s, first edition in 1971, with both systems sharing many similar titles. These games were mostly either arcade and parlour type games or text adventures using libraries like Curses (programming library), curses. A not ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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Increpare Games Games
Increpare Games Ltd is a British video game developer based in London, founded and operated by Stephen Lavelle. Lavelle uses the pseudonym "Increpare", the Latin word for "rebuke". Lavelle has released over 506 games since 2004, mostly small freeware games and often at the rate of several projects per month. With 178 games released between 2008 and 2014, Lavelle was named the "most prolific independent game developer" in the 2016 iteration of the '' Guinness World Records Gamer's Edition''. Notable commercial releases include '' English Country Tune'' (2011) and ''Stephen's Sausage Roll'' (2016). In October 2013, Lavelle released PuzzleScript, an open-source scripting language for puzzle video games made in HTML5. Selected works * ''MathCIV'' (2004, first freeware title listed) * ''Opera Omnia'' (2009, freeware) * '' English Country Tune'' (2011, commercial) * '' Slave of God'' (2012, freeware) * ''Cooking, for Lovers'' (2014, freeware) * ''Subway Adventure'' (2015, freeware) * ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number) *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music * The Sixteen, an English choir * 16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *" Six7een", by Hori7on, 2023 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by Highly Suspect ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Dark Souls
is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) and ''Dark Souls III'' (2016). It has received critical acclaim, with its high level of game difficulty, difficulty being among its most discussed aspects, while the first ''Dark Souls'' is often cited as one of the greatest games of all time. The series had shipped over 37 million copies outside of Japan . Other FromSoftware games, including ''Demon's Souls'', ''Bloodborne'', ''Sekiro: Shadows Die Twice'', and ''Elden Ring'', share several related concepts and led to the creation of the Soulslike subgenre. Setting The games take place within the land of Lordran, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The acc ...
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Jonathan Blow
Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games ''Braid'' (2008) and '' The Witness'' (2016). Blow became interested in game programming while at middle school. He studied computer science and English at the University of California, Berkeley, but dropped out to start a game company. After the company closed following the dot-com crash, Blow worked as a game development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly technical column for ''Game Developer'' magazine. Blow gained prominence in 2008 with ''Braid''. He used its financial success to fund his next game, ''The Witness'', and formed a company called Thekla Inc. After a lengthy development period, ''The Witness'' was released in 2016, and like ''Braid'' was critically and financially successful. During its development, Blow became frustrated with C++, the programming language Thekla used to cre ...
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Bennett Foddy
Bennett Foddy is an Australian video game designer based in New York. Raised in Australia and trained as a moral philosopher on topics of drug addiction, Foddy was a bassist in the electronic music group Cut Copy and a hobbyist game designer while he finished his dissertation. During his postdoctoral research at Princeton University and time on staff at Oxford University, Foddy developed games of very high difficulty, including ''QWOP'' (2008), which became an Internet sensation at the end of 2010 with the rise of new online social sharing tools. He later became an instructor at the NYU Game Center. His most famous game aside from ''QWOP'' is ''Getting Over It with Bennett Foddy'', a philosophical, physics-based platform game released in 2017. Early life and education Bennett Foddy was born in Australia in 1978. His parents were academics. He studied philosophy in college and was working as a research assistant in the field when his childhood friend, Dan Whitford, started the ...
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