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Spring (operating System)
Spring is a discontinued project in building an experimental microkernel-based object-oriented operating system (OS) developed at Sun Microsystems in the early 1990s. Using technology substantially similar to concepts developed in the Mach kernel, Spring concentrated on providing a richer programming environment supporting multiple inheritance and other features. Spring was also more cleanly separated from the operating systems it would host, divorcing it from its Unix roots and even allowing several OSes to be run at the same time. Development faded out in the mid-1990s, but several ideas and some code from the project was later re-used in the Java programming language libraries and the Solaris operating system. History Spring started in a roundabout fashion in 1987, as part of Sun and AT&T's collaboration to create a merged UNIX. Both companies decided it was also a good opportunity to "reimplement UNIX in an object-oriented fashion". However, after only a few meetings, this p ...
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Sun Microsystems
Sun Microsystems, Inc., often known as Sun for short, was an American technology company that existed from 1982 to 2010 which developed and sold computers, computer components, software, and information technology services. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, Reduced instruction set computer, RISC processors, thin client computing, and virtualization, virtualized computing. At its height, the Sun headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center. Sun products included computer servers and workstations built on its own Reduced instruction set computer, RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own computer storage, storage systems and a suite of software products, including the Unix-based SunOS and later Solaris operating system, Solaris operating s ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Workplace OS
Workplace OS was an IBM project which unsuccessfully attempted to replace multiple operating systems with compatibility "personalities" running on top of a Mach-based microkernel. The intention was that personalities would allow a single machine to run unmodified applications from multiple operating systems such as Unix or OS/2. It was the product of a research program in 1991 which yielded a design named the "Grand Unifying Theory of Systems "(GUTS). The GUTS project evolved into Workplace OS after Apple demonstrated its Pink operating system prototype to IBM's GUTS design team, who incorporated many ideas from Pink into their own design. Workplace OS was intended to improve software portability and maintenance costs by recruiting all operating system vendors to convert their products into Workplace OS personalities. That included Pink when it became Taligent, which was co-developed with Workplace OS. In 1995, IBM reported that "Nearly 20 corporations, universities, and resear ...
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Network Stack
The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protocols, and the ''stack'' is the software implementation of them. Individual protocols within a suite are often designed with a single purpose in mind. This modularization simplifies design and evaluation. Because each protocol module usually communicates with two others, they are commonly imagined as layers in a stack of protocols. The lowest protocol always deals with low-level interaction with the communications hardware. Each higher layer adds additional capabilities. User applications usually deal only with the topmost layers. General protocol suite description T ~ ~ ~ T ____ Imagine three computers: ''A'', ''B'', and ''C''. ''A'' and ''B'' both have radio equipment and can communicate via the airwaves using a suitable netw ...
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Copy On Write
Copy may refer to: *Copying or the product of copying (including the plural "copies"); the duplication of information or an artifact **Cut, copy and paste, a method of reproducing text or other data in computing ** File copying **Photocopying, a process which makes paper copies of documents and other visual images ** Fax, a telecommunications technology used to transfer facsimile copies of documents, especially over the telephone network **Facsimile, a copy or reproduction that is as true to the original source as possible **Replica, a copy closely resembling the original concerning its shape and appearance **Term of art in U.S. copyright law meaning a material object in which a work of authorship has been embodied, such as a book * Copy (command), a shell command on DOS and Windows systems * Copy (publishing), written content in publications, in contrast to photographs or other elements of layout. **The output of journalists and authors, ready for copy editing and typesetting * ...
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Memory Management Unit
A memory management unit (MMU), sometimes called paged memory management unit (PMMU), is a computer hardware unit that examines all references to computer memory, memory, and translates the memory addresses being referenced, known as virtual memory addresses, into physical addresses in main memory. In modern systems, programs generally have addresses that access the theoretical maximum memory of the computer architecture, 32 or 64 bits. The MMU maps the addresses from each program into separate areas in physical memory, which is generally much smaller than the theoretical maximum. This is possible because programs rarely use large amounts of memory at any one time. Most modern operating systems (OS) work in concert with an MMU to provide virtual memory (VM) support. The MMU tracks memory use in fixed-size blocks known as ''pages''. If a program refers to a location in a page that is not in physical memory, the MMU sends an interrupt to the operating system. The OS selects a ...
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Virtual Memory
In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called '' virtual addresses'', into ''physical addresses'' in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space ...
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Inter-process Communication
In computer science, interprocess communication (IPC) is the sharing of data between running Process (computing), processes in a computer system. Mechanisms for IPC may be provided by an operating system. Applications which use IPC are often categorized as client–server model, clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either Synchroni ...
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Berkeley Software Distribution
The Berkeley Software Distribution (BSD), also known as Berkeley Unix or BSD Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley, beginning in 1978. It began as an improved derivative of AT&T's original Unix that was developed at Bell Labs, based on the source code but over time diverging into its own code. BSD would become a pioneer in the advancement of Unix and computing. BSD's development was begun initially by Bill Joy, who added virtual memory capability to Unix running on a VAX-11 computer. In the 1980s, BSD was widely adopted by workstation vendors in the form of proprietary Unix distributions such as DEC Ultrix and Sun Microsystems SunOS due to its permissive licensing and familiarity to many technology company founders and engineers. It also became the most popular Unix at universities, where it was used for the study of operating systems. BSD was sponsored ...
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Distributed Computing
Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. The components of a distributed system communicate and coordinate their actions by passing messages to one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to microservices to massively multiplayer online games to peer-to-peer applications. Distributed systems cost significantly more than monolithic architectures, primarily due to increased needs for additional hardware, servers, gateways, firewalls, new subnets, proxies, and so on. Also, distributed systems are prone to ...
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System V Release 4
Unix System V (pronounced: "System Five") is one of the first commercial versions of the Unix operating system. It was originally developed by AT&T and first released in 1983. Four major versions of System V were released, numbered 1, 2, 3, and 4. System V Release 4 (SVR4) was commercially the most successful version, being the result of an effort, marketed as ''Unix System Unification'', which solicited the collaboration of the major Unix vendors. It was the source of several common commercial Unix features. System V is sometimes abbreviated to SysV. , the AT&T-derived Unix market is divided between four System V variants: IBM's AIX, Hewlett Packard Enterprise's HP-UX and Oracle's Solaris, plus the free-software illumos forked from OpenSolaris. Overview Introduction System V was the successor to 1982's UNIX System III. While AT&T developed and sold hardware that ran System V, most customers ran a version from a reseller, based on AT&T's reference implementation. A ...
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